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Is The Adder Still Hot Garbage?


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#21 Tordin

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Posted 30 September 2016 - 11:31 AM

Umm, quite a few clan lights are designed to be heavy scouts besides their fire moths etc. The Adder and Kit Fox are indeed heavy scouts. Not fast enough to boomerang long distances with high speeds, but can go a good distance to get some insight on the enemy before heading back to the safety of the pack.
Oh I want the Cougar..... so baaaaaadly!

#22 Quicksilver Aberration

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Posted 30 September 2016 - 11:37 AM

View PostTordin, on 30 September 2016 - 11:31 AM, said:

The Adder and Kit Fox are indeed heavy scouts.

They are as much scouts as the Stormcrow is, in that they really aren't except for being less of liability if lost (at least in TT terms, not in MWO).

#23 Mechteric

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Posted 30 September 2016 - 11:38 AM

5 Er Medium lasers is a good build for it, and since it is small and hull down structurally it can peak, poke, and hide really well.


My only wish is that I could put MASC on it, then it would be absolutely perfect!

#24 GreenHell

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Posted 30 September 2016 - 11:46 AM

IMHO, most people who know the Adder well, understand that it's not really a "light mech". It's basically the opposite of the Cicada, which is a 40 ton "light mech". The Adder then, is a 35 ton "Medium mech", and plays like one. Embrace the fact that the Adder plays like a medium, and you'll have much more success (the same way Cicada pilots embrace the fact that they have to play like light mechs).

You can slap some pretty serious firepower on these things (1 UAC20 fits with some ERsmalls, 1 UAC10 with ERmeds, 1 GR with 1 or 2 ERmeds etc). I would shy away from the UAC20 since it's a bit close for comfort due to the Adder still having "light mech" armor. You "could" fit x4 SRM6... but again that's a bit close for comfort, especially without JJ's. The addition of JJ's would probably make the 4SRM6 viable on it, but that's just dreaming now.

17 tons of free pod space (with 1 arm stripped) means you can fit some pretty mean builds on it. Give the Adder a chance and I think you'll do pretty well with it.

#25 roboPrancer

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Posted 30 September 2016 - 12:02 PM

UAC10 and 4 ERMlas gives you a ridiculous midrange poke for a 35 tonner. I was just playing that build actually, and it's especially effective against heavies who cant maneuver well. Just look for an angle and let it rip.

#26 Aiden Skye

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Posted 30 September 2016 - 12:12 PM

who's hatin on my badders?



#27 0bsidion

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Posted 30 September 2016 - 12:36 PM

View PostJazzbandit1313, on 30 September 2016 - 09:56 AM, said:

I had a ADR-Prime back when they were released for c-bills but hated it. Ran too hot and was far more cramped than a kit fox to build in and sold the thing. The quirks on the ARD-D actually look quite decent now and I'm thinking about buying one. I want to try a UAC-5 ER-ml build.

Good idea or bad idea?

The Adder will never be accused of being a metamech, but that's not necessarily a bad thing. The quirks have helped it along, though.

Just keep in mind it's meant more than anything to be a fire support supplement mech, which admittedly didn't translate too well from TT.

#28 Wrathful Scythe

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Posted 30 September 2016 - 12:38 PM

I still don't know why so many people say that the adder sucks. It's the perfect hard hitting light while being reasonable fast. UAC/20 paired with 3 small laser, UAC/10 paired with 3 er medium laser or the 2 ERPPC sniper I so dearly love. Even the laser vomit crowd got their 5 MPL build.

It's small and packs the punch of a medium. It's one of the mechs I do consistently well with. I think Players who can't make it work might want to work on their playstyle. Posted Image

#29 Mole

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Posted 30 September 2016 - 12:41 PM

The Adder is actually the clan light 'mech that I am fondest of. It has a drastically different playstyle than your average light 'mech, you kinda have to play it like a Medium 'mech with less armor. Anyway, I like the Adder Prime stock. I only made a few changes to it and I love it. Before the flamer was unlocked I ran the thing almost 100% stock except I tore out the targeting computer in exchange for more heat sinks. Once they unlocked the flamer I exchanged the flamer for an ER Small Laser. It kicks *** if you treat it correctly in the field. Whether or not you are skilled in the playstyle required to be effective in the Adder that I play is an entirely different issue that varies from person to person.

#30 Thunder Child

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Posted 30 September 2016 - 02:56 PM

The trick with the Adder is to realise you are not a "light" mech. I ran the UAC20 4 ER Small build, and it played very much like a Pre-quirk Hunchback. You protect that gun side like crazy, follow along behind something BIG, and then pop out to saw enemy mechs in half.

Admittedly, I haven't fielded mine since the resizing, so I don't know how they fared with that, but prior to that, if you hugged terrain and ambushed someone you could do some horrendous damage. I remember taking a side off a Stalker in a few salvoes, and he never even saw me, because the low (but wide) profile with the cockpit level(ish) weapons makes it quite a good ridge humper.

#31 Jackal Noble

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Posted 30 September 2016 - 03:48 PM

Dat adder schnoz tho.

Fun build - lbx20 3tons ammo, two med laser.
Or
Lbx20 4 tons ammo, two er smalls.
20% cooldown with both ballistic arms, minimal armor on one arm.
Can work decent with Gauss instead, but low slung arms really like to hit terrain lol.


#32 Jackal Noble

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Posted 30 September 2016 - 03:52 PM

View PostW A R K H A N, on 30 September 2016 - 12:12 PM, said:

who's hatin on my badders?



Pilot model from days of yore. And peeps be crying we don't get new content. LMAO

#33 Revis Volek

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Posted 30 September 2016 - 03:59 PM

View PostJazzbandit1313, on 30 September 2016 - 10:26 AM, said:

Bought the ADR-D, threw 3 ML and UAC5 with 3.5 tons of ammo. Seems squishy even with full armor but I dig the hardpoint placement and movement quirks. Feels like a light mech trying to become a stormcrow but failing miserably.

That said, still fun to pilot because light mech dakka



GO big or go home, Gauss or UAC20.

View PostJackalBeast, on 30 September 2016 - 03:52 PM, said:

Pilot model from days of yore. And peeps be crying we don't get new content. LMAO



Updating existing assets is by definition not something NEW, LMAO.


Webster is your friend.

#34 El Bandito

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Posted 30 September 2016 - 04:05 PM

Can't go wrong with 5xCERML Adder build.

#35 Zookeeper Dan

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Posted 30 September 2016 - 05:30 PM

I was wondering if it would be fun also.

It kinda sounds like the Clan Urbie, which I have a lot of fun piloting! A slow light with big firepower!

#36 Idealsuspect

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Posted 30 September 2016 - 05:39 PM

UAC5 + 3 ERMLs + DHS it's a reallly good build in canyon map for example.

#37 LordNothing

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Posted 01 October 2016 - 01:52 AM

its a death machine.

#38 Pariah Devalis

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Posted 01 October 2016 - 02:37 AM

Obligatory:



Fun little beasty. One that gets away with things it really should not, simply because people still don't realize the thing is a threat. You cannot just ignore an Adder. Spladder with 4x ASRM6 will eat you in a real hurry. Gatler with 2x UAC2 and 3x ERSLas will do a surprisingly large amount of damage in a shorter space of time than you'd expect. Gauss and 2-3 ERMLas Adder hits nearly as hard as the heavy mech GaussVom builds out there. Slap an LB20X on it with a few ERSLas and wreck face.

The key, as said by others, however? It is not a light mech. It is a pocket-medium. Pretend you are a medium. Escort bigger mechs, especially assaults. So long as the enemy is given the choice between shooting you and shooting something larger, they will almost always shoot the larger mech.

Edited by Pariah Devalis, 01 October 2016 - 02:37 AM.


#39 Bulletsponge0

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Posted 01 October 2016 - 05:59 AM

the Adder is not now, was never, and never will be hot garbage.

its a little death machine that purrs like a kitty when you pilot it right (seriously, listen to it when running it...)

#40 SlightlyMobileTurret

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Posted 01 October 2016 - 06:03 AM

The 5ERML build is remarkably heat efficient and has very good damage for a light. You can poke non-stop.
I also like 2LPL 1ERML (basically a shadowcat build) for longer ranges. (It's quite a bit hotter though)

That said, it can also pack 4SRM6+A, 4SRM4+A and a laser or 4SSRM4 for missiles, all of which with adequate heatsinks and ammo.

And the UAC20 adder is pretty scary due to the jam chance quirk.
5MPL and Gauss,3ERML are crazy builds you must try atleast once.

It's no god tier mech, but it is a very solid damage pumper for its weight.

Edit: 2ERPPC is very fun, dunno why I forgot to mention it. Just don't expect it to be as consistent a loadout as other options.

Edited by Keshav Murali, 01 October 2016 - 06:06 AM.






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