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[Poll] Quad Mechs


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Poll: Quad Mechs (264 member(s) have cast votes)

Do You Want To See Quadrupedal Mechs In MW:O?

  1. Yes, they would provide a unique battlefield experience and add a strategical element. (206 votes [78.03%] - View)

    Percentage of vote: 78.03%

  2. No, they do not fit within the realms of the rest of the game. (40 votes [15.15%] - View)

    Percentage of vote: 15.15%

  3. Yes, Other (Please Explain) (10 votes [3.79%] - View)

    Percentage of vote: 3.79%

  4. No, Other (Please Explain) (8 votes [3.03%] - View)

    Percentage of vote: 3.03%

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#61 KANE LIVES

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Posted 30 August 2012 - 07:14 AM

Yes. For one reason, the Barghest. I simply love this thing! http://www.sarna.net/wiki/Barghest

#62 Skylarr

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Posted 30 August 2012 - 07:28 AM

View PostHans Davion, on 30 August 2012 - 06:55 AM, said:

What is this fascination with the game in 3025? I mean having the game set in 3049/3050 means that you have more choice of weapons, mechs, technology as well as an exciting period with the clans about to invade before the Fedcom civil war. You still have all the stuff available from 3025 so if you wanted to use the old tech and loadouts you could.

Sure, the readout says that unseen units (like the Warhammer) are in there but if PGI put them on a 3025 server they would be in just as much copyright litigation as they would be if it was in the main game. Either they have sorted the legal disputes and put the units into the game or they have not and setting events back 25 years on the calender would not help this.

Please understand where I am coming from with this, I am not getting at you or your post specifically, I see a lot of posts saying how much certain people think the date should be set back and how they hate clan tech. As someone who came in through the computer games (Mechwarrior 2 and on) rather than the board game (I have never even seen the board game set out!) I find it really hard to understand.



To me 3025 was more of chess match. An Assualt was not able to take down another Assualt in one voley. Mechs were not Bristling with fire power. Company vs Company took allot more thinking. BattleTech issued Technical Readout: 3025 Revised and Technical Readout: Project Phoenix so those who wanted to play in 3025 had Mech designs they could officially use.

I do not want the Date Roll Back. I think many would like to see in the future a "Back In Time" Or a Solaris option. The "Back In Time" would place 3025 designs against each other only using 3025 Tech. I am also sure some would like to see an option to use only Star League Mechs. Both of these ideas would be at least 2 years away.

This most likely will not even happen, but, we can always talk about it.

#63 Ooey Gooey Butter Cake Deluxe

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Posted 30 August 2012 - 07:33 AM

As long as the developers came up with a fun way to implement them, while maintaining game balance, I think quad mechs would be an awesome addition to MWO.

#64 Nakuru

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Posted 30 August 2012 - 07:34 AM

View PostHans Davion, on 30 August 2012 - 06:55 AM, said:

What is this fascination with the game in 3025? I mean having the game set in 3049/3050 means that you have more choice of weapons, mechs, technology as well as an exciting period with the clans about to invade before the Fedcom civil war. You still have all the stuff available from 3025 so if you wanted to use the old tech and loadouts you could.


A lot of people seem to prefer this period because of the conflicts between the Successor States at the time. This puts it at the end of the third Succession War and near the start of the fourth, where the Inner Sphere was still in a near constant state of war and political maneuvering. It's a popular period, and there are people who either dislike the Clans themselves or dislike the way Battletech was handled after the Clan's arrival. To be honest, I love the Clans, but I can understand the popularity of the pre-Clan era

As for the quad Mechs, I doubt I'd use one myself, but I wouldn't mind seeing one or two enter the game. They have a lower profile and can move differently, but you lose a number of critical slots as well as the benefits of having arms and arm mounted weapons.

#65 Onii Guyver

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Posted 31 August 2012 - 04:32 AM

Have this quad mech :)

Posted Image

#66 Davidius

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Posted 31 August 2012 - 04:41 AM

hey! I was gonna post that! :mad:
+1 Stalking Spider

#67 Alex Wolfe

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Posted 31 August 2012 - 05:27 AM

Two legs good, four legs bad.

#68 CocoaJin

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Posted 31 August 2012 - 05:45 AM

Yes, why...because I love the idea of running the hill sides in my Snow Fox, like a wolf, steathly stalking its prey.

The possibility of speed and maneuverability, but a greater weapons and/or sensor/electronics suite payload intrigues me.

Im not sure it brings any truly unique tactics or gameplay...just the novelty of seeing them. But part of me likes the idea of quads just to be different and stand out.

#69 Thunderguff

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Posted 31 August 2012 - 06:17 AM

Speaking personally: All the Mechwarrior games have been as much about mucking about in the mechlab as raining pointy, explody, lasery death on the bad guys. Then seeing how your latest missile/cannon/PPC toting evil death machine fares in action. Quads would hopefully present different challenges for those weapon/armour fit combinations. As in the following equation:

Mechlab+bipeds = :D

but

Mechlab+bipeds+quads = :huh:

#70 MustrumRidcully

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Posted 15 January 2013 - 06:46 AM

These are today's Quad Mechs...
!

They look a bit silly. Not sure I want to drive one.

http://www.darpa.mil...2012/09/10.aspx

Edited by MustrumRidcully, 15 January 2013 - 06:46 AM.


#71 Roadbuster

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Posted 16 January 2013 - 08:00 AM

bump

#72 Bagheera

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Posted 16 January 2013 - 08:03 AM

I'd rock a quad mech or two, just for fun. I suppose this could be considered one of those incredibly low development priorities; and I'll echo the tone of the thread here: assuming that they could be viable rides without breaking other game elements, why not. More variety is more better.!

I don't recall any quads in previous MW titles, but my memory could be off.





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