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New Weapon, Please


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#41 xe N on

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Posted 07 October 2016 - 11:55 AM

View PostNightops25, on 07 October 2016 - 11:46 AM, said:

Even well executed LRM's (narc/tag/UAV and sharing locks), one AMS is garbage. You need 2-3 to really minimize incoming LRM from a single boat, or a cluster of mechs all sharing AMS. If you were up against an organized group of all LRM and spotters like 228 did in the last FW event, then no amount of AMS could protect you if you were lit up on radar.

Cover and concealment are the real counters to LRMs




vs.

12 x http://mwo.smurfy-ne...7857bb42b8eb85b = 36 AMS with overload and range modules

The B33F should test it Posted Image

Edited by xe N on, 07 October 2016 - 12:00 PM.


#42 kf envy

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Posted 07 October 2016 - 11:56 AM

i recall PGI fired the guy that did the coding for the weapons that what why we still have clan AC an not switchable ammo for the LBX.

#43 Nightops25

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Posted 07 October 2016 - 12:29 PM

Yeah, I pug-dropped against them when they were doing that. We won, but only because we had the home field advantage of Defend, and could wait them out in cover. They had to come in and brawl or lose by default. Anyone that wanted to step out and poke got melted by LRM's

#44 Mcgral18

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Posted 07 October 2016 - 12:39 PM

View PostGas Guzzler, on 07 October 2016 - 08:40 AM, said:

Iterative weapon balance, THEN new weapons?


Maybe


Without any balancing, current stuff will become worthless, or the new stuff will become worthless (see your monthly Grab deals as evidence)


As long as some things are touched every patch, I could be amenable to new stuff. As long as Legacy Tech™ isn't a thing.

#45 Felicitatem Parco

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Posted 07 October 2016 - 01:38 PM

Is the IS LBX/10 still bigger and heavier than the Clan LBX/10?

Look, balance is a pipedream. We have the Clans that come in with Superior technology and so the inner sphere has to be compensated with quirks. As long as we still have this dichotomy in the technology base then the equipment itself will never really be balanced, and balance will therefore vary heavily on a Mech by Mech basis according to quirks.


#46 LordNothing

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Posted 07 October 2016 - 03:36 PM

View PostEl Bandito, on 06 October 2016 - 11:39 PM, said:



What if PGI is unable to make some? Posted Image

http://mwomercs.com/...-had-a-thought/


irrelevant, if you have code you can read code, and if you can read code you can understand code, and if you can understand code you can change the code. programmers do this for a living. hire a damn programmer and unlock the keys to the kingdom. if you cant afford a programmer, then what the hell are you doing in the game dev buisness? its like trying to make a film without a camera man.

i dont care if the code is spaghetti and the comments are icelandic, any programmer worth his salt could come up with a script to scan out the comments, translate them with google, and write them back in without changing the code. and any coder that could do that could just read the code and figure out what it does. ive played around in some nasty code bases and i could figure out how things worked enough to make changes and fix bugs, and im just a hobbiest, not a professional.

pgi needs a full time professional coder assigned to the game, and that coder needs to be able to be a major influence in every design decision there is. they should totally have the power to veto russ. buisness types need to get out of the design work and worry about selling their product. it will be a better product and easier to manage. russ can manage all the mechpacks, and let the coder make the rest of the game out of something other than sand.

as for the weapons, thats probibly not even coder territory unless you want to add new mechanics. everything is in an easy to edit xml file. new graphics, new sounds, new stats. thats really all you need. as for balance, you dont have to rebalance all the things, just the new things. if the weapons come in 2 or 3 at a time, thats not a big deal, they can handle that the same way they handle new mechs when they are op/up.

Edited by LordNothing, 07 October 2016 - 03:41 PM.






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