Only 27 People Playing Fp At The Moment
#1
Posted 29 September 2016 - 09:25 AM
#2
Posted 29 September 2016 - 09:26 AM
#3
Posted 29 September 2016 - 09:27 AM
nothing but coward rangepoking everytime.
FW is the worst place ever now since the majority of players got no damn clue what this mode is about.
all fun is gone.
#4
Posted 29 September 2016 - 09:28 AM
#5
Posted 29 September 2016 - 09:31 AM
Got 3 planets doing someting.
24/13
25/31
0/6
The reason you don't see anything is because nubs are making CJF attack CW. And the most populated queue is a Liao offensive against CJF. Those are matches you as a FRR merc cannot partake in. Because reasons.. and PGI.
#8
Posted 29 September 2016 - 10:06 AM
#9
Posted 29 September 2016 - 10:11 AM
Hopefully they will remove the planets because who cares about them anymore.
#10
Posted 29 September 2016 - 10:12 AM
#11
Posted 29 September 2016 - 10:46 AM
#13
Posted 29 September 2016 - 11:27 AM
#15
Posted 29 September 2016 - 11:41 AM
Ghogiel, on 29 September 2016 - 09:31 AM, said:
Got 3 planets doing someting.
24/13
25/31
0/6
The reason you don't see anything is because nubs are making CJF attack CW. And the most populated queue is a Liao offensive against CJF. Those are matches you as a FRR merc cannot partake in. Because reasons.. and PGI.
Wolf actually voted to attack falcon. There was a number of people pushing for that.
#16
Posted 29 September 2016 - 11:47 AM
#17
Posted 29 September 2016 - 12:00 PM
- CW was first introduced in 2014, I believe. Boreal Vault and Sulfurous Rift were the first 2 maps.
- Everyone was really excited. Finally asymmetrical, objective based gameplay with a taste of Battletech. Bases, turrets, dropships.
- After 3-5 days, people started seeing flaws. Zerg rushing, chokepoints, bottlenecks, lack of space for maneuvers, lack of objectives for defenders. Defenders couldn't push out of gate or defend the gates to stop them from opening. Attackers didn't really have any options beyond grouping up and rushing the gates over and over.
- In 2014, PGI started applying band-aids. O-gens, dropship weapons. Never actually dealing with the real problems.
- In 2015, more maps, following basically the same design. Bottlenecks. Gates. Zerg rushing. No room for maneuvers. Ignoring the feedback from the players.
- In 2016, more band-aids. Preventing spawn camping. Balancing dropship weapons. Ignoring the real issues.
- Finally, as FP population dropped to less than 10% of what it used to be, PGI started slowly opening up to the possiblity that perhaps interacting with the fans was useful after all.
- A single roundtable was carried out, discussing Buckets and Long Toms. Again, not dealing with the issues players complained about since the very first week of Phase 1.
- After this roundtable, nothing more has been heard.
- All the white knights who shouted us down when we first pointed out the flaws in 2014 are now calling themselves grey knights.
#18
Posted 29 September 2016 - 12:05 PM
#19
Posted 29 September 2016 - 12:14 PM
Alistair Winter, on 29 September 2016 - 12:00 PM, said:
- CW was first introduced in 2014, I believe. Boreal Vault and Sulfurous Rift were the first 2 maps.
- Everyone was really excited. Finally asymmetrical, objective based gameplay with a taste of Battletech. Bases, turrets, dropships.
- After 3-5 days, people started seeing flaws. Zerg rushing, chokepoints, bottlenecks, lack of space for maneuvers, lack of objectives for defenders. Defenders couldn't push out of gate or defend the gates to stop them from opening. Attackers didn't really have any options beyond grouping up and rushing the gates over and over.
- In 2014, PGI started applying band-aids. O-gens, dropship weapons. Never actually dealing with the real problems.
- In 2015, more maps, following basically the same design. Bottlenecks. Gates. Zerg rushing. No room for maneuvers. Ignoring the feedback from the players.
- In 2016, more band-aids. Preventing spawn camping. Balancing dropship weapons. Ignoring the real issues.
- Finally, as FP population dropped to less than 10% of what it used to be, PGI started slowly opening up to the possiblity that perhaps interacting with the fans was useful after all.
- A single roundtable was carried out, discussing Buckets and Long Toms. Again, not dealing with the issues players complained about since the very first week of Phase 1.
- After this roundtable, nothing more has been heard.
- All the white knights who shouted us down when we first pointed out the flaws in 2014 are now calling themselves grey knights.
The should just cut it then.
#20
Posted 29 September 2016 - 12:42 PM
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