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Only 27 People Playing Fp At The Moment


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#1 Appogee

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Posted 29 September 2016 - 09:25 AM

And here was me wanting to spend the evening playing MWO.

#2 FupDup

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Posted 29 September 2016 - 09:26 AM

That sounds abnormally high. :D

#3 Alienized

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Posted 29 September 2016 - 09:27 AM

sorry app, this game has become such a terrible place to play.
nothing but coward rangepoking everytime.
FW is the worst place ever now since the majority of players got no damn clue what this mode is about.
all fun is gone.

#4 Lostdragon

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Posted 29 September 2016 - 09:28 AM

I hadn't played Invasion in a lomg time until the recent event. After 4 matches I was done and have no further interest in the mode unless it is significanlty changed.

#5 Ghogiel

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Posted 29 September 2016 - 09:31 AM

I see over 80 people playing FP.


Got 3 planets doing someting.

24/13
25/31
0/6

The reason you don't see anything is because nubs are making CJF attack CW. And the most populated queue is a Liao offensive against CJF. Those are matches you as a FRR merc cannot partake in. Because reasons.. and PGI.

#6 Bishop Steiner

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Posted 29 September 2016 - 09:35 AM

View PostAppogee, on 29 September 2016 - 09:25 AM, said:

And here was me wanting to spend the evening playing MWO.

27 people!! I gotta log on! That'll be the shortest wait queues in like 5 months!

#7 Appogee

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Posted 29 September 2016 - 09:45 AM

View PostBishop Steiner, on 29 September 2016 - 09:35 AM, said:

27 people!! I gotta log on! That'll be the shortest wait queues in like 5 months!

I waited 10 minutes then gave up.

#8 Tyler Valentine

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Posted 29 September 2016 - 10:06 AM

Got a game last night after waiting 26 minutes. The opponent was KCom, we lost 48-12, I was one of two players that broke 1000 damage... gg close.

#9 Monkey Lover

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Posted 29 September 2016 - 10:11 AM

Well for good or bad you will have your merc warfare with 2 buckets soon. If you can get IS suckers to show up you might have faster games.

Hopefully they will remove the planets because who cares about them anymore.

#10 Mechwarrior1441491

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Posted 29 September 2016 - 10:12 AM

Playing Darkfall InDev. Until this game has some meaning to the PVP, doubt I'll look at it again. Like an abusive relationship, the best way to get over someone is to get under someone else.

#11 Mechteric

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Posted 29 September 2016 - 10:46 AM

FW doesn't exist to me, QP is Zool. There is only Zool.

#12 C E Dwyer

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Posted 29 September 2016 - 10:48 AM

View PostBishop Steiner, on 29 September 2016 - 09:35 AM, said:

27 people!! I gotta log on! That'll be the shortest wait queues in like 5 months!

different planets !!

#13 Lorian Sunrider

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Posted 29 September 2016 - 11:27 AM

Nice to know that middle of the day NA time is peak hours for FW.

#14 Lostdragon

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Posted 29 September 2016 - 11:35 AM

View PostLorian Sunrider, on 29 September 2016 - 11:27 AM, said:

Nice to know that middle of the day NA time is peak hours for FW.


That's still really, really bad for what is supposed to be end game. At least you can find QP matches reasonably fast throughought the day.

#15 BLOOD WOLF

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Posted 29 September 2016 - 11:41 AM

View PostGhogiel, on 29 September 2016 - 09:31 AM, said:

I see over 80 people playing FP.


Got 3 planets doing someting.

24/13
25/31
0/6

The reason you don't see anything is because nubs are making CJF attack CW. And the most populated queue is a Liao offensive against CJF. Those are matches you as a FRR merc cannot partake in. Because reasons.. and PGI.

Wolf actually voted to attack falcon. There was a number of people pushing for that.

#16 BLOOD WOLF

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Posted 29 September 2016 - 11:47 AM

is KCOM fighting against themselves? the TRELL I attack que shows them on attack and defend.

#17 Alistair Winter

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Posted 29 September 2016 - 12:00 PM

Let me just sing the Ballad of the Bittervet for a moment.
  • CW was first introduced in 2014, I believe. Boreal Vault and Sulfurous Rift were the first 2 maps.
  • Everyone was really excited. Finally asymmetrical, objective based gameplay with a taste of Battletech. Bases, turrets, dropships.
  • After 3-5 days, people started seeing flaws. Zerg rushing, chokepoints, bottlenecks, lack of space for maneuvers, lack of objectives for defenders. Defenders couldn't push out of gate or defend the gates to stop them from opening. Attackers didn't really have any options beyond grouping up and rushing the gates over and over.
  • In 2014, PGI started applying band-aids. O-gens, dropship weapons. Never actually dealing with the real problems.
  • In 2015, more maps, following basically the same design. Bottlenecks. Gates. Zerg rushing. No room for maneuvers. Ignoring the feedback from the players.
  • In 2016, more band-aids. Preventing spawn camping. Balancing dropship weapons. Ignoring the real issues.
  • Finally, as FP population dropped to less than 10% of what it used to be, PGI started slowly opening up to the possiblity that perhaps interacting with the fans was useful after all.
  • A single roundtable was carried out, discussing Buckets and Long Toms. Again, not dealing with the issues players complained about since the very first week of Phase 1.
  • After this roundtable, nothing more has been heard.
  • All the white knights who shouted us down when we first pointed out the flaws in 2014 are now calling themselves grey knights.
TL;DR. People pointed out the big issues in 2014, after one week of gameplay, were then ignored for 2 years and now we're getting some different buckets.

#18 LordKnightFandragon

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Posted 29 September 2016 - 12:05 PM

27 people in Faction Play? Lol, guess this game is doing real well.

#19 BLOOD WOLF

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Posted 29 September 2016 - 12:14 PM

View PostAlistair Winter, on 29 September 2016 - 12:00 PM, said:

Let me just sing the Ballad of the Bittervet for a moment.
  • CW was first introduced in 2014, I believe. Boreal Vault and Sulfurous Rift were the first 2 maps.
  • Everyone was really excited. Finally asymmetrical, objective based gameplay with a taste of Battletech. Bases, turrets, dropships.
  • After 3-5 days, people started seeing flaws. Zerg rushing, chokepoints, bottlenecks, lack of space for maneuvers, lack of objectives for defenders. Defenders couldn't push out of gate or defend the gates to stop them from opening. Attackers didn't really have any options beyond grouping up and rushing the gates over and over.
  • In 2014, PGI started applying band-aids. O-gens, dropship weapons. Never actually dealing with the real problems.
  • In 2015, more maps, following basically the same design. Bottlenecks. Gates. Zerg rushing. No room for maneuvers. Ignoring the feedback from the players.
  • In 2016, more band-aids. Preventing spawn camping. Balancing dropship weapons. Ignoring the real issues.
  • Finally, as FP population dropped to less than 10% of what it used to be, PGI started slowly opening up to the possiblity that perhaps interacting with the fans was useful after all.
  • A single roundtable was carried out, discussing Buckets and Long Toms. Again, not dealing with the issues players complained about since the very first week of Phase 1.
  • After this roundtable, nothing more has been heard.
  • All the white knights who shouted us down when we first pointed out the flaws in 2014 are now calling themselves grey knights.
TL;DR. People pointed out the big issues in 2014, after one week of gameplay, were then ignored for 2 years and now we're getting some different buckets.


The should just cut it then.

#20 Zolaz

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Posted 29 September 2016 - 12:42 PM

The only problem with FP is that we got the game Russ likes.





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