About The Dragon....
#1
Posted 26 September 2016 - 05:25 AM
So... as I browsed over which of the three Dragons to buy I simply couldn't pull the trigger. It is too fugly. It was almost like seeing the bottom of the barrel woman sitting at the bar at 2am. I just couldn't do it.
So... the Rifleman it is.
Oh... and can we now have the cockpit glass of the Battlemaster remodeled to be more representative of lore? Thanks.
#2
Posted 26 September 2016 - 05:27 AM
The only problem is so low slung and so wide, that your shooting angle feels simply too weird
#3
Posted 26 September 2016 - 05:36 AM
#4
Posted 26 September 2016 - 05:42 AM
#5
Posted 26 September 2016 - 05:48 AM
Edited by CygnusX7, 26 September 2016 - 05:53 AM.
#8
Posted 26 September 2016 - 07:38 AM
#9
Posted 26 September 2016 - 07:42 AM
Dogstar, on 26 September 2016 - 05:36 AM, said:
Oh dont get me wrong, I like the mech in general. The quirks, modeling (aside from the right arm), and them being under-rated are why I like the Dragon, but seriously though.... "dat right arm" is fugly and does nothing but degrade the mech for what it is.
#10
Posted 26 September 2016 - 08:22 AM
Spheroid, on 26 September 2016 - 07:38 AM, said:
There are plenty of pictures of Dragons with their arm raised and extended while shooting. When did having a lower arm actuator mean that arms had to be locked at waist height?
#11
Posted 26 September 2016 - 08:29 AM
Give melee plz.
#12
Posted 26 September 2016 - 08:48 AM
RestosIII, on 26 September 2016 - 08:29 AM, said:
Give melee plz.
I actually saw this happen in a match once, only it was a Thunderbolt and a Firestarter. Last two mechs in the match, and the Thunderbolt had no weapons left.
DFA FTW.
#13
Posted 26 September 2016 - 08:57 AM
#14
Posted 26 September 2016 - 09:14 AM
#15
Posted 26 September 2016 - 09:20 AM
Davers, on 26 September 2016 - 08:22 AM, said:
It's a coding limitation of MWO, if I had to guess.
Basically, MWO's handling of arm mobility is binary. Your arms are either both high-mounted with no LAA, or your arms have to both have elbow mobility. Even arms without LAA have the ability to bend at the elbow for many mechs in this game.
In MWO, you can't have one arm be fully mobile but the other arm being locked to just up/down. Both arms are forced to have the same mobility here.
Realistically, an arm without LAA that is paired with a LAA arm would either be locked to the same reticule as the torso, or they might have their own special third reticule (triangle?). Either of those would require additional coding, though...
Edited by FupDup, 26 September 2016 - 09:21 AM.
#16
Posted 26 September 2016 - 09:26 AM
FupDup, on 26 September 2016 - 09:20 AM, said:
Basically, MWO's handling of arm mobility is binary. Your arms are either both high-mounted with no LAA, or your arms have to both have elbow mobility. Even arms without LAA have the ability to bend at the elbow for many mechs in this game.
In MWO, you can't have one arm be fully mobile but the other arm being locked to just up/down. Both arms are forced to have the same mobility here.
Realistically, an arm without LAA that is paired with a LAA arm would either be locked to the same reticule as the torso, or they might have their own special third reticule (triangle?). Either of those would require additional coding, though...
I'd happily sacrifice side-to-side arm movement on the Dragon for having that high-mounted arm.
#17
Posted 26 September 2016 - 09:27 AM
Juodas Varnas, on 26 September 2016 - 09:26 AM, said:
What I mean is that you would have to sacrifice the mobility of the LEFT arm that has both a fist and an elbow, not just the high-mounted right arm.
MWO doesn't let you have one mobile arm and one restricted arm at the same time.
#18
Posted 26 September 2016 - 09:30 AM
FupDup, on 26 September 2016 - 09:27 AM, said:
MWO doesn't let you have one mobile arm and one restricted arm at the same time.
That's what i also meant.
I'd happily sacrifice the side-to-side mobility of both arms to have the high mounted right arm. (Even though the Enforcer which has the AC20 still has side-to-side arm mobility for BOTH arms, despite having no lower arm actuator in the Right Arm, at least if i recall correctly).
But i guess people who would run laser-centric builds on the Dragon (for whatever reason, i've seen such people) would disagree.
#19
Posted 26 September 2016 - 09:32 AM
As punishment it was locked into mediocrity for all eternity and it's LAA's were crippled.
#20
Posted 26 September 2016 - 02:40 PM
El Bandito, on 26 September 2016 - 05:42 AM, said:
Juodas Varnas, on 26 September 2016 - 09:14 AM, said:
Funny thing that, MWO's Dragon is based on the Grand Dragon. I would be fine with that, if PGI would stop stalling and GIVE ME MY GRAND DRAGON.
FupDup, on 26 September 2016 - 09:20 AM, said:
Basically, MWO's handling of arm mobility is binary. Your arms are either both high-mounted with no LAA, or your arms have to both have elbow mobility. Even arms without LAA have the ability to bend at the elbow for many mechs in this game.
In MWO, you can't have one arm be fully mobile but the other arm being locked to just up/down. Both arms are forced to have the same mobility here.
Realistically, an arm without LAA that is paired with a LAA arm would either be locked to the same reticule as the torso, or they might have their own special third reticule (triangle?). Either of those would require additional coding, though...
This isn't actually true. Omnimechs can have one arm be locked to up-down and have full mobility on the other. This is especially visible on the MLX-D, which has an Ultra AC2 and a couple of lasers. The left arm, which houses the UAC2, has pretty much no movement, while the other arm has full movement.
Edited by Requiemking, 26 September 2016 - 02:40 PM.
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