Deathlike, on 01 October 2016 - 04:34 PM, said:
The only time PGI is "interactive" is when there's a mechpack or excessive whining. The latter of which would not be considered "interactive" but strictly "reactive".
Yes, balance changes every 60 to 90 days.. and that's being generous. The only other changes are hotfixes to terribad released mechs like the Archer or Phoenix Hawk (improved) that still isn't really what anyone would call... "proper balance" or iterative.
Well, Technically the could be interactive with other teams...... but yea not very interactive with the community.
Yes I agree, I would not even consider some of the changes between some of the PTS's because they are necessarily building on the PTS before, they are huge swings in weapon cool down and energy draw values between some of the version's of PTS,
Bishop Steiner, on 01 October 2016 - 04:38 PM, said:
those who can't do, manage. So has it ever been.
I believe this is one reason a company like Epic has done so well of the 4 founders of Epic, 2 of them still work on teams within epic and do actual development in Unreal on most days. (They of course lead those teams.. but still do hands-on work.)
BLOOD WOLF, on 01 October 2016 - 04:46 PM, said:
Interaction is a kind of action that occurs as two or more objects have an effect upon one another. The idea of a two-way effect is essential in the concept of interaction, as opposed to a one-way causal effect.
Interactive -allowing a two-way flow of information between a computer and a computer-user; responding to a user's input.
One is cause and effect, and look, the other is basically cause and effect. just symantics
HAHAHAHAHAHAHA
Niether one of those words is
Iterative
Edited by TKSax, 01 October 2016 - 04:50 PM.