

Loyalist Bonus Question
#1
Posted 20 September 2016 - 03:35 AM
#2
Posted 20 September 2016 - 03:40 AM
Baulven, on 20 September 2016 - 03:35 AM, said:
Where did you hear this "talk"? Just curious.
#3
Posted 20 September 2016 - 04:01 AM
But total silence so far.
#4
Posted 20 September 2016 - 04:07 AM
#5
Posted 20 September 2016 - 04:21 AM
Phase 3 made being a loyalist pointless. Scores complained and PGI did nothing.
Last week we had Russ's podcast where his "fix" for CW is to essentially eliminate loyalist (for all intent and purpose).
But we have a two week event with a potential reward imbalance toward mercs and NOW they want to fix a perceived "merc centric" imbalance?
This should be funny, but I just can't stop shaking my head in disbelief.
#8
Posted 20 September 2016 - 10:43 AM
#9
Posted 20 September 2016 - 11:43 AM
Baulven, on 20 September 2016 - 03:35 AM, said:
I was wondering that, too..
..but then I figured that Russ/PGI remembered that they DGAF about Loyalists and would just pull a PGI: say and do nothing about past promises and then throw another event at us, at the end of the week.
#10
Posted 20 September 2016 - 02:14 PM
AnTi90d, on 20 September 2016 - 11:43 AM, said:
I was wondering that, too..
..but then I figured that Russ/PGI remembered that they DGAF about Loyalists and would just pull a PGI: say and do nothing about past promises and then throw another event at us, at the end of the week.
There is the obligatory leaderboard event...
Ah I see what you did there!
#11
Posted 21 September 2016 - 06:31 PM
AnTi90d, on 20 September 2016 - 11:43 AM, said:
Just out of curiousity, what would you want PGI to do to help Loyalist players? I get the impression that the main reason the mercs get more love is because they tend to have more modest demands (fewer buckets, add QP maps, etc.).
#12
Posted 21 September 2016 - 07:26 PM
- Increase Loyalist FP drop tonnage 10-20 tons.
- Increase Loyalist FP rewards.
- Not strip us all of our faction identity with the one-bukkit-solution.
- Uphold their god damn promise of throwing us some kind of bone from the last event.. wherein Loyalists could earn, at most, one mech.. and mercenaries could earn three.. (12 million Cbill value that PGI gave to only Mercs. That's PGI pissing right in our faces while throwing free money at the Mercenaries.)
- Increase Loyalist ranks past 20 or make a rank 21 that infinitely repeats.
- Add additional Loyalist rank rewards to each level.. like faction dekkels / paint colors / patterns.. and retroactively inject those rewards into the accounts of Loyalists that have already earned that rank.
- Give Loyalists a spot on the god damn Roundtables, aside from that one stuttering fool among a dozen Mercenaries.
- Have consideration for Loyalists in future events.. especially ones wherein Mercenaries are able to earn three times what the Loyalists are allowed to earn.
That's a lot of small things that could be done.. but won't.. because Russ / PGI DGAF about Loyalists at all.
#13
Posted 21 September 2016 - 08:50 PM
#14
Posted 21 September 2016 - 09:26 PM
AnTi90d, on 21 September 2016 - 07:26 PM, said:
- Uphold their god damn promise of throwing us some kind of bone from the last event.. wherein Loyalists could earn, at most, one mech.. and mercenaries could earn three.. (12 million Cbill value that PGI gave to only Mercs. That's PGI pissing right in our faces while throwing free money at the Mercenaries.)
What? Unless I am failing to account for something Mercs only had access to 2 mechs. Nothing in the tournament gives only Mercs access to a extra 12 million.
#15
Posted 21 September 2016 - 11:00 PM
DarklightCA, on 21 September 2016 - 09:26 PM, said:
The 2nd mech (6 million more Cbills for Mercenaries over Loyalists) was intended. The event was crafted to give Mercenaries 6 million more Cbills in value than Loyalists.
The third was an oversight, since they didn't expect people to switch out to a third faction and keep grinding the event.
http://mwomercs.com/...second-zeusexe/
Dee Eight, on 21 September 2016 - 08:50 PM, said:
No. A PGI employee specifically stated that they realize that Loyalists got screwed over with the FP event. They considered un-screwing us.. then they decided that they didn't really care about Loyalists and quietly never mentioned it, again.
Matt Newman said:

We had a talk about doing something for the loyalists at the end of the event.
Not sure what that will be yet.
#16
Posted 21 September 2016 - 11:59 PM
Baulven, on 20 September 2016 - 04:07 AM, said:
Would this be "eta ~ 2 weeks"
or "soon"
#17
Posted 22 September 2016 - 11:56 AM
AnTi90d, on 21 September 2016 - 07:26 PM, said:
Let's see . . .
AnTi90d, on 21 September 2016 - 07:26 PM, said:
Bad idea, since it would encourage everyone to go Loyalist, which would f*ck the queues up even worse.
AnTi90d, on 21 September 2016 - 07:26 PM, said:
This is a good idea, I definitely think time in a faction should notably increase rewards, up to some maximum that was clearly higher than the merc maximum.
AnTi90d, on 21 September 2016 - 07:26 PM, said:
I don't see the current FP offering much identity as it is. Given that PGI has proposed faction specific events alongside the bucket reduction, it would seem that, if anything, faction identity will be stronger in the future.
AnTi90d, on 21 September 2016 - 07:26 PM, said:
I definitely agree. There should have been a second mech available only to Clan Loyalists for 25 KMDDs per category, and similarly for IS. The rewards structure was definitely tilted toward mercs.
AnTi90d, on 21 September 2016 - 07:26 PM, said:
Same comment as above. Top reward level should be higher for Loyalists.
AnTi90d, on 21 September 2016 - 07:26 PM, said:
That might help bring a few Loyalists back. But I think that adding more map types and game modes is going to be far more effective than decals and colors. Still, not a bad idea.
AnTi90d, on 21 September 2016 - 07:26 PM, said:
There were several Loyalist units on the roundtable, as I recall. There just happen to be more active mercs. It's not like anyone was deliberately excluded.
***
All told, other than the drop deck idea, I (as a merc) am completely OK with these reward adjustments. My priority would still be gameplay quality, and the NGNG podcast gave me a lot of hope in that regard.
Also, I advise against using the Pepe meme. If you want to be taken seriously, it's really a good idea not to use a meme popular with racists and misogynists.
#18
Posted 22 September 2016 - 01:50 PM
Vincent Quatermain, on 22 September 2016 - 11:56 AM, said:
I almost liked your post.. until I read your biased assault on an innocent comic-book frog, while also seriously using the word, "misogyny."
#19
Posted 22 September 2016 - 02:02 PM
AnTi90d, on 22 September 2016 - 01:50 PM, said:
I seriously hope you're just trying to bait me. But, this isn't a politics forum, so whatever . . .
#20
Posted 22 September 2016 - 05:57 PM
Vincent Quatermain, on 22 September 2016 - 11:56 AM, said:
Well, encouraging everybody to go merc has done wonders for the queues.
That would make excactly one tangible reason to go Loyalist. I really don't think any of the merc units would give up all the current benefits of being a merc for all the drawbacks of being a Loyalist for an exra 20 tons.
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