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Capture Mechanic Problem

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#1 RevivedOne

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Posted 05 April 2016 - 04:33 AM

Morning all. Just played a Mining Collective, conquest mode. We had 6 mechs sitting on their base inside the capture boundary. Capture started fine, couple of lights came running through - iced them down pretty quick, they halted the capture for about 5 seconds. After the lights deaths the capture boundary locked white, flashed blue for a second about 20 secs later, but the capture never continued.

We all searched - no red mech under our noses.

Ultimately lost the match after having a %50 lead on the capture - anybody else having problems with the capture mechanic working correctly on conquest mode?

#2 TheCharlatan

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Posted 05 April 2016 - 05:08 AM

Was someone shooting you?
Now you can stop a cap by shooting any mech inside the cap-zone.

#3 RevivedOne

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Posted 05 April 2016 - 06:35 AM

Ahhh ty TheCharlatan. I was not being shot at, but someone in the cap zone very well could have been taking fire. How does the delay mechanic work, ie 1 shot taken in the capture zone = x number of seconds of capture delay?

Seems kind of silly that a pop tart would be capable of delaying a capture being conducted by 6 mechs, regardless I will be a better player for the info.

TY

#4 Seal Farmer

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Posted 05 April 2016 - 07:19 AM

http://mwomercs.com/...59-15-mar-2016/

• Shooting an enemy 'Mech while it is attempting to capture a Base or Capture Point in the Assault, Conquest, or Domination Game Modes will now suspend its capture attempt for 5 seconds, regardless of whether or not that 'Mech has any allies within the Base or Capture Point.

#5 Romeo Deluxe

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Posted 05 April 2016 - 07:56 AM

Thanks. Started reading those patch notes when they came out. However, my eyes glazed over with all the marketing stuff and I never got that far. :)

#6 LORD TSARKON

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Posted 05 April 2016 - 08:51 AM

Just a reminder... this works in Assault mode as well... If someone is capping the base... shoot them and it stops the timer

#7 3DELWEISS

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Posted 30 September 2016 - 09:34 AM

I think it should only stop capping for the mech who got damaged, not everyone in the goddamned group. If you have 6 dudes and one of them gets scratched on the arm, why does that have to put a penalty on the other 5? If you want to stop 6 dudes from capping, damage them all.





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