What this change proposes is lower damage and heat per shot across the board for Pulse Lasers, but also dramatically increase their rate of fire to convert them from an Alpha-Strike weapon to a DPS Brawling weapon.
I'd like to see Pulse Lasers overhauled to set themselves apart fromStandard Lasers. Currently. there is more of a reason to use standard lasers than pulse lasers. Biggest reason to use Pulse Lasers is when you happen to have enough extra tonnage on a mech.
By drastically shortening the Cooldown and Duration while adjusting the Damage and Heat generation, we can take advantage of their short range and turn Pulse Lasers into a staple brawling weapon.
For example:
Small Pulse Lasers:
- Damage: 1.5
- Heat: 1
- Cooldown: 0.5
- Range: 80m
- Tons: 1
- Duration: 0.50
- Damage Per Second: 1.50
- Heat Per Second: 1
- Damage: 2.5
- Heat: 2
- Cooldown: 0.5
- Range: 180m
- Tons: 2
- Duration: 0.50
- Damage Per Second: 2.50
- Heat Per Second: 2
- Damage: 4
- Heat: 3.5
- Cooldown: 0.75
- Range: 300m
- Tons: 7
- Duration: 0.50
- Damage Per Second: 3.2
- Heat Per Second: 2.8
Effectively, we now have 3 very different (and very viable) types of Energy Weapon:
- Low DPS / High Burst Damage/ High Heat Precision Sniping (PPCs, ERPPCs, and ER Large Laser)
- Moderate DPS / Burst Damage / Balanced Heat Mid-Range Combat (Standard Lasers)
- High DPS / Low Burst Damage / High Heat Brawling (Pulse Lasers)
Small Laser vs. Small Pulse Laser:
- Damage: 3 vs. 3
- Heat: 2 vs. 3
- Cooldown: 2.25 vs. 2.25
- Range: 90m vs. 90m
- Tons: 0.5 vs. 1
- Duration: 0.75 vs. 0.50
- Damage Per Second: 1 vs. 1.09
- Heat Per Second: 0.67 vs. 1.09
- Damage: 5 vs. 6
- Heat: 4 vs. 5
- Cooldown: 3 vs. 3
- Range: 270m vs. 180m
- Tons: 1 vs. 2
- Duration:1 vs. 0.75
- Damage Per Second: 1.22 vs. 1.60
- Heat Per Second: 1 vs. 1.33
- Damage: 9 vs. 10
- Heat: 7 vs. 7.3
- Cooldown: 3.25 vs. 3.25
- Range: 450m vs. 300m
- Tons: 5 vs. 7
- Duration: 1 vs. .75
- Damage Per Second: 2.12 vs. 2.50
- Heat Per Second: 1.65 vs. 1.83
Edited by Syllogy, 22 April 2013 - 01:32 PM.