Naduk, on 05 October 2016 - 10:16 PM, said:
You are not supposed to carrying 6 massive guns and running around pressing one button all day
That's not the spirit of battle tech
Wow this is so wrong it isnt even right...
Here are a few examples of Battletech mechs boating weapons - right out of the TRO's... There are lots more examples of boating on the tabletop... These were just off the top of my head.
1. Thunder Hawk -
[color=#000000]The [/color]
Thunder Hawk[color=#000000] is armed to engage an enemy at standoff ranges when facing any opposition. The weapons that enable the [/color]
Thunder Hawk[color=#000000] to achieve this are a trio of Norse-Storm Model 7D [/color]
Gauss Rifles[color=#000000] that, when combined, can destroy (or at least disable) most lighter 'Mechs in only a few short salvos. To defend itself if either when an enemy closes to short range or if the Gauss Rifles run out of ammunition, the [/color]
Thunder Hawk[color=#000000] has an impressive array of four [/color]
Defiance B3M[color=#000000] [/color]
Medium Lasers[color=#000000].[/color]
2. Novacat B - Alt. Config. B Alternate Configuration B deviates from the formula of the Primary and Alternate Configurations greatly, as it is a missile boat rather than a sniper, being equipped with six
LRM-15s. A pair of
ER Medium Lasers provide short-range backup. BV (1.0) = 2,078
[2][9]. BV (2.0) = 2,492
[10]
3. Bane 3 This design changes the weapons configuration totally. Eight
LRM-15 provide fire support, while sixteen tons of ammunition proves sufficient for the design. A
One-Shot Streak SRM-4 provides one-time close support. Nineteen
double heat sinks are up to the task of keeping the design cool. BV (1.0) = 2,616
[2], (2,581)
[6], BV (2.0) = 2,941
[7] Tomahawk II Alt. Config. C Intended for the fire support role, the C Configuration carries a number of missile batteries and Pulse Laser technologies to play its role, while also providing a means of self-defense. The C Configuration sports six
LRM-15 Launchers - one in each arm and two allocated to each side torso. The 'Mech's missile ammunition is found in the arms, with five tons worth of LRM munitions protected by CASE II. Backing up the 'Mech at closer ranges are three Large Pulse Lasers, each mounted in each of the 'Mech's torsos. Six additional Double Heat Sinks are provided to help manage the tremendous heat levels generated. BV(2.0)= 2,938
[13][14][15] Turkina B Alt. Config. B Continuing with the paired weapons theme, the B uses two
Large Pulse Lasers,
ER Large Lasers,
Medium Pulse Lasers, and
ER Medium Lasers. All of these are linked to an advanced
Targeting Computer. Ten extra
double heat sinks still struggle to keep heat levels down.
[6]The impetus for this variant seems to lie in the
Battle of Tukayyid and the
ComGuard's strategy of bleeding them of supplies by fighting a protracted campaign. With no weapons that need ammunition, this configuration can stay in the field as long as its
MechWarrior can. BV (1.0) = 3,043
[6][9], BV (2.0) = 3,420
[10] Dasher H Alt Config. H Mounting the new Heavy Laser systems, the
Fire Moth H sports a huge array of nine
Heavy Small Lasers, which provide devastating levels of short-range firepower. An additional
double heat sink is also present, to help compensate for the accordingly huge heat burden. BV (1.0) = 485
[2], BV (2.0) = 674
[3], 779
[15] Nova Prime In its primary configuration the
Nova is a devastating close combat 'Mech and
battle armor killer that is capable of delivering a powerful barrage with its twelve
ER Medium Lasers. To help it use these as effectively as possible, the
Nova has added four more double heat sinks bringing the total up to eighteen. Even with the added double heat sinks, the
Nova prime is capable of producing almost twice as much heat as it can dissipate.
[1][4][5]