El Bandito, on 06 October 2016 - 11:39 PM, said:
irrelevant, if you have code you can read code, and if you can read code you can understand code, and if you can understand code you can change the code. programmers do this for a living. hire a damn programmer and unlock the keys to the kingdom. if you cant afford a programmer, then what the hell are you doing in the game dev buisness? its like trying to make a film without a camera man.
i dont care if the code is spaghetti and the comments are icelandic, any programmer worth his salt could come up with a script to scan out the comments, translate them with google, and write them back in without changing the code. and any coder that could do that could just read the code and figure out what it does. ive played around in some nasty code bases and i could figure out how things worked enough to make changes and fix bugs, and im just a hobbiest, not a professional.
pgi needs a full time professional coder assigned to the game, and that coder needs to be able to be a major influence in every design decision there is. they should totally have the power to veto russ. buisness types need to get out of the design work and worry about selling their product. it will be a better product and easier to manage. russ can manage all the mechpacks, and let the coder make the rest of the game out of something other than sand.
as for the weapons, thats probibly not even coder territory unless you want to add new mechanics. everything is in an easy to edit xml file. new graphics, new sounds, new stats. thats really all you need. as for balance, you dont have to rebalance all the things, just the new things. if the weapons come in 2 or 3 at a time, thats not a big deal, they can handle that the same way they handle new mechs when they are op/up.
Edited by LordNothing, 07 October 2016 - 03:41 PM.