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How Bout Some Actual Content


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#1 SirNotlag

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Posted 29 September 2016 - 04:35 PM

So the new "content" was just more mechs really <yawn>!

There is so much equipment from battletech that PGI can choose from its just a matter of converting it from a turn based table top to a setup that works in an FPS. I know nothing is likely to be added anytime soon especially not weapons since PGI doesn't know how to code ammo which would be the easiest way to add something new.

Rant done I know there is a thousand other posts saying the same thing so nothing really new. I also know others say we should balance what we have before adding anything new, I wish both could be done.

Anyway the rest of this post is just me spit balling on weapon systems that could be added to the game. I think they are in timeline I cant remember all of them.

ARROW Missiles: works like LRMs for the most part needs a lock before it fires, very fast moving and arcs through the air but doesn't actually home on the target just lands where the target was when fired. Huge explosion like an artillery strike to damage multiple mechs and make up for the fact it doesn't home in on the target.

MRMs: pretty much follow their description, fires missiles one at a time in a stream that's very accurate and fast moving but completely dumb fire. Like a laser in missile form.

Head hunter missile system: why not! i think it'd be hilarious to have a lock on missile that always targets the head. only fires one missile that does 2 damage and has a 4 second cool down might even be balanced since boating 6 of them would take 3 volleys to kill a mech and that doesn't account for someone torso twisting to make the missiles hit somewhere else.

Rotary auto cannons (out of timeline): instead of making it work like the ultra why not use the current flamer bar mechanic. Make it work like a giant machinegun that fires rounds over a long distance continuously without a cool down. the rounds would be less than what is listed so not every bullet from a Rotary AC5 would deal 5 damage it would just have a higher DPS than a rotary AC2. instead of a random chance to jam there would be a bar that depletes like the flamers and if you held down as the bar emptied the weapons jam. Making it different stops them from just being Ultras on steroids.

Gauss variants: I wouldn't mind these. They have different stats to balance out maybe just have the charge mechanic on the heavy gauss since it'd be able to hit pin point for 40 damage over a long distance if you carry 2.

Laser variants: there's so much you can adjust to make a new laser weapon fit in. Currently they only fiddle with beam duration and heat not really touching cool down, but that could make lasers function completly differently from one another while still making older versions viable. IE pulseX lasers (out of timeline) could deal a small amount of damage in a single pulse bolt or instant over longer ranges than normal lasers, but it has a half second cool down so it fires rapidly. so a single shot from this weapon doesn't do much but with its short cool down it has a good DPS if you face tank. This makes standard pulse better for brawling because of their high upfront damage and long cooldown allows torso twisting to spread damage but PulseX would be a better choice for range, or someone who doesn't know how to torso twist.

Machine guns: for the love of god just fix these things! no cone of fire and 1dps. BAME! its like a brand new weapon just got added.

Edited by SirNotlag, 29 September 2016 - 04:45 PM.


#2 Vonbach

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Posted 29 September 2016 - 05:08 PM

I'd like some more actual maps.

#3 SirNotlag

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Posted 29 September 2016 - 05:30 PM

View PostVonbach, on 29 September 2016 - 05:08 PM, said:

I'd like some more actual maps.


Id like that too, maybe like open farm fields and rolling hills with tree lines and infrastructure for some soft and hard cover.

I just made this post cause I want some actual content. I play the game very sparsely nowadays cause there hasn't been anything actually new for years.

Edited by SirNotlag, 29 September 2016 - 05:30 PM.


#4 Palor

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Posted 29 September 2016 - 05:32 PM

I'd like FP not to feel like a poorly implemented MOBA.

#5 Tristan Winter

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Posted 29 September 2016 - 05:33 PM

New maps (metropolis urban map)
New game modes (capture the flag, vip assassination, hostage rescue, convoy escort, etc)
New tech
New skill trees
Solaris
PVE

Yeah...

#6 Lootee

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Posted 29 September 2016 - 05:36 PM

Psssst. Wanna buy a mech pack?

#7 Deathlike

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Posted 29 September 2016 - 05:37 PM

View PostTristan Winter, on 29 September 2016 - 05:33 PM, said:

New maps (metropolis urban map)
New game modes (capture the flag, vip assassination, hostage rescue, convoy escort, etc)
New tech
New skill trees
Solaris
PVE

Yeah...


Let's be honest.. the dream has ended way before it even got started.

Mechs are the only reliable content we'll ever get.

#8 Tristan Winter

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Posted 29 September 2016 - 05:46 PM

View PostDeathlike, on 29 September 2016 - 05:37 PM, said:


Let's be honest.. the dream has ended way before it even got started.

Mechs are the only reliable content we'll ever get.

Not true. They are planning a cosmetic upgrade to HPG Manifold. You will be able to knock over the antennas.

#9 Deathlike

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Posted 29 September 2016 - 05:47 PM

View PostTristan Winter, on 29 September 2016 - 05:46 PM, said:

Not true. They are planning a cosmetic upgrade to HPG Manifold. You will be able to knock over the antennas.


Oh wow. Such features in 2016! Not in my Cryengine!

#10 CK16

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Posted 29 September 2016 - 05:49 PM

And how can new content besides Mechs generate more money? PGI has to make money after all...They cant sell maps, or skills, really only thing worth selling is Mechs, Camos, Decals, and cockpit items...

#11 BLOOD WOLF

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Posted 29 September 2016 - 05:51 PM

Time for the repeat threads.


http://mwomercs.com/...tober-road-map/

Then we still got Nov and december.

We had content for the last 2 months. Things don't just go poof and it's here

Edited by BLOOD WOLF, 29 September 2016 - 05:52 PM.


#12 LordKnightFandragon

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Posted 29 September 2016 - 05:57 PM

View PostSirNotlag, on 29 September 2016 - 05:30 PM, said:


Id like that too, maybe like open farm fields and rolling hills with tree lines and infrastructure for some soft and hard cover.

I just made this post cause I want some actual content. I play the game very sparsely nowadays cause there hasn't been anything actually new for years.



You mean you dont want to romp through a wheatfield 60 stories high? Cuz mechs need cover to....lol.

I kinda hate the scale of stuff in MWO...it makes us feel like were actually ants running around, and not battlemechs romping through the place. Only on like River City do we get that feeling.

Everywhere else its just 30 story trees, cockroaches the size of the Bismarck(How does that even work)!? Trees that make the WTC look like a 1 story flat.....

Even the city maps are surrounded on all sides by monstrous mountains. All of it takes away from the scale of being in a mech.

Edited by LordKnightFandragon, 29 September 2016 - 05:58 PM.


#13 Sjorpha

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Posted 29 September 2016 - 06:03 PM

View PostBLOOD WOLF, on 29 September 2016 - 05:51 PM, said:

Things don't just go poof and it's here


Right, it's more like every new thing here goes poof.

#14 BLOOD WOLF

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Posted 29 September 2016 - 06:03 PM

View PostLordKnightFandragon, on 29 September 2016 - 05:57 PM, said:



You mean you dont want to romp through a wheatfield 60 stories high? Cuz mechs need cover to....lol.

I kinda hate the scale of stuff in MWO...it makes us feel like were actually ants running around, and not battlemechs romping through the place. Only on like River City do we get that feeling.

Everywhere else its just 30 story trees, cockroaches the size of the Bismarck(How does that even work)!? Trees that make the WTC look like a 1 story flat.....

Even the city maps are surrounded on all sides by monstrous mountains. All of it takes away from the scale of being in a mech.

they re-scaled mechs, but they need to re-scale everything else

#15 MechaBattler

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Posted 29 September 2016 - 06:09 PM

The problem with new maps, everyone just votes on the same 3 maps. Because they'd rather have an easier time with their too hot build or their long range build. Don't give people choices! They'll predominantly take the easiest and most advantageous road.

#16 SirNotlag

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Posted 29 September 2016 - 06:23 PM

View PostMechaBattler, on 29 September 2016 - 06:09 PM, said:

The problem with new maps, everyone just votes on the same 3 maps. Because they'd rather have an easier time with their too hot build or their long range build. Don't give people choices! They'll predominantly take the easiest and most advantageous road.


I dont know what you mean by that I still play on terra therma and all the others on occasion. Though that's partly because i always pick them so eventually my vote modifier goes high enough I get to outvote everyone else combined :D!

#17 BLOOD WOLF

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Posted 29 September 2016 - 06:23 PM

View PostMechaBattler, on 29 September 2016 - 06:09 PM, said:

The problem with new maps, everyone just votes on the same 3 maps. Because they'd rather have an easier time with their too hot build or their long range build. Don't give people choices! They'll predominantly take the easiest and most advantageous road.

this is.............................TRUE. That's the problem I think. the dang players. So they need to figure out how to make the MM choose a bucket a maps and then select from that bucket.

#18 SirNotlag

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Posted 29 September 2016 - 06:25 PM

View PostBLOOD WOLF, on 29 September 2016 - 06:23 PM, said:

this is.............................TRUE. That's the problem I think. the dang players. So they need to figure out how to make the MM choose a bucket a maps and then select from that bucket.

OH GOD!!! NOT MORE BUCKETS! D:

#19 BLOOD WOLF

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Posted 29 September 2016 - 06:28 PM

View PostSirNotlag, on 29 September 2016 - 06:25 PM, said:

OH GOD!!! NOT MORE BUCKETS! D:

I know what you mean. However for the MM, we don't want it choosing 1/x of the maps available. We wan't it to probably pick 5/x of the maps. then it chooses a random map. So it's similar to what we have now without voting.

Then again, I know a lot of players that like voting. hmmmm, this is tricky.

#20 SirNotlag

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Posted 29 September 2016 - 06:32 PM

View PostCK16, on 29 September 2016 - 05:49 PM, said:

And how can new content besides Mechs generate more money? PGI has to make money after all...They cant sell maps, or skills, really only thing worth selling is Mechs, Camos, Decals, and cockpit items...


I understand and I do like the cosmetics they sell, but they could also make people buy mc if they could be used on expensive equipment like modules and engines. Would allow people to cut out the grind by paying small amounts of actual money.

plus new players often bring in more money so making the game fun should be a high priority.





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