I Think I Just Did What People Were Worried About With 3Pv
#1
Posted 07 October 2016 - 04:33 PM
#2
Posted 07 October 2016 - 04:38 PM
#3
Posted 07 October 2016 - 04:46 PM
What PGI failed to do when they decided to implement 3PV (resulting in the unneeded shitstorm that occured) was explain that they were mitigating the "effective fighting component" with the twitchy crosshair etc that they implemented.
Without the ability to fight from that view, it became a largely moot point.
Your example, while within the theme of exploitation we railed against, is really just a tiny component and I wouldn't sweat it.
#4
Posted 07 October 2016 - 04:48 PM
Mole, on 07 October 2016 - 04:33 PM, said:
Tbh i was expecting it to be much worse, like MW4ish. But it turned out to be useless other than the rare occurrence like what you described.
I still to this day have not used it or needed it.
Still salty over that island comment.
#5
Posted 07 October 2016 - 04:49 PM
#6
Posted 07 October 2016 - 04:53 PM
In fact, it could have been more advanced, useful, and become a core part of information warfare. But the loud crybabies scuttled all of that.
As I keep saying, at least half of the problems with MWO can be traced back to the extremely whiny player base.
Edited by Mystere, 07 October 2016 - 04:56 PM.
#7
Posted 07 October 2016 - 05:08 PM
Lukoi Banacek, on 07 October 2016 - 04:46 PM, said:
What PGI failed to do when they decided to implement 3PV (resulting in the unneeded shitstorm that occured) was explain that they were mitigating the "effective fighting component" with the twitchy crosshair etc that they implemented.
Without the ability to fight from that view, it became a largely moot point.
Your example, while within the theme of exploitation we railed against, is really just a tiny component and I wouldn't sweat it.
You can learn to do it though. It basically involves ignoring the crosshair and playing the mech but I've played games with a raycast crosshair before and got used to it. Just nobody wants to.
Also there is a hidden advantage to 3PV crosshair. If you put the crosshair just past the edge of a boulder and wait until the crosshair 'jumps' you will instantly hit almost every time.
#8
Posted 07 October 2016 - 07:38 PM
Mystere, on 07 October 2016 - 04:53 PM, said:
In fact, it could have been more advanced, useful, and become a core part of information warfare. But the loud crybabies scuttled all of that.
As I keep saying, at least half of the problems with MWO can be traced back to the extremely whiny player base.
For many, myself included, it wasn't so much about how 3PV was going to be implemented but the fact that they promised never to do it. Then they promised you would have the option to never have to play against 3PV players if you so chose.
The implementation was, in the end, a pretty good nerfing of 3PV, instead the misrepresentation was the larger issue.
#9
Posted 08 October 2016 - 11:39 AM
..
#10
Posted 08 October 2016 - 02:28 PM
During the kickstarter they said that it was going to be 1st person only. Once the beta started they told us about the 3 pillars and that 3PV would never be a part of the game.
Initially it was a statement made by PGI, not a demand of the community or any "hissy fit forumites".
#11
Posted 08 October 2016 - 03:45 PM
Lukoi Banacek, on 07 October 2016 - 04:46 PM, said:
Only that all those limitations were put in AFTER sh*t hit the fan. I'm pretty sure PGI never intended to weaken 3PV on their own. It was only after the community pointed out the various exploits that were now possible. I remember a lot of videos and screens that were collected by us to show how much an advantage 3PV gave over 1PV. As always, PGI's quality control team failed to find the most basic problems with the new view mode.
And that has nothing to do with being "whiny", Mystere. If you accuse everyone not of your opinion of being whiny, you must be a really fun guy to be around. PGI sold us MWO as a mech simulation with the strict promise it would stay 1PV only. When you include 3PV without any disadvantages, everyone will be forced to run it to stay competitive. And when everyone is running around in 3PV, it's not a simulation anymore. Perfectly viable reason to complain.
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