In a fight over a steeper angle, unlike the conventional wisdom to take the high ground, if you have direct LoS weapon, you are very boned.
(ps you guys have GOT to fix "target slighted," it's like free radar tracking for 3 seconds after losing LoS)
Well, you see, that shouldn't be. By the design of gyros, you don't suffer the same penalty as a 70 ton flatbed. Do you have trouble looking at your toe? In fact, if you look straight down, you can probably see your heel as well.
And this is where another aspect of the game where designers failed to make each mech unique beyond the obvious high mount locations, cause most maps you guys came up with, are quite 3 dimensional in nature.
Some mechs with balance problem and prefer horizontal fight.
Some mechs with high mounts prefer hill peak.
Some mechs are better at anti air (shoot up)
Some mechs are designed to have superior shoot down performance
Instantly, you've just made your mechs more variable and more unique. Think of the EBJ for example, there's a reason why a chicken-leg gyros are great, not because they look better, but they can balance looking down without tipping itself over. So why does it have the same limitation as a Hellbringer for example? They SHOULD not have the same y-axis based on design alone.
For example, humanoids are designed more for straight on combat with multiple weapon surfaces not suffering angular problem and can pinpoint. That's their strength to fight horizontal. And it makes sense too that you can instantly torso twist 180 degrees and make your profile 66% smaller.
So then there should be an advantage to chicken walkers are well. Because if we accept that there are no concept behind each mechs and each mech is just purely cosmetic, then honestly, there's no point buying these different mechs. They are the same core design with different firing geometry (and honestly, the reason why people even have mech tiers in terms of usefulness... because you failed to make them unique)
Remember I post this?
http://mwomercs.com/...__fromsearch__1
These are all suggestions that are designed to help you make a pitch to customers.
"Hey, check out our game, we offered these varieties. It's definitely worth it to spend money on different designs because they all excel at different capabilities and handle drastically different."
Stalkers should be the most lethal "perch" mech in the game. But instead, you have an oxide run underneath it, and good game, next que. This shouldn't be right.
------------------
Tangent:
Don't give universal meters in terms of capabilities. Wolfhound is called wolfhound because it can run, not because of its engine size... which is replicate-able by EVERY OTHER mech of the 35 ton class
Actually give your mechs quirk that live up to their lore? Why is Ebon Jaguar more known as the Cauldron Born? Because it can take punishment like crazy! Well, with 74 points of armor and a big @ss hit-box, I don't feel very much like any immortal Irish legend.
My point is, stop doing balance like ghost heat twinkling and/or quirk adjustment. If you can find a way to find a purpose for ALL your mechs, build enough environment so that they can all find their niche, life will find a way.
There shouldn't be any meta. There should be situation. Unfortunately, you guys somehow only see meta shuffling as the solution to fix the game, which frankly, confuse the crap out of me.
Also, 6 srm6 jenner iic Alpha Strike is fairly indicative of you guys screwing up the whole "heat" and "uniqueness" factor. There's a reason why a 5.5 in Iphone is actually BETTER in battery life than a 4.5 inch older Iphone. Something that's HALF THE SIZE of a mech with double tonnage should NOT be able to perform to the same Alpha Strike without suffering some sort of catastrophic failure.
Anyways, food for thought. (I wish video games developers can be up for vote every 2 years too. If you guys conduct an online poll, heck, make it name required, and ask if your user base is generally pleased with your performance, do you think you will get a flying color? Maybe that's an indication that you guys need to start thinking outside of your comfort zone. When it comes down to it, we just want a fun experience to escape reality for a few hours a day. Shouldn't have to constantly be your guinea pig of failed experiment.)
PS 2. I understand enemies not having doritos until their target info are confirmed. That makes sense to me. But why the hell does your OWN team not able to share that info? Also, it's complete bull flop of your reasoning of providing weight class info. You want weight class info on doritos? Opague dorito, semi-translucent dark dorito, semi-transluent light dorito, and finally, open colorless dorito.
There, I just made an entire info scheme much more clear than horizontal vs vertical line on a stupid square. Cause you know, when spinning and your map squares trying to reposition itself as diamonds, it's much more clear to try to distinguish between a vertical and horizontal lines that have no rational meanings to indicate why one should be what it is. (sarcasm)
Edited by razenWing, 28 September 2016 - 10:49 PM.