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Griffin 2N Build Advice


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#1 AncientRaig

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Posted 24 September 2016 - 06:50 PM

Just bought the 2N. Looking for build advice, preferably with a STD, partly because I'm broke but also because the Griffin looks like it has huge ST hitboxes. Considering these three builds currently:

Quad SRM4: http://mwo.smurfy-ne...7ce976affa1ebb4 or http://mwo.smurfy-ne...e737a41bbb7f13e
Dual SRM6: http://mwo.smurfy-ne...15d2af77d23e834

Edited by Sidefire, 24 September 2016 - 07:03 PM.


#2 PeeWrinkle

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Posted 25 September 2016 - 07:20 AM

To save money, I'd just go with the stock STD275. Something like this. That said I usually run mine with an XL Engine.

#3 Cato Phoenix

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Posted 25 September 2016 - 09:35 AM

I mean, whatever engine you need to run the 4xSRM6s. It's just so great.

#4 PeeWrinkle

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Posted 25 September 2016 - 10:11 AM

View PostCato Phoenix, on 25 September 2016 - 09:35 AM, said:

I mean, whatever engine you need to run the 4xSRM6s. It's just so great.

So like how I actually run mine? LOL

#5 Spheroid

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Posted 25 September 2016 - 06:44 PM

I would run the quad four. If it was me I would use the stock 275 allowing you to fit another internal heatsink and one more jump jet. The 290 build you posted is fine though.

Also max the leg armor. Take from the head or left arm if necessary.

Edited by Spheroid, 25 September 2016 - 06:44 PM.


#6 LordLeto

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Posted 25 September 2016 - 07:27 PM

On all these builds drop the case, move the ammo to your legs and you just saved yourself two superfluous tons. You can add another ton of ammo to the head(if you get headshot you're dead anyways and its exceedingly rare) or some more JJs for bouncing around more.

#7 Judah Malganis

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Posted 28 March 2017 - 06:49 PM

I just bought one two days ago as well. I went with DHS, endo steel, ferro fibrous, max armor, stock engine w/ 1 extra HS, 4 SRM4 w/ 3 tons of ammo, 2 MPLs, ECM, 2 JJs, and Beagle probe. The probe is pretty optional, but it's useful to help aim my alphas, and helps keep locks on pesky Pirate Banes/Arctic Cheaters for the LRM ninjas.

I'm loving it. It's usually good for 28X-3XX dmg and 1-3 kills per match, so it's pretty reliable.

Edited by Judah Malganis, 28 March 2017 - 06:52 PM.


#8 Lorcryst NySell

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Posted 29 March 2017 - 12:55 AM

I bought the Mastery Pack for the Griffin recently, with the aim of using the 2N in Scouting CW ...

Lots of things to think about here, but I have a couple of questions :

Why is no one using a PPC when the chassis has quirks for it ?

Speaking of quirks, does the "IS PPC Velocity" apply to both PPCs and ER-PPCs ?

I'm currently leaning towards a single PPC in the right arm, a big engine and some S-SRMs to round it up (with ECM of course, that's the whole point of this 'mech for me).

Thank you for reading me !

#9 CD0UG

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Posted 29 March 2017 - 05:47 AM

this is more ideal:
http://mwo.smurfy-ne...195c3d14059477c

#10 mogs01gt

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Posted 29 March 2017 - 05:55 AM

View PostSidefire, on 24 September 2016 - 06:50 PM, said:

Just bought the 2N. Looking for build advice, preferably with a STD, partly because I'm broke but also because the Griffin looks like it has huge ST hitboxes. Considering these three builds currently:

Quad SRM4: http://mwo.smurfy-ne...7ce976affa1ebb4 or http://mwo.smurfy-ne...e737a41bbb7f13e
Dual SRM6: http://mwo.smurfy-ne...15d2af77d23e834

Fix the build a bit.
GRF-2N

Remember, SRMs run hot in quads. Ditch the JJ's for more DPS. If you want the JJs, swap the engine out to a 275.

#11 Kanil

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Posted 29 March 2017 - 06:18 AM

View PostLorcryst NySell, on 29 March 2017 - 12:55 AM, said:

Why is no one using a PPC when the chassis has quirks for it ?

Speaking of quirks, does the "IS PPC Velocity" apply to both PPCs and ER-PPCs ?

I'm currently leaning towards a single PPC in the right arm, a big engine and some S-SRMs to round it up (with ECM of course, that's the whole point of this 'mech for me).

The only PPC quirk it has is 50% velocity. That's not significant. If you want PPCs, this isn't the 'mech to use them on.

"IS PPC" quirks work on both PPCs and ERPPCs. They're sorta like "laser" quirks in that sense. They should even work on the new PPCs when the time jump hits.

Your PPC/Streaks 'mech sounds awful, streaks in general are bad. If you want to use it in quickplay, you can bring along the PPC, but consider replacing the streaks with... ... well, literally anything -- streaks are garbage. If you're looking for a scouting build, ASRM-6x4 is probably the way to go. PPCs don't really work in scouting, because ranged engagements aren't a thing. Spending 7 tons to fire your PPC twice before the brawl isn't a winning strategy.

#12 Lorcryst NySell

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Posted 29 March 2017 - 06:27 AM

Thank you Kanil, that answers my questions ...

My only expériences with Streaks were with the Clan versions, specifically the 6's, and a couple of tests in the Testing Grounds proved your points : too low damage, too much spread, really not worth it.

I'll try a brawler SRM build, something like my HBK-4SP but faster and with JumpJets ...

Thank you again !

#13 SeaLabCaptn

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Posted 09 April 2017 - 09:10 PM

My 2N is easily one of my favorite mechs and I almost always perform very well in it You have to remember to lead your long distance targets less than other non-quirked PPC mechs and always torso twist to roll damage. I know you're after STD but if you play it right the ST isn't that big of an issue. I like to load up on coolshots, engage early at range and close once the battle location becomes evident. I admit I'm a lousy builder but this works for me and I always have fun.

Max armor except head (11) and left arm (24)
Endo and DHS
XL 300
2 extra DHS
4 JJ (mine are in ST)
ECM
PPC
4 SRM4 (no artemis)
5 tons ammo (head and legs)

Happy hunting!


#14 justcallme A S H

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Posted 09 April 2017 - 09:40 PM

View Postmogs01gt, on 29 March 2017 - 05:55 AM, said:

Fix the build a bit.
GRF-2N

Remember, SRMs run hot in quads. Ditch the JJ's for more DPS. If you want the JJs, swap the engine out to a 275.


SRMs are more heat efficient and require less time than lasers... So how does that make sense? Compare to THIS for example. Yes its slower but it's more heat efficient and does more dmg.

Anyway the Griffin needs IS XL. Once the LFE comes in June or whatever, it will help but for now XL is still the way. Pretty sure THIS is how my one is setup for QP. 800 damage is not a problem and the JJs make a massive improvement for survival and manoeuvrability

#15 Mercworks

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Posted 11 April 2017 - 05:03 AM

I ran the XL version forever, but you don't really drop too much speed by using the standard engine, and can pick up a ton and change by switching to ferro. It also greatly adds to your survivability. I put this on in the field just recently and it seems to do pretty well.

http://mwo.smurfy-ne...383a3cfd9c5d748

#16 B L O O D W I T C H

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Posted 11 April 2017 - 05:17 AM

View PostKanil, on 29 March 2017 - 06:18 AM, said:

PPCs don't really work in scouting, because ranged engagements aren't a thing.


Posted Image

(i know it cheating 'cuz it was filthy clan'tech dual ppcs)
Spoiler


Last screenshot is interesting tho, The GRF-2N was a meta shortrange build (and he pulled his weight ofc) tho, having only shortrange i could pick him apart easily on that map.

#17 Lorcryst NySell

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Posted 11 April 2017 - 11:26 PM

I tinkered a lot with my GRF-2N, trying lots of various configurations (I even tried to put LRMs in there ...), at the start I had good matches with SSRM2s x 4, but in the end I found that other SRM weapons are way better, and that I don't really need to zip around at 110+ kph if I can play it right.

For me this 'Mech is more of an "ambush predator", at least in PuGlandia where I can follow the pack (when there is one ...) and jump to the sides of the big bad Assaults/Heavies on my team to add a couple of alphas of 4x SRM6s and then fade out.

It is indeed quite fragile, tanking with it is a big NO-NO.

Here's my latest build, the one I'm best with :

GRF-2N de Lorcryst NySell V2

I've kept the Medium Lasers because I have ran out of ammo for the missiles a couple of times, and I like numerous JJs to "jump over and bash the backs".

I also have a 4xSRM4+A version, with more ammo and one more DHS :

GRF-2N de Lorcryst NySell V3

Can the the Meta Overlords give me some critique/advice ?

Edited by Lorcryst NySell, 11 April 2017 - 11:52 PM.


#18 Lorcryst NySell

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Posted 12 April 2017 - 10:57 PM

I have hit a concrete wall face first.

A huge alpha strike of SRMs is useless if I cannot land the hit ... granted, the problem is not with the build or the weapon system, but rather in my inability to lead targets properly.

Also, if I go faster than 90~95 kph, my aim gets even worse ...

So I'm back to learning how to fire, and in the meantime I've gone back to a build with Streak SRMs and medium lasers ... as wierd as it sounds, I barely break the 100 damage mark with my 4xSRM6 build, while I get upwards of 500 damage in my Streak build ...

Of course, all that is depending on positioning and patience ... going Rambo is a really bad idea !

Here's my current "crutch while learning" build :

GRF-2N de Lorcryst NySell V4

#19 S 0 L E N Y A

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Posted 14 April 2017 - 01:12 PM

View PostKanil, on 29 March 2017 - 06:18 AM, said:

The only PPC quirk it has is 50% velocity. That's not significant. If you want PPCs, this isn't the 'mech to use them on.

"IS PPC" quirks work on both PPCs and ERPPCs. They're sorta like "laser" quirks in that sense. They should even work on the new PPCs when the time jump hits.

Your PPC/Streaks 'mech sounds awful, streaks in general are bad. If you want to use it in quickplay, you can bring along the PPC, but consider replacing the streaks with... ... well, literally anything -- streaks are garbage. If you're looking for a scouting build, ASRM-6x4 is probably the way to go. PPCs don't really work in scouting, because ranged engagements aren't a thing. Spending 7 tons to fire your PPC twice before the brawl isn't a winning strategy.


Disagree with 50% velocity being insignificant. It is almost mandatory if you want to run peeps on a IS mech.
I agree with the rest of the post for the most part.
There are better IS mechs to run PPCs in.

#20 Kanil

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Posted 14 April 2017 - 10:36 PM

View PostBoogie138, on 14 April 2017 - 01:12 PM, said:

Disagree with 50% velocity being insignificant. It is almost mandatory if you want to run peeps on a IS mech.

A single 50% velocity quirk does not make a 'mech a good PPC carrier, though.

You certainly would want it on any PPC carrier you choose, but you also need the other quirks in support of the velocity, and the Griffin doesn't have those other quirks. As such, it's presence on the Griffin is... well, insignificant.

View PostToha Heavy Industries, on 11 April 2017 - 05:17 AM, said:

Posted Image

That your opponents were bringing UrbanMechs to scouting, suggests they... might not be the most difficult group of players to play against.

Scouting is usually a brawl, and if you're not brawling with your guys, you're not sharing your armor, and you're probably going to lose more than you would with a different 'mech. As such, I really do strongly recommend against PPCs in scouting.





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