

Tempest Or Jester?
#21
Posted 03 October 2016 - 06:47 PM
I run on an XL305 with 4xLL, 2xML, 2x JJ, and all the DHS. Compares pretty well to the EBJ, in my experience.
#22
Posted 04 October 2016 - 12:00 AM
Yeonne Greene, on 03 October 2016 - 06:47 PM, said:
I run on an XL305 with 4xLL, 2xML, 2x JJ, and all the DHS. Compares pretty well to the EBJ, in my experience.
EBJ dont fly yo and clan las runs way hotter
but other then that i run abut stock jester 2xLL 2xML 2xSP 2xAMS and max XL with 2xJJs
runs cool dose good dmg brawl with it to

#23
Posted 04 October 2016 - 06:35 AM
BabyCakes666, on 04 October 2016 - 12:00 AM, said:
EBJ dont fly yo and clan las runs way hotter
but other then that i run abut stock jester 2xLL 2xML 2xSP 2xAMS and max XL with 2xJJs
runs cool dose good dmg brawl with it to

Jester only sort of flies with only two JJ, and the heat management between my Jester and the laser EBJ is about the same. You drop from 54 to 46 damage with less range in exchange for shorter burns and being tiny.

#24
Posted 04 October 2016 - 07:08 AM
Also, what did Salty Sader do to get himself banned?
Edited by Requiemking, 04 October 2016 - 07:08 AM.
#25
Posted 04 October 2016 - 07:47 AM
Sader325, on 30 September 2016 - 02:34 AM, said:
I still love the 'Phracts, especially the 1X which is like my Hunchback's big brother. With the 20% ballistic cooldown and velocity quirks it even flings those AC20 rounds in just about the same way. Plus its got an extra pair of lasers, about 100 points of extra armor and even similar speed profile.
Sure, the low hardpoints on the 'Phracts can be annoying but its not an insurmountable flaw. This is true especially when considering that most of these mechs get at least a pair of high mounted torso energy mounts.
Edit: More on topic, I'd take the Jester over the Tempest in a heartbeat... For one, I hate the idea of just running lasers on the Tempest but the Jester should do a better job anyways.
Edited by N a p e s, 04 October 2016 - 11:28 AM.
#26
Posted 04 October 2016 - 09:36 AM

#27
Posted 20 November 2018 - 06:20 PM
After the recent changes, is there anyone who would now favor the Tempest in quickplay? Which is the better credit earner?
The ECM on the Tempest is mainly what interests me
Edited by frumpylumps, 20 November 2018 - 06:25 PM.
#28
Posted 20 November 2018 - 06:48 PM
#29
Posted 20 November 2018 - 07:05 PM
frumpylumps, on 20 November 2018 - 06:20 PM, said:
After the recent changes, is there anyone who would now favor the Tempest in quickplay? Which is the better credit earner?
The ECM on the Tempest is mainly what interests me
ECM isn't all it's cracked up to be. Many people use it too much imo and never really learn how do play without it or get good with lrm avoidance I have the Jester but not the Temptest. Here's the good about Jester...
1. 2 high laser/ppc mounts. You can hill poke great.
2. It can tank very very well when you decide to focus on the 2 side torso mounts and 2 ct. Use an std or lfe and let the enemy hit those laser arms.
3. It can go fast depending on engine size Up to lfe 355.
4. Dual ams can help during events when people are prone to bring more atm/lrm.
Here's what I usually run on mine. https://mwo.smurfy-n...39e9406bb5de5f3
#30
Posted 20 November 2018 - 07:26 PM
Even with all the changes since this thread was originally posted I gotta say the Jester is still a favorite (I have 2, one with MPLs and one with LLs and ERMLs) while the Tempest is meh. Though I admit the ole LPL and ML version I originally posted about has been replaced with LRMs and 6ML. It has its moments but at 70 tons I'd rather play just about any other IS mech than it.
#31
Posted 20 November 2018 - 07:58 PM
Of all my mechs, I think my Tempest build is the one I need the most fire control to avoid overheating. This build is what I use, but it's one of my few mechs where I don't normally use the lasers and rarely try for the full 90 point alpha strike. I also keep one eye on the enemy and the other on the heat level - you do not want to alpha strike at high heat because you'll make yourself a sitting duck.
With this build you want to hit the heavy and assault mechs with the MRMs, and only if you get a good shot at a light use the lasers to try to open up its legs. The -10% missile heat generation quirk allows you to deliver some good damage but don't chase the MRMs with a medium laser alpha unless you know you're going to be able to get back into cover and cool off - it's better to hold your fire until the MRMs cycle and let the armour quirks do their job. Only when you know you can deliver a killshot do you chase the MRMs with the 30 point medium laser alpha.
Some other things to note; get the armour skill nodes, get the ECM skill nodes if your skill node plan allows, and remember the Archer has missile doors (the '/' key if I remember correctly) so open them to eliminate the missile firing delay and close them to increase side torso durability. As a side note, because the cockpit is very low you have to make certain you're in cover when you think you're in cover - it's not a hill-peeking mech. With its armour quirks and skilled ECM you can survive out in the open pretty well, but be part of a group to reduce the chance of being focused and use your ECM to help shield your teammates.
With its missile and armour quirks the Tempest does make for a good direct-fire LRM platform with minimal alterations of the above build. Same general rules; the LRMs are the main damage, the lasers are for sweeping the legs of light mechs and mechs underrunning the LRM minimum range. With LRMs you're trying to stay back in the 400m range but the medium lasers are a good deterrent for light mechs trying to underrun your LRMs, so you can keep closer to the front line to reduce missile travel time and allow you to share armour. This build swaps out one CT laser for TAG, though keeping 6 MLs works too.
#32
Posted 20 November 2018 - 10:41 PM
I am going to rate the Tempest over the Jester. Don't get me wrong, the Jester is great, always been great, and even better with the changes to heatsinks. But its just another laser vomit mech to me. There isn't really a special something it has other than being a Catapult which is cool...
So I give you, my Tempest build:
TEMPEST (back armor is personal preference)
It can be pretty devastating while also being more fun than a potato boat.
Speed is good enough to keep up with the team.
Having ECM makes an XL a less risky option, especially with primary LRMs. ECM does have a number of benefits and only downside is 2 slots and tons. Ive straight up have had people shoot at the light mech dancing in front of me instead of the guy raining down on them. Must be a radar thing.
You can easily out-trade enemy missile boats. Very good on polar.
High mounted Tag laser and armor quirks makes it possible to hold your own locks effectively, which is key to maximum LRM damage
As an added bonus: the missile doors give a 20% damage reduction when closed. Being under-run isn't quite as bad.
Lastly it has adequate self defense in 4 laser hardpoints in the hands. (2 in the torso as well)
Pretty much everything you could ask for in a missile boat
I don't always play LRM, but when I do, I prefer Tempest.
You could also probably get away with being a sneaky SRM pulse laser brawler.
Edited by Gristle Missile, 20 November 2018 - 11:16 PM.
#33
Posted 20 November 2018 - 11:11 PM
#35
Posted 20 November 2018 - 11:26 PM
6.5 tons of ammo 2 lrm20+A and 2 med las
TEMPEST
could honestly get away with throwing one of the DHS away for another ton of ammo. personally I would drop down to lrm 15s
Edited by Jackal Noble, 20 November 2018 - 11:27 PM.
#36
Posted 20 November 2018 - 11:28 PM

Edited by Flyby215, 20 November 2018 - 11:31 PM.
#37
Posted 20 November 2018 - 11:50 PM
I'll admit, I've never been interested in the Jester. I never much cared for the Catapult, especially the energy ones with the wonky cannon ears — and for missile builds, the standard Archer variants do the same thing better. I've been satisfied with my ARC-5S and ARC-2R as SRM and LRM carriers respectively. For the Jester in particular, laser drills and PPC snipers are a dime a dozen and not something I intend to spend MC on.
Meanwhile, as much of a fan I am of the Cataphract, I was left disappointed by the CTF-0XP, and the Thanatos was a huge letdown in pretty much every way. So, left with no satisfactory option for an ECM IS heavy mech and not having been led astray yet by the standard Archers, I just today decided to grab a Tempest for myself with the sale going on and give it a go. This is what I've got on it so far:
https://mech.nav-alp...#757daa03_ARC-T
I'm still early in the experimenting phase but I reservedly say I do like it more than both the CTF-0XP and the TNS.
All that said, frumpylumps, if you are looking to pick up a hero mech for some c-bill gains, there are better options overall. I only got the Tempest to fill a specific niche that was lacking in my already well-rounded stable. If you're looking for a flexible hero mech, it's really impossible to go wrong with the Roughneck Powerhouse. The Roughneck is easy to pilot with its ample survival quirks and good hardpoints, and the Powerhouse can take a wide variety of loadouts to fit your play style. If you like lasers and ultra autocannons, the Roughneck Reaver is a great (if more specialized) mech as well.
Alternatively, the Mad Dog Revenant is pretty similar to the Archer with the benefit of omnipods, not to mention a pretty solid omnipod setup out of the box.
Edited by Mister Maf, 20 November 2018 - 11:58 PM.
#38
Posted 21 November 2018 - 04:03 AM
Flyby215, on 20 November 2018 - 11:28 PM, said:

I await the $600 pc you've so kindly decided to gift me this x-mas to meet you in battle. Also Jester is my least use Cat and I own them all except the duplicate A1(c) Eventually I'll update that sig pic with my BB gun.
#39
Posted 21 November 2018 - 11:33 AM
#40
Posted 21 November 2018 - 02:47 PM
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