At first I thought you were trolling!
Unfortunately, no one likes randomization on that level. People want to at least predict a probability of the outcome.
But, yeah, pilot death-by-heat is also a thing that is missing from MWO.
Leopardo, on 05 October 2016 - 10:52 PM, said:
I think you might need to adjust some numbers on weapons, but not too many, actually. I think removing capacity and adding incremental penalties for heat really would help solve a lot of problems that our current heat capacity system has created.
Cold Darkness, on 06 October 2016 - 01:06 PM, said:
you never even bothered to try to understand the current heat mechanics, did you? its not hard to figure out either, i suggest you do so before you continue to suggest alternatives, because understanding where you started is kind of important.
Ok. I don't know what you think I don't understand. Also, if I don't understand it, I can't identify what it is I don't understand.
So, why don't you explain what you think I don't understand?
Bear in mind that I think our current heat system works like this:
- Heat capacity is a threshold at which a 'Mech with that much heat shuts down and beyond which it begins taking damage. That threshold has a base of 30 that is increased according to how many heatsinks a 'Mech is equipped with.
- Heat dissipation is the rate at which heat is removed from a 'Mech. That rate is increased according to how many heastinks a 'Mech is equipped with.