I know it's a well-known issue around here, but I figure it bears repeating.
The current PSR system is very weighted towards rising in tier. A bad player, if they keep playing enough matches, will raise in PSR and Tier (eventually becoming Tier 1) even if they haven't improved at all as a player or are "qualified" to be in that tier.
I'm not sure what the best way is to address this. However, Kanajashi's suggestions seem very appealing to me, and appear to hit the root of the issue.
This would make progress in the Tier system a lot more satisfying and meaningful.
I'm aware that any and all things that could be implemented into the game have their drawbacks or complications, whether technical or otherwise.
However, I feel that for the sake of having a better matchmaking system in which players are more evenly matched against one another, some sacrifices should be made if necessary.
Thanks!
Edited by Night Thastus, 25 September 2016 - 01:24 PM.