Alek Ituin, on 09 October 2016 - 08:20 PM, said:
1 - Since we're not on a Lunar installation, the coils on a coilgun cannot be spaced far enough apart to prevent problematic field interaction, not to mention the issues with degaussing the coils when either shutting them down or swapping polarities. Making a round designed to interact as much as possible with the fields increases the chance of the round actually being impeded by physical constraints of the gun mechanisms. Thus a balance must be struck between the length and width of the round; not so wide as to induce obscene drag, not to long as to be impractical within a compact coilgun assembly. Ogive shaped projectiles are also the closest one can reasonably get to achieving the optimal aerodynamic form, while providing a good cross section and frontal area with which to deform on impact.
2 - Breaking up on impact is ideal for a kinetic weapon that relies on imparting kinetic energy on target, especially when that target uses ablative armor. You're simply not understanding the purpose of a hyper-velocity accelerator weapon. It's not to punch a hole through the target, it's to smash a crater in to it... then punch a hole through what's left. You're imparting the literally explosive kinetic energy of the round in to the target to cause damage. It's like the "Rods from God" idea for Kinetic Orbital Bombardment systems, but for vehicles.
3 - Heat is literally everything for a hyper-velocity round. The hotter the round gets, the weaker the round gets. And at hyper-velocity, vaporization and oxygen corrosion becomes serious problems. Not to useful to fire a dense slug if half of it is splattered all over the terrain as the round travels to the target. You need it to remain in one piece until it actually hits the target, or else it's pretty useless... Unless you want a shotgun that fires molten metal chunks at several times the speed of sound.
4 - Tungsten is indeed an impressive material, but a nickel-iron alloy such as Invar can surpass its low thermal expansion coefficient, and with the addition of trace elements such as silicon or chromium, you can get superalloys far surpassing the thermal resistance of tungsten. All while remaining highly ductile and easily deformed on impact... Perfect for a weapon designed to smash targets with kinetic projectiles.
God you are making this up. Nickel - Iron isn't harder than steel, and for something to penetrate and crater the projectile must be denser and harder than the surface its trying to penetrate.
If you want to compare alloys to pure tungsten, then what about comparing it to Tungsten alloys and matrices. The reason why Tungsten alloys are used for shells is because of density. The reason why DU is used is because of sheer density.
No matter how fast you fire a glass shell against a concrete wall, the glass will shatter at impact.
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5 - It uses a sabot around the shell, yes... and that's about all you got right. Railguns exploit electromagnetism by turning the non-magnetic yet conductive rails, sabots, and shell in to a giant electromagnet by running a current up one rail and down the other. At no point are their dedicated electromagnets anywhere within the barrel assembly. This has several practical advantages, and several major disadvantages. Advantages being no need to worry about degaussing since it's basically a single "coil", less fiddly s**t and maintenance of multiple coil assemblies, and no need to worry about coil timing. Downsides being the rails get chunks disintegrated by plasma arcs every time you fire, reducing their effectiveness each shot; the ammunition is downright inconvenient with the sabots, and replacing the rails is an absolute pain. Oh, and they're brutally inefficient when scaled down.
Railguns aren't some fantastic "real engineer" solution to those silly sci-fi coilguns. They're actually a s**tty, underpowered, inefficient weapon that requires years more R&D in to power sources, capacitors, and general materials science before having a chance of becoming useful. And if we're being honest here, the Sci-fi engineers got it right, coilguns are infinitely superior to railguns when scaled down (yes the Gauss is a coilgun).
You are correct here, but the use of Gauss rifles or mass drivers or even railguns would still not be effective against tanks as long as you do not have the right penetrator of sufficient density and hardness.
You would have to invent a penetrator, perhaps a Tungsten alloy core or DU core which extends to an external point. Then around this core, you can wrap around a ferrous magnetic material around it. The cutaway view of this shell would look like a section of a lead pencil, with the "lead" being the high density core and point, and the "wood" being the ferrous alloy.
But this is not Battletech any longer.
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"muh military training" is not an argument. Nor is that link, it explains nothing and basically says "hurr hurr DU self-sharpens". Super useful, much information.
Both DU and TC rounds undergo mushrooming upon impact, with the formation of adiabatic shear bands causing the penetrator to shear off the "mushroom" as it continues further in to the target. This resultant loss of material causes BOTH DU and TC rounds to become thinner as more armor is penetrated. There is no "sharpening" action, nothing becomes sharper as the round penetrates, and the end result is only a semi-molten chunk of dense metal of a lower diameter than the initial penetrator.
For this to happen you need highly angled armor which has high effective thickness due to the slope. The effective thickness may well exceed the length of the projectile.
Except battlemechs are not like that. They got flat, thinner armor with only fewer layers than modern tanks. Unless the mech uses highly angled armor, but it will not be a Battletech mech anymore.
Likely to have flat thinner armor on the torso, which is made worse with shot traps.
Angled and sloped armor around the torso.
Edited by Anjian, 10 October 2016 - 07:12 AM.