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A New Way To Think: Alpha Strike


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#41 Champion of Khorne Lord of Blood

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Posted 07 October 2016 - 05:10 PM

So to combat the issue with current alpha strikes, you do absolutely nothing to change current alpha strikes, then you create some new form of strike that you are also calling an alpha strike that does 50% more damage and heat at the cost of hurting yourself.

You're only making the problem worse by creating an even higher than normal damage alpha strike which is exactly what everyone was trying to combat in the first place. Best case scenario is that no one uses the mechanic due to the self damage risk and we keep everything the same, but with people blasting ultra beams out right before dying if they are heavily damaged already.

Can you actually write down a list of what problems your "feature" actually solves? Then can you write down a list of all the ones it causes?

#42 razenWing

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Posted 07 October 2016 - 09:43 PM

View PostrazenWing, on 07 October 2016 - 06:43 AM, said:

I am proposing a new mechanics that may add another layer of depth to the gameplay. Why does everything have to fix something?


Yea, at this point, I am a bit tired of repeating myself over and over again. I feel like I fell into this weird mirror world where people can't have open minded discussion about new features, but said features must either:

1) Fix something
or
2) Conspire to break something

This is why we can't have nice things. And why forums frankly don't really work. Next time, I'll consider writing at a 2nd grade level to see if it's more... approachable by the masses.

#43 Davegt27

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Posted 07 October 2016 - 10:22 PM

when I read

Quote

heat and component damage


I stopped reading we already have a heat Mechanic in the game

you might say this is a heat management game

now if you said if you fired all your weapons your mech would fall down backwards then that would be something new





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