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Grasshopper V Quickdraw V Rifleman


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#1 Hunka Junk

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Posted 24 September 2016 - 10:42 AM

Which would you prioritize for purchase?

I was planning to buy the Grasshaopper until I realized it's laser-only...

My gut says buy the latest released (Rifle), but I've heard good things about Quickies.

Any further insights are most welcome and appreciated.

#2 Bishop Steiner

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Posted 24 September 2016 - 10:49 AM

View PostHunka Junk, on 24 September 2016 - 10:42 AM, said:

Which would you prioritize for purchase?

I was planning to buy the Grasshaopper until I realized it's laser-only...

My gut says buy the latest released (Rifle), but I've heard good things about Quickies.

Any further insights are most welcome and appreciated.

really depends on playstyle.

Out of those, I prefer the Rifleman. Even when Hoppers were Meta Kings, they never fit me, for whatever reason. Quickdraws... IDK, seems like their usefulness flipflops every couple of patches... from MetaMechs to Useless, etc. I do like the 5K though, always have.

But out of those,the RFL-3N with it's high mounts, crazy accelerations/deceleration and velocity quirks, just really suits me best. I run a simple 280xl, 2x AC10, 2x ML build with 5 tons of ammo, and absolutely love the thing. It's currently my favorite heavy mech.

All that said... YMMV. And the very next post may totally disagree with me.

#3 Alistair Winter

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Posted 24 September 2016 - 10:51 AM

There's more you can do with the Rifleman. A lot more variation of builds.
  • Quad AC2
  • Double AC5 / AC10 / UAC5 with laser backup
  • Single gauss with lasers
  • Double gauss (limited ammo, but possible)
  • Laservomit
  • PPC + ballistics
  • PPC + lasers
  • AC20 + lasers
With the Quickdraw (not counting hero mech), it basically comes down to
  • Short range lasers + SRMs
  • Short range laser vomit
  • Medium / Long range laser vomit
It's not an ideal mech for LRMs, really.

#4 627

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Posted 24 September 2016 - 10:53 AM

you heard good about the quicklegged...
Posted Image

When you love to hate a mech, quickie is for you. I'd take grasshopper all day before I drop with a quickie but then I drop with a quickie when I'm in a bad mood all the time... yeah I hate them, I do. However, both are better than the rifleboy.

#5 Bishop Steiner

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Posted 24 September 2016 - 10:56 AM

View PostAlistair Winter, on 24 September 2016 - 10:51 AM, said:

There's more you can do with the Rifleman. A lot more variation of builds.
  • Quad AC2
  • Double AC5 / AC10 / UAC5 with laser backup
  • Single gauss with lasers
  • Double gauss (limited ammo, but possible)
  • Laservomit
  • PPC + ballistics
  • PPC + lasers
  • AC20 + lasers
With the Quickdraw (not counting hero mech), it basically comes down to
  • Short range lasers + SRMs
  • Short range laser vomit
  • Medium / Long range laser vomit
It's not an ideal mech for LRMs, really.



5K is kinda fun to run PPCs and lasers. But defintley a bit hot, too.

View Post627, on 24 September 2016 - 10:53 AM, said:

you heard good about the quicklegged...


When you love to hate a mech, quickie is for you. I'd take grasshopper all day before I drop with a quickie but then I drop with a quickie when I'm in a bad mood all the time... yeah I hate them, I do. However, both are better than the rifleboy.

Do u even Wiffleman, bro?

Mind you, no one mech for everyone, but i find most people focus on the wrong attributes on the RFL, like leaning on the variants with structure quirks (meh) or using DPS builds. I find the 3N is great with PPFLD builds, run like a Medium mech (which it really is) or the 5D with PPCs in the arms and an ERLL in the CT, for sniping.

But then, as already noted I loathe the Hopper with the hatred of a Sicilian for Dominoes Pizza.

Edited by Bishop Steiner, 24 September 2016 - 10:58 AM.


#6 Spheroid

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Posted 24 September 2016 - 10:59 AM

Buy multiple mechs if possible. They are cheap as hell with this current sale.

#7 Monkey Lover

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Posted 24 September 2016 - 11:01 AM

Grasshopper is the most meta right now, next quick draw and last rifleman.

I would say the rifleman had been a ton of fun if you like AC weapons but it's noway a comp mech.

Quick draw is a 'ok' mech it used to be really good before the nerfs. I like my hero with dual ac10 :P

Edited by Monkey Lover, 24 September 2016 - 11:02 AM.


#8 Bud Crue

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Posted 24 September 2016 - 11:01 AM

I like the Quickdraw. Tough, light, fast, good hit boxes. Same thing can be said for Hoppers, except not as light. Both are great. If I had to pick one over the other, I guess Hoppers. GH-5N is better than QD-5K.

edit...man that hurt to admit.

Edited by Bud Crue, 24 September 2016 - 11:02 AM.


#9 Bishop Steiner

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Posted 24 September 2016 - 11:08 AM

View PostMonkey Lover, on 24 September 2016 - 11:01 AM, said:

Grasshopper is the most meta right now, next quick draw and last rifleman.

I would say the rifleman had been a ton of fun if you like AC weapons but it's noway a comp mech.

Quick draw is a 'ok' mech it used to be really good before the nerfs. I like my hero with dual ac10 Posted Image

I'd be curious what the outcome of a IV-Four vs RFL-3N 2x AC10 duel would look like amongst equal pilots.

#10 627

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Posted 24 September 2016 - 11:14 AM

View PostBishop Steiner, on 24 September 2016 - 11:08 AM, said:

I'd be curious what the outcome of a IV-Four vs RFL-3N 2x AC10 duel would look like amongst equal pilots.

My money would be on the quicky because shield arms and jumpjets but I don't know if there are meaningful armor quirks on them.

#11 Juodas Varnas

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Posted 24 September 2016 - 11:17 AM

View Post627, on 24 September 2016 - 11:14 AM, said:

My money would be on the quicky because shield arms and jumpjets but I don't know if there are meaningful armor quirks on them.

The absolutely ridonculous armor and weapon quirks do help the IV4 too.
Seriously, it's like when they were nerfing the Quickdraws after the rescale, they forgot IV4 exists.

It has ARMOR quirks that are 2-3 times larger than the STRUCTURE quirks of other Quickie variants. It also has the largest mobility quirks.

Edited by Juodas Varnas, 24 September 2016 - 11:19 AM.


#12 Deathlike

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Posted 24 September 2016 - 11:21 AM

Just buy them now before the sale comes 6+ months later.

#13 Bishop Steiner

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Posted 24 September 2016 - 11:24 AM

View PostJuodas Varnas, on 24 September 2016 - 11:17 AM, said:

The absolutely ridonculous armor and weapon quirks do help the IV4 too.
Seriously, it's like when they were nerfing the Quickdraws after the rescale, they forgot IV4 exists.

It has ARMOR quirks that are 2-3 times larger than the STRUCTURE quirks of other Quickie variants. It also has the largest mobility quirks.

honestly haven't looked at Quicky quirks in a while. I know they went stupid level with quirks for a while there. I just don't like it's belly button arm guns. Of course, in these days of 50-90 pt alphas flinging about.... I don't realyl like any of my options any more.

I need to catch up with a Tech 1 Stock Mode group if I am ever going to fire up my client again. ;/

#14 Monkey Lover

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Posted 24 September 2016 - 11:39 AM

View PostBishop Steiner, on 24 September 2016 - 11:08 AM, said:

I'd be curious what the outcome of a IV-Four vs RFL-3N 2x AC10 duel would look like amongst equal pilots.


I would say the IV4 would win because of the JJ and the crazy 30% cooldown.

Now if the rifleman took dual ac20 ... I would bet the rifleman.

#15 Bishop Steiner

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Posted 24 September 2016 - 11:41 AM

View PostMonkey Lover, on 24 September 2016 - 11:39 AM, said:

I would say the IV4 would win because of the JJ and the crazy 30% cooldown.

Now if the rifleman took dual ac20 ... I would bet the rifleman.

only 5% higher than the RFL, but that accel/decel and armor... broke as heck. *smh*

Another reminder why I stopped playing MunchkinMechwarrior: Online.

#16 Yosharian

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Posted 24 September 2016 - 12:38 PM

I bought a set of Black Knights and a set of Grasshoppers. Lasers are still dominant for me.

Warhammers are also good but I didn't fancy another ballistic chassis because I already own a mastered Firebrand.

#17 Bud Crue

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Posted 24 September 2016 - 12:48 PM

View PostJuodas Varnas, on 24 September 2016 - 11:17 AM, said:

The absolutely ridonculous armor and weapon quirks do help the IV4 too.
Seriously, it's like when they were nerfing the Quickdraws after the rescale, they forgot IV4 exists.

It has ARMOR quirks that are 2-3 times larger than the STRUCTURE quirks of other Quickie variants. It also has the largest mobility quirks.

I don't think they forgot anything. Rather its what PGI thinks if OP, namely energy. The IV-4 is totally lacking but for the 2CT hardpoints. To PGI's eyes that is like being unarmed. So to make up for that, they gave it lots of quirks. Not to pick on them too much the comp/try hard folks appear to agree that the mech sucks...look at its rating on metamechs.

To me, I just like the thing. Its fun and fast and can take a lot of punishment. When I play CW (admittedly very rarely) my hot deck usually has 2 of them.

#18 Lazor Sharp

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Posted 24 September 2016 - 01:09 PM

I have found what I call my IV-4 Double Barrel Coach Gun--- 2LBX10 + 2ml, is really fun to run.... very short range brawling.... all ways gets lots of damage and kill's... the ballistic cool down quirks make this configuration work good, with out the quirks it would suck....

Edited by Lazor Sharp, 24 September 2016 - 02:01 PM.


#19 Chados

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Posted 24 September 2016 - 01:11 PM

Of those three, I like the QKD-IV4 best because of its Clan-like combination of mobility, armor, and firepower-it is a very versatile choice that can punch above its weight, the only mech other than a Dragon I'm really comfortable taking an IS XL engine in, and one of the few mechs I'm comfortable enough in that I don't even fear Kodiak-3s (just respect the hell out of them) when I'm in it. But you never know whether PGI will nerfbat the you-know-what out of it one day, though. Its quirks are amazingly good and it's never a good idea to buy for quirks because they are so fungible. On the other hand, most Mechwarriors disdain the IV4 even with its quirks. Its ballistic mounts are unwieldy and low-slung, and can't take anything bigger than an AC10, plus no uAC5 jam chance reduction; with the fact it only has six hardpoints total and it's forced into a mix rather than boating one kind of weapon, that probably is why they aren't very popular. I'm actually not one bit sorry that's so, it fits my personal playstyle better than any other mech I have ever run, and I should have bought my own sooner rather than eliting my husband's for him, LOL. Maybe they'll leave it alone.

The other Quickdraws are somewhat fragile but I like them for their mobility and versatility. It makes up for many sins and gritting my teeth and running a standard engine helps their survivability at the expense of raw firepower. I bought the mastery pack today after debating for a long time and running them endlessly in my husband's account. I found that I had enough MXP on the champion variant to halfway basic it, because I ran it often as a trial mech. I should have gone in and got them before now, I'm not that great in them but I do love the IS 60 tonners and find that I run Riflemen, Dragons, and Quickdraws most often overall since the patch and the Catapult nerfs.

I bought the Rifleman Collector the day they were released for preorder, and I don't regret it. Like Bishop, I like the 3N(S) best despite its being overly fragile. I like the 3C next best and have been most successful with it because it has slightly better staying power. Unlike him I don't run XL engines in mine, I run standards for the better survivability because I find that I spend most matches with half my mech blown off, and for me an XL means early death. Its ballistic quirks make up for its fragility to a certain extent, and it can one-two AC10s well indeed. I wish that the RFL wasn't made larger in the rescale but it was and I run it less as a result. But the QKD and DRG are smaller now, and so I run them more.

I don't own Grasshoppers, never tried them. I'm trying not to own every mech, LOL. I have nearly 60 now, with samples of almost all the IS heavies. I have elited the (I) variant of the mechs in Clan Wave III except the ACH (working on that one is sloooow for me) and I do not like *any* of them. The only reason I have them is because my unit wants to run with the Ghost Bears in FW and I have to be sociable and run FW with them :) . I have a mastered Summoner Prime (I) and it is by far my favorite Clan mech. I have one mastered Timberwolf and I don't like it either.

LOL. I don't like the "good" mechs and I love the "bad" mechs. LOLOLOL! Living up to my gender, I suppose.

Edited by Chados, 24 September 2016 - 01:20 PM.


#20 Bud Crue

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Posted 24 September 2016 - 01:13 PM

View PostLazor Sharp, on 24 September 2016 - 01:09 PM, said:

I have found what I call my Double Barrel Coach Gun--- 2LBX10 + 2ml, is really fun to run.... very short range brawling.... all ways gets lots of damage and kill's... the ballistic cool down quirks make this configuration work good, with out the quirks it would suck....


I do a version of this as well. Std 250, a couple of jets and just the two shot guns. I call it "The Hobo". With the cooldown quirk and a module, the things is a rapid fire double barrelled machine gun. Hold back until near the end of a match and it can be brutal.





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