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Did Campaign And Unreal Engine 4 Just Get Announced Silently?

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#141 Vxheous

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Posted 01 October 2016 - 04:29 PM

View PostRestosIII, on 01 October 2016 - 01:33 PM, said:


All of which are major E-Sports games with huge publishers backing them up and huge prize pools, and the devs have a TON of experience under their belts. PGI has none of that.


That wasn't the point, the point was a game can be released solely for PvP purposes only and flourish. When LoL first debuted in 2009, Riot Games was unheard of and look at it now (not the community, the community is toxic as f**k). They got backers because they were successful, not successful because they got backers.

#142 TKSax

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Posted 01 October 2016 - 04:29 PM

View PostBLOOD WOLF, on 01 October 2016 - 04:17 PM, said:

that's just your viewpoint. When I look at different dictionary definitions they pretty much have the same meaning.

Just a matter semantics at this point


No it's really not semantics or just "my" viewpoint. Since live in a software development iterative is no way the same as Interactive.

PGI can develop software Iteratively without be interactive. (Hell some would say that's what they have been doing for years)

In the most broadest sense they cannot develop software interactively without being iterative because each patch is a new iteration of MWO. However, that does not mean the individual changes in that patch are necessarily iterative because the delta between those changes is too large.

Edited by TKSax, 01 October 2016 - 04:32 PM.


#143 Deathlike

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Posted 01 October 2016 - 04:34 PM

View PostTKSax, on 01 October 2016 - 04:29 PM, said:

PGI can develop software Iteratively without be interactive. (Hell some would say that's what they have been doing for years)


The only time PGI is "interactive" is when there's a mechpack or excessive whining. The latter of which would not be considered "interactive" but strictly "reactive".


Quote

In the most broadest sense they cannot develop software interactively without being iterative because each patch is a new iteration of MWO. However, that does not mean the individual changes in that patch are necessarily iterative because the delta between those changes is too large.


Yes, balance changes every 60 to 90 days.. and that's being generous. The only other changes are hotfixes to terribad released mechs like the Archer or Phoenix Hawk (improved) that still isn't really what anyone would call... "proper balance" or iterative.

#144 Bishop Steiner

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Posted 01 October 2016 - 04:38 PM

View PostThe Nerf Bat, on 01 October 2016 - 04:05 PM, said:




and if you have none of them you can be president of PGI?

those who can't do, manage. So has it ever been.

View PostDeathlike, on 01 October 2016 - 04:22 PM, said:


Oh boy.


These things are not mutually exclusive, but they are not the same thing.

Please stop trying to butcher the English language.


Naw, that's that other white knight's thing. Just ask him about "entitled".

#145 Deathlike

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Posted 01 October 2016 - 04:44 PM

View PostBishop Steiner, on 01 October 2016 - 04:38 PM, said:

those who can't do, manage. So has it ever been.


I wish it was that, but it's not.

It's like being an owner of a sports team.

Ideally, an owner should never have any direct control over people in terms of building their roster. I mean, they can have their input, but they shouldn't be managing the team if they have little to no experience in that field. Let the GMs and Coaches do their thing for the most part... and success will come if you hire the right people.

The problem is that Russ is essentially an owner (at least "principle" owner) and is directly involved with everything despite having demonstrated repeatedly that what we're getting in MWO is akin to all past projects that PGI has been involved in.

There's something about managing... and if you're not really experienced in it, you're going to screw up... lots... and royally if you can't stop trying to overmanage things that are relevant or irrelevant.


Quote

Naw, that's that other white knight's thing. Just ask him about "entitled".


I'll pass.

#146 BLOOD WOLF

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Posted 01 October 2016 - 04:46 PM

View PostDeathlike, on 01 October 2016 - 04:22 PM, said:


Oh boy.

"Iterative" is the process of doing incremental changes. For instance, we could have multiple patches in a row just tweaking the damage values (including the lame crit chance) of the MG. That would be considered "iterative".

"Interactive" in this current context is the process of reacting to feedback. For instance, if someone said that the IS ERPPC needed to be distinct... one change could be increasing its damage. Another change could be increasing the projectile speed. Another change could be adding splash damage to it. It depends on what is decided upon, but essentially interactive implies responding and interpreting feedback.

These things are not mutually exclusive, but they are not the same thing.

Please stop trying to butcher the English language.

Interaction is a kind of action that occurs as two or more objects have an effect upon one another. The idea of a two-way effect is essential in the concept of interaction, as opposed to a one-way causal effect.

Interactive -allowing a two-way flow of information between a computer and a computer-user; responding to a user's input.

One is cause and effect, and look, the other is basically cause and effect. just symantics

Edited by BLOOD WOLF, 01 October 2016 - 04:49 PM.


#147 TKSax

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Posted 01 October 2016 - 04:48 PM

View PostDeathlike, on 01 October 2016 - 04:34 PM, said:


The only time PGI is "interactive" is when there's a mechpack or excessive whining. The latter of which would not be considered "interactive" but strictly "reactive".


Yes, balance changes every 60 to 90 days.. and that's being generous. The only other changes are hotfixes to terribad released mechs like the Archer or Phoenix Hawk (improved) that still isn't really what anyone would call... "proper balance" or iterative.


Well, Technically the could be interactive with other teams...... but yea not very interactive with the community.

Yes I agree, I would not even consider some of the changes between some of the PTS's because they are necessarily building on the PTS before, they are huge swings in weapon cool down and energy draw values between some of the version's of PTS,

View PostBishop Steiner, on 01 October 2016 - 04:38 PM, said:

those who can't do, manage. So has it ever been.


I believe this is one reason a company like Epic has done so well of the 4 founders of Epic, 2 of them still work on teams within epic and do actual development in Unreal on most days. (They of course lead those teams.. but still do hands-on work.)

View PostBLOOD WOLF, on 01 October 2016 - 04:46 PM, said:

Interaction is a kind of action that occurs as two or more objects have an effect upon one another. The idea of a two-way effect is essential in the concept of interaction, as opposed to a one-way causal effect.

Interactive -allowing a two-way flow of information between a computer and a computer-user; responding to a user's input.

One is cause and effect, and look, the other is basically cause and effect. just symantics




HAHAHAHAHAHAHA

Niether one of those words is Iterative

Edited by TKSax, 01 October 2016 - 04:50 PM.


#148 BLOOD WOLF

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Posted 01 October 2016 - 04:51 PM

View PostTKSax, on 01 October 2016 - 04:48 PM, said:




Niether one of those words is Iterative

you obviously can't read, just trolling me as usual

#149 TKSax

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Posted 01 October 2016 - 04:52 PM

View PostBLOOD WOLF, on 01 October 2016 - 04:51 PM, said:

you obviously can't read, just trolling me as usual



LOL I am pretty sure I am not the one having trouble reading.

Iteration is the act of repeating a process, either to generate an unbounded sequence of outcomes, or with the aim of approaching a desired goal, target or result. Each repetition of the process is also called an "iteration", and the results of one iteration are used as the starting point for the next iteration

Edited by TKSax, 01 October 2016 - 04:57 PM.


#150 TKSax

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Posted 01 October 2016 - 04:54 PM

View PostBLOOD WOLF, on 01 October 2016 - 04:52 PM, said:

Im pretty sure you do.


This is the Print Screen Button all over again.

#151 Deathlike

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Posted 01 October 2016 - 04:55 PM

View PostBLOOD WOLF, on 01 October 2016 - 04:46 PM, said:

One is cause and effect, and look, the other is basically cause and effect. just symantics


You can't even spell semantics right. I'll just quietly facepalm.

#152 Mcgral18

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Posted 01 October 2016 - 04:58 PM

View PostTKSax, on 01 October 2016 - 04:54 PM, said:


This is the Print Screen Button all over again.


I think I missed this one


Do tell

#153 TKSax

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Posted 01 October 2016 - 04:58 PM

View PostBLOOD WOLF, on 01 October 2016 - 04:51 PM, said:

you obviously can't read, just trolling me as usual


Oh I was not trolling you, I was trying to helpful, but the best part of this, is you are essentially trolling yourself.

#154 BLOOD WOLF

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Posted 01 October 2016 - 04:59 PM

View PostDeathlike, on 01 October 2016 - 04:55 PM, said:


You can't even spell semantics right. I'll just quietly facepalm.

well. I misread what he said, So yea I thought he was talking about the same thing. he din't say what I thought he did.

yea I spelled it wrong. I am not the only one on these forums to spell things wrong from time to time

#155 TKSax

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Posted 01 October 2016 - 04:59 PM

View PostMcgral18, on 01 October 2016 - 04:58 PM, said:


I think I missed this one


Do tell


http://mwomercs.com/...51#entry3650151

#156 BLOOD WOLF

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Posted 01 October 2016 - 05:01 PM

View PostTKSax, on 01 October 2016 - 04:58 PM, said:


Oh I was not trolling you, I was trying to helpful, but the best part of this, is you are essentially trolling yourself.

no, I got it. I mis-read what was written to begin with

View PostTKSax, on 01 October 2016 - 04:59 PM, said:


that was two years ago, and I din't know what it was.

Edited by BLOOD WOLF, 01 October 2016 - 05:01 PM.


#157 TKSax

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Posted 01 October 2016 - 05:01 PM

View PostBLOOD WOLF, on 01 October 2016 - 05:00 PM, said:

no, I got it. I mis-read what was written to begin with


And yet you were the one who all trolly to begin with, you know that thing you always blame other people doing.

#158 Idealsuspect

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Posted 01 October 2016 - 05:01 PM

View PostFupDup, on 30 September 2016 - 08:40 PM, said:

Mechwarrior: Go

Collect mechs in real life!


MWO isn't about only this ? Posted Image

#159 RestosIII

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Posted 01 October 2016 - 05:03 PM

View PostTKSax, on 01 October 2016 - 04:59 PM, said:



Posted Image

I can't. I just... Thank you.

#160 TKSax

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Posted 01 October 2016 - 05:04 PM

View PostRestosIII, on 01 October 2016 - 05:03 PM, said:


Posted Image

I can't. I just... Thank you.


Read the whole thread, Bloodwolf thought Russ was going to remove ghost heat from the game... not the additional heat modules used to give you at the time.. it is golden.

Edited by TKSax, 01 October 2016 - 05:27 PM.






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