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Loyalist Bonus Question


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#1 Baulven

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Posted 20 September 2016 - 03:35 AM

So there was talk of a loyalist bonus since the merc centric bonuses rubbed a lot of people the wrong way. Did they ever tell us what that is or is it so much chaff in the wind?

#2 Bud Crue

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Posted 20 September 2016 - 03:40 AM

View PostBaulven, on 20 September 2016 - 03:35 AM, said:

So there was talk of a loyalist bonus since the merc centric bonuses rubbed a lot of people the wrong way. Did they ever tell us what that is or is it so much chaff in the wind?


Where did you hear this "talk"? Just curious.

#3 SmokeGuar

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Posted 20 September 2016 - 04:01 AM

I believe in Announcements / OF2 thread. Besides mech(s), there is also 4 more warhorns 2500 - 5000 mc worth.
But total silence so far.

#4 Baulven

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Posted 20 September 2016 - 04:07 AM

It was with the hotfix thing. I can't remember exactly where and it will take a bit to locate the exact info. It was in response to a bunch of loyalists posting to PGI "why are you catering to mercs?" So they posted a we will give a bonus at the end of the event. I figure they hoped no one would bring it up personally, but if there is a pot to stir, stir it I will.

#5 Bud Crue

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Posted 20 September 2016 - 04:21 AM

Cool. Rewards to correct a "merc centic" bonus. This just strikes me as ironic/absurd.

Phase 3 made being a loyalist pointless. Scores complained and PGI did nothing.
Last week we had Russ's podcast where his "fix" for CW is to essentially eliminate loyalist (for all intent and purpose).

But we have a two week event with a potential reward imbalance toward mercs and NOW they want to fix a perceived "merc centric" imbalance?

This should be funny, but I just can't stop shaking my head in disbelief.

#6 Count Zero 74

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Posted 20 September 2016 - 06:20 AM

View PostMatt Newman, on 09 September 2016 - 07:26 PM, said:

I wasn't the one who fixed the issue so I will pass your thanks along. Posted Image
We had a talk about doing something for the loyalists at the end of the event.
Not sure what that will be yet.


#7 Baulven

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Posted 20 September 2016 - 06:23 AM

View PostCount Zero 74, on 20 September 2016 - 06:20 AM, said:



Count zero for the slam dunk. I salute you sir!

#8 FallingAce

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Posted 20 September 2016 - 10:43 AM

I hope it's another crap loyalty Zues so i can have 3 reminders of what Loyalty means to PGI.

#9 AnTi90d

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Posted 20 September 2016 - 11:43 AM

View PostBaulven, on 20 September 2016 - 03:35 AM, said:

So there was talk of a loyalist bonus since the merc centric bonuses rubbed a lot of people the wrong way. Did they ever tell us what that is or is it so much chaff in the wind?



I was wondering that, too..

..but then I figured that Russ/PGI remembered that they DGAF about Loyalists and would just pull a PGI: say and do nothing about past promises and then throw another event at us, at the end of the week.



Posted Image



#10 Baulven

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Posted 20 September 2016 - 02:14 PM

View PostAnTi90d, on 20 September 2016 - 11:43 AM, said:



I was wondering that, too..

..but then I figured that Russ/PGI remembered that they DGAF about Loyalists and would just pull a PGI: say and do nothing about past promises and then throw another event at us, at the end of the week.



Posted Image



There is the obligatory leaderboard event...

Ah I see what you did there!

#11 Vincent Quatermain

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Posted 21 September 2016 - 06:31 PM

View PostAnTi90d, on 20 September 2016 - 11:43 AM, said:

..but then I figured that Russ/PGI remembered that they DGAF about Loyalists and would just pull a PGI: say and do nothing about past promises and then throw another event at us, at the end of the week.


Just out of curiousity, what would you want PGI to do to help Loyalist players? I get the impression that the main reason the mercs get more love is because they tend to have more modest demands (fewer buckets, add QP maps, etc.).

#12 AnTi90d

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Posted 21 September 2016 - 07:26 PM

PGI could do a lot of small things to help un-screw the Loyalist profession.
  • Increase Loyalist FP drop tonnage 10-20 tons.
  • Increase Loyalist FP rewards.
  • Not strip us all of our faction identity with the one-bukkit-solution.
  • Uphold their god damn promise of throwing us some kind of bone from the last event.. wherein Loyalists could earn, at most, one mech.. and mercenaries could earn three.. (12 million Cbill value that PGI gave to only Mercs. That's PGI pissing right in our faces while throwing free money at the Mercenaries.)
  • Increase Loyalist ranks past 20 or make a rank 21 that infinitely repeats.
  • Add additional Loyalist rank rewards to each level.. like faction dekkels / paint colors / patterns.. and retroactively inject those rewards into the accounts of Loyalists that have already earned that rank.
  • Give Loyalists a spot on the god damn Roundtables, aside from that one stuttering fool among a dozen Mercenaries.
  • Have consideration for Loyalists in future events.. especially ones wherein Mercenaries are able to earn three times what the Loyalists are allowed to earn.

That's a lot of small things that could be done.. but won't.. because Russ / PGI DGAF about Loyalists at all.


Posted Image



#13 Dee Eight

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Posted 21 September 2016 - 08:50 PM

I think he means the NGNG podcast a couple weeks ago, when they talked about shrinking the FP buckets from 10 to 2. They also discussed future faction events being LOYALIST only events, and the only way non-loyals could participate in the battles would be by answering call to arms notices. They also mentioned the events being longer (like a whole month), and running concurrently to other QP format events.

#14 DarklightCA

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Posted 21 September 2016 - 09:26 PM

View PostAnTi90d, on 21 September 2016 - 07:26 PM, said:

  • Uphold their god damn promise of throwing us some kind of bone from the last event.. wherein Loyalists could earn, at most, one mech.. and mercenaries could earn three.. (12 million Cbill value that PGI gave to only Mercs. That's PGI pissing right in our faces while throwing free money at the Mercenaries.)


What? Unless I am failing to account for something Mercs only had access to 2 mechs. Nothing in the tournament gives only Mercs access to a extra 12 million.

#15 AnTi90d

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Posted 21 September 2016 - 11:00 PM

View PostDarklightCA, on 21 September 2016 - 09:26 PM, said:

What? Unless I am failing to account for something Mercs only had access to 2 mechs. Nothing in the tournament gives only Mercs access to a extra 12 million.



The 2nd mech (6 million more Cbills for Mercenaries over Loyalists) was intended. The event was crafted to give Mercenaries 6 million more Cbills in value than Loyalists.

The third was an oversight, since they didn't expect people to switch out to a third faction and keep grinding the event.


http://mwomercs.com/...second-zeusexe/



View PostDee Eight, on 21 September 2016 - 08:50 PM, said:

I think he means the NGNG podcast a couple weeks ago, when they talked about shrinking the FP buckets from 10 to 2. They also discussed future faction events being LOYALIST only events, and the only way non-loyals could participate in the battles would be by answering call to arms notices. They also mentioned the events being longer (like a whole month), and running concurrently to other QP format events.



No. A PGI employee specifically stated that they realize that Loyalists got screwed over with the FP event. They considered un-screwing us.. then they decided that they didn't really care about Loyalists and quietly never mentioned it, again.


Matt Newman said:

I wasn't the one who fixed the issue so I will pass your thanks along. Posted Image
We had a talk about doing something for the loyalists at the end of the event.
Not sure what that will be yet.


#16 FallingAce

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Posted 21 September 2016 - 11:59 PM

View PostBaulven, on 20 September 2016 - 04:07 AM, said:

It was with the hotfix thing. I can't remember exactly where and it will take a bit to locate the exact info. It was in response to a bunch of loyalists posting to PGI "why are you catering to mercs?" So they posted a we will give a bonus at the end of the event. I figure they hoped no one would bring it up personally, but if there is a pot to stir, stir it I will.


Would this be "eta ~ 2 weeks"
or "soon"

#17 Vincent Quatermain

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Posted 22 September 2016 - 11:56 AM

View PostAnTi90d, on 21 September 2016 - 07:26 PM, said:

PGI could do a lot of small things to help un-screw the Loyalist profession.


Let's see . . .

View PostAnTi90d, on 21 September 2016 - 07:26 PM, said:

Increase Loyalist FP drop tonnage 10-20 tons.


Bad idea, since it would encourage everyone to go Loyalist, which would f*ck the queues up even worse.

View PostAnTi90d, on 21 September 2016 - 07:26 PM, said:

Increase Loyalist FP rewards.


This is a good idea, I definitely think time in a faction should notably increase rewards, up to some maximum that was clearly higher than the merc maximum.

View PostAnTi90d, on 21 September 2016 - 07:26 PM, said:

Not strip us all of our faction identity with the one-bukkit-solution.


I don't see the current FP offering much identity as it is. Given that PGI has proposed faction specific events alongside the bucket reduction, it would seem that, if anything, faction identity will be stronger in the future.

View PostAnTi90d, on 21 September 2016 - 07:26 PM, said:

Uphold their god damn promise of throwing us some kind of bone from the last event.. wherein Loyalists could earn, at most, one mech.. and mercenaries could earn three.. (12 million Cbill value that PGI gave to only Mercs. That's PGI pissing right in our faces while throwing free money at the Mercenaries.)


I definitely agree. There should have been a second mech available only to Clan Loyalists for 25 KMDDs per category, and similarly for IS. The rewards structure was definitely tilted toward mercs.

View PostAnTi90d, on 21 September 2016 - 07:26 PM, said:

Increase Loyalist ranks past 20 or make a rank 21 that infinitely repeats.


Same comment as above. Top reward level should be higher for Loyalists.

View PostAnTi90d, on 21 September 2016 - 07:26 PM, said:

Add additional Loyalist rank rewards to each level.. like faction dekkels / paint colors / patterns.. and retroactively inject those rewards into the accounts of Loyalists that have already earned that rank.


That might help bring a few Loyalists back. But I think that adding more map types and game modes is going to be far more effective than decals and colors. Still, not a bad idea.

View PostAnTi90d, on 21 September 2016 - 07:26 PM, said:

Give Loyalists a spot on the god damn Roundtables, aside from that one stuttering fool among a dozen Mercenaries.


There were several Loyalist units on the roundtable, as I recall. There just happen to be more active mercs. It's not like anyone was deliberately excluded.

***

All told, other than the drop deck idea, I (as a merc) am completely OK with these reward adjustments. My priority would still be gameplay quality, and the NGNG podcast gave me a lot of hope in that regard.

Also, I advise against using the Pepe meme. If you want to be taken seriously, it's really a good idea not to use a meme popular with racists and misogynists.

#18 AnTi90d

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Posted 22 September 2016 - 01:50 PM

View PostVincent Quatermain, on 22 September 2016 - 11:56 AM, said:

Also, I advise against using the Pepe meme. If you want to be taken seriously, it's really a good idea not to use a meme popular with racists and misogynists.



I almost liked your post.. until I read your biased assault on an innocent comic-book frog, while also seriously using the word, "misogyny."


Posted Image



#19 Vincent Quatermain

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Posted 22 September 2016 - 02:02 PM

View PostAnTi90d, on 22 September 2016 - 01:50 PM, said:

I almost liked your post.. until I read your biased assault on an innocent comic-book frog, while also seriously using the word, "misogyny."


I seriously hope you're just trying to bait me. But, this isn't a politics forum, so whatever . . .

#20 FallingAce

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Posted 22 September 2016 - 05:57 PM

View PostVincent Quatermain, on 22 September 2016 - 11:56 AM, said:

Bad idea, since it would encourage everyone to go Loyalist, which would f*ck the queues up even worse.



Well, encouraging everybody to go merc has done wonders for the queues.

That would make excactly one tangible reason to go Loyalist. I really don't think any of the merc units would give up all the current benefits of being a merc for all the drawbacks of being a Loyalist for an exra 20 tons.





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