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So.. When Does The Viper Gets Its Long Overdue Quirks?

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#21 Quicksilver Aberration

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Posted 30 September 2016 - 12:36 PM

View PostBishop Steiner, on 30 September 2016 - 12:33 PM, said:

mechs shoudl be uber agile, uber tough, uber ranged, or have a nasty bite, not all of the above.

Added something that is somewhat important to the discussion especially given the current meta. :P

Edited by Quicksilver Kalasa, 30 September 2016 - 12:36 PM.


#22 Tristan Winter

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Posted 30 September 2016 - 12:47 PM

View PostBishop Steiner, on 30 September 2016 - 12:33 PM, said:

mechs shoudl be uber agile, or uber tough or have a nasty bite, not all of the above.

Not all of the above, but agility doesn't count for much in this game. That's what a lot of assault mech jocks get wrong about light mechs (not putting you in that category, mind). They're like "Yes, my assault mech can do 150 damage in 2 seconds, but your Spider 5V has great agility and 12 jump jets".

That stuff only gets you so far, without adequate durability and firepower.

#23 Mole

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Posted 30 September 2016 - 12:50 PM

Man, don't talk trash about my Viper. My Viper sports 6 ER Small Lasers and an SRM6+ARTEMIS and it will wreck you fast and clean. And that's without its quirks too because I switched around omnipods.

Edited by Mole, 30 September 2016 - 12:51 PM.


#24 process

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Posted 30 September 2016 - 12:52 PM

Vipers are great, but they're limited by weight. I've had a lot of success with 7 ER smalls and 4 ER mediums. ER PPC + 2 ER mediums is pretty fun too.

#25 Rock Roller

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Posted 30 September 2016 - 12:57 PM

The Viper dosnt need to be uber buffed but a slight durability buff would be welcome. Quite frankly it is very fragile. The wild variations in mech durability is just a mess.

I do think that seriously underperforming mechs need more help.

The Viper could use: +5 CT, +3 RT/LT, +3 RA/LA and +7 LEGS. Something in this order of up structure. Not talking about alot but most of my lighter units feel tougher. Some units feel much tougher.

#26 Bishop Steiner

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Posted 30 September 2016 - 01:02 PM

View PostTristan Winter, on 30 September 2016 - 12:47 PM, said:

Not all of the above, but agility doesn't count for much in this game. That's what a lot of assault mech jocks get wrong about light mechs (not putting you in that category, mind). They're like "Yes, my assault mech can do 150 damage in 2 seconds, but your Spider 5V has great agility and 12 jump jets".

That stuff only gets you so far, without adequate durability and firepower.

yes and no, I reckon. For instance, the accel/decel on my RFL-3N is far more useful for enhancing survivability than the structure buffs on the Legend Killer. Seems to me, that you have to have broken levels of structure buffs, like say, the IV-Four for them to realyl matter, where at least for me as a Medium jock, shoot and scoot is the only way to stay alive in this uber-alpha environment.

Mind you, not trying to speak for CompLand or the Meta, just my own experiences.

Of course, that should be obvious as the words "rifleman" and "meta" are generally not used in conjunction with each other unless "meta" is preceded by the word "not".

#27 Quicksilver Aberration

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Posted 30 September 2016 - 01:10 PM

View PostBishop Steiner, on 30 September 2016 - 01:02 PM, said:

yes and no, I reckon. For instance, the accel/decel on my RFL-3N is far more useful for enhancing survivability than the structure buffs on the Legend Killer.

It really depends on the mech, mechs like the IV-4 could use both structure and accel/decel quirks because it is slow and has low mounts, but for mechs like the Rifleman which have decent mounts but are slow, accel/decel works well enough.

Edited by Quicksilver Kalasa, 30 September 2016 - 01:11 PM.


#28 Bishop Steiner

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Posted 30 September 2016 - 02:10 PM

View PostQuicksilver Kalasa, on 30 September 2016 - 01:10 PM, said:

It really depends on the mech, mechs like the IV-4 could use both structure and accel/decel quirks because it is slow and has low mounts, but for mechs like the Rifleman which have decent mounts but are slow, accel/decel works well enough.

yeah, kind of what I was trying to hint at. Some mechs, agility really is gold for. Others, need structure/armor, and some need a mix of both.

I just hate it when some like the IV-Four really over do those buffs... while others are so ridiculously overlooked....

#29 Requiemking

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Posted 30 September 2016 - 02:14 PM

I agree, the Viper needs some help. I'm running a superstock Viper Prime(don't mock me, it works better than you think it does), and it's frailty makes it hard to use even in Scout mode, where it should be thriving.

#30 Mystere

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Posted 30 September 2016 - 02:45 PM

View PostQuicksilver Kalasa, on 30 September 2016 - 11:06 AM, said:

It isn't trash, but it certainly isn't good, I would sooner take an Ice Ferret or Shadow Cat before I take a Viper.


My 6-8 CSPL Viper is giggling. Posted Image

#31 Quicksilver Aberration

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Posted 30 September 2016 - 03:04 PM

View PostMystere, on 30 September 2016 - 02:45 PM, said:


My 6-8 CSPL Viper is giggling. Posted Image

My 5 SPL Ferret is giggling more.

#32 Ghogiel

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Posted 30 September 2016 - 03:45 PM

View PostQuicksilver Kalasa, on 30 September 2016 - 03:04 PM, said:

My 5 SPL Ferret is giggling more.

IFR hero incoming with bloated energy hardpoint sides.

#33 Ace Selin

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Posted 30 September 2016 - 03:54 PM

View PostNavid A1, on 30 September 2016 - 10:42 AM, said:

I mean... the Viper outright sucks!

The moment you wanna customize it as an Omni mech it loses even those minimal weapon quirks.

Why PGI did this to such a garbage mech?
We have tons of Omnimechs with per-pod quirks with no problem. The kitfox, Adder, Nova, mist lynx...etc.
Whose brilliant idea was this full-set quirk BS?... and why they tried it on the Viper first?

The thing needs some massive durability and MG/SRM/Heat quirks.


Should we wait 2 years for PGI to finally take note?

On the list right after MG improvements.

#34 Angel of Annihilation

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Posted 30 September 2016 - 04:19 PM

View PostNavid A1, on 30 September 2016 - 10:42 AM, said:

I mean... the Viper outright sucks! The moment you wanna customize it as an Omni mech it loses even those minimal weapon quirks. Why PGI did this to such a garbage mech? We have tons of Omnimechs with per-pod quirks with no problem. The kitfox, Adder, Nova, mist lynx...etc. Whose brilliant idea was this full-set quirk BS?... and why they tried it on the Viper first? The thing needs some massive durability and MG/SRM/Heat quirks. Should we wait 2 years for PGI to finally take note?


Wow, weird. You think the Viper Sucks???

It is honestly at the top of my list of favorite mechs. It is a 40 ton mech with better mobility than most 25 ton mechs, including JJs that actually allow it to do some serious jumping. Additionally you can mount a fair amount of firepower on it.

Now I am not saying it is actually a top tier mech, nor am I saying that it doesn't need a few quirks, but it far from sucks.

For Quirks I would like to see more structure added to its arms and I would like to see a -5% or -10% to heat quirk added across the broad because the mech tends to run a bit hot. Also yeah, they need to ditch the loss of quirks because you don't have the full set nonsense. Clan Omnis already have way too many restrictions that tend to make most of them non-competitive as it, we don't need some other nonsense mechanic that further restricts clan mechs.

#35 Sable

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Posted 30 September 2016 - 04:59 PM

The viper just needs a bit of structure overall. it dies way to easy. other then that i'm satisfied with weapon quirks not even being a thing o nit.

#36 JadePanther

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Posted 30 September 2016 - 05:01 PM

after the phx gets its love. ur in line pal.

#37 Tahawus

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Posted 30 September 2016 - 06:12 PM

View PostJadePanther, on 30 September 2016 - 05:01 PM, said:

after the phx gets its love. ur in line pal.

This... Of the recent mechs, the PHX is the outright looser in terms of in-game utility.

#38 Chuck Jager

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Posted 30 September 2016 - 07:53 PM

I play almost exclusively clan, but will say that it should be obvious that clan tech is still a 10-15% quirk based on weight and other factors. Yes some IS mechs have good quirks but most have been capped or cut entirely, quiks are mostly for IS mechs.

Viper is a decent mech, but you got to build and play to its strengths, just like making an IS mech with quirks. Some IS lines, I would kill to run the 2-3 builds that are GOOD on each variant while eliting them.

The quirks for stock builds represent the fact that many stock configs (even just omni pods) are 10-35% less damage than a min maxed build. The omni quirks are to help it hit the middle of the road output.

#39 Lucian Nostra

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Posted 30 September 2016 - 08:57 PM

it won't get quirks because 'clan'

#40 Quicksilver Aberration

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Posted 30 September 2016 - 09:08 PM

View PostTahawus, on 30 September 2016 - 06:12 PM, said:

This... Of the recent mechs, the PHX is the outright looser in terms of in-game utility.

The Vindicator stands right beside it and it actually has quirks, take that for what you will.





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