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Wonder Where The Fp Fun Went To?


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#21 Bud Crue

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Posted 14 October 2016 - 09:18 AM

View PostDaFrog Jr, on 14 October 2016 - 09:14 AM, said:

Everyone in this game is part of MS, except me, Nehebkau and Bud Crue.


Ha! There might be 2 or 3 more. Maybe.

edit:
Moment of sobriety:
We can joke about big teams like MS or whomever you want to scapegoat for dominating or even ruining the CW experience, but I for one would give significant cash to have back the unbalanced horror of phase 2 and be regularly rolled by MS spaming, KCom stomping, EMP slumming or whomever else you want to be your boogieman of choice, than have what we currently call FP and its desolate population.

Edited by Bud Crue, 14 October 2016 - 09:22 AM.


#22 Crockdaddy

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Posted 14 October 2016 - 11:41 AM

View PostBud Crue, on 14 October 2016 - 09:18 AM, said:


Ha! There might be 2 or 3 more. Maybe.

edit:
Moment of sobriety:
We can joke about big teams like MS or whomever you want to scapegoat for dominating or even ruining the CW experience, but I for one would give significant cash to have back the unbalanced horror of phase 2 and be regularly rolled by MS spaming, KCom stomping, EMP slumming or whomever else you want to be your boogieman of choice, than have what we currently call FP and its desolate population.


Don't forget House Kurita hating its favorite son back in CW 2. I was called Merc trash and worse soooo many times. Even worse all the planets we kept taking back when we would drop 3 companies in CW. *sniff* ... I kinda miss that. A little hate in game makes it all more fun. Or how NKVA was ruining the game with their trash talk ... when the truth is PGI was ruining the game. The trash talk was fun and make people care.

#23 Khereg

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Posted 14 October 2016 - 02:39 PM

View PostDaFrog Jr, on 14 October 2016 - 09:14 AM, said:

Everyone in this game is part of MS, except me, Nehebkau and Bud Crue.


I have my suspicions about Nehebkau, but I wouldn't want to start any rumors.

#24 ccrider

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Posted 14 October 2016 - 06:28 PM

Trash pickup for my street is Tuesday. There's your trash talk!

#25 Crockdaddy

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Posted 15 October 2016 - 07:27 AM

View PostQueenBlade, on 11 October 2016 - 08:45 AM, said:

This is better content than most of what comes out of MS and it doesn't get you banned.


i MISS NKVA trash commentary. It made the game more interesting.

#26 Commander A9

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Posted 15 October 2016 - 09:45 AM

I don't miss them one bit. :P

View PostDaFrog Jr, on 14 October 2016 - 09:14 AM, said:

Everyone in this game is part of MS, except me, Nehebkau and Bud Crue.


Gold!

And you're right. I'd take Phase 2 or even Phase 1 over Phase 3 any day, any time.

Edited by Commander A9, 15 October 2016 - 09:46 AM.


#27 Jarl Dane

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Posted 17 October 2016 - 01:42 PM

THIS ISN'T AN MS THREAD. MS IS DEAD. LONG LIVE ISEN THE INHERITORS OF THE EARTH.

#28 4EVR

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Posted 18 October 2016 - 11:37 AM

Faction Play: Improved the animation of the spinning Planet while waiting for a Match.

I don't get what you guys are complaining about...

#29 Crockdaddy

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Posted 19 October 2016 - 05:06 PM

View Post4EVR, on 18 October 2016 - 11:37 AM, said:

Faction Play: Improved the animation of the spinning Planet while waiting for a Match.

I don't get what you guys are complaining about...


Hello, I am Crockdaddy and I approve this message!

Folks, be sure to buy your mech packs early, you don't want to get hung up in line on November 8th!

#30 MischiefSC

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Posted 19 October 2016 - 07:48 PM

Rivalries are a powerful part of what FW was and should be and it feeds into people playing the game for the sake of the game being fun to play and play as a part of.

This isn't a SP game - FW is, at its core, even more 'MP' than the rest of MW:O. What faction and unit you belong to, rivalries and goals that run counter to other specific groups of players are literally what it offers that QP doesn't. That is *exactly* what needs grown and developed in FW instead of continually trying to make FW more and more like QP with new maps/modes.

It's hard to say if this game was fun once until PGI kept trying to 'fix' what was wrong with it, or if it was never that fun but we made it so in spite of what was wrong with it and in 'fixing' it PGI has stripped even that shallow avenue of joy from it.

PGI is so out of touch and so oblivious with the game and who plays it that I'm currently just waiting, with baited breath, for Russ' announcement of his entry into politics with Paul running his media campaign.

#31 Jarl Dane

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Posted 24 October 2016 - 11:35 PM



#32 TWIAFU

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Posted 25 October 2016 - 02:58 AM

View PostMischiefSC, on 19 October 2016 - 07:48 PM, said:

Rivalries are a powerful part of what FW was and should be and it feeds into people playing the game for the sake of the game being fun to play and play as a part of.

This isn't a SP game - FW is, at its core, even more 'MP' than the rest of MW:O. What faction and unit you belong to, rivalries and goals that run counter to other specific groups of players are literally what it offers that QP doesn't. That is *exactly* what needs grown and developed in FW instead of continually trying to make FW more and more like QP with new maps/modes.

It's hard to say if this game was fun once until PGI kept trying to 'fix' what was wrong with it, or if it was never that fun but we made it so in spite of what was wrong with it and in 'fixing' it PGI has stripped even that shallow avenue of joy from it.

PGI is so out of touch and so oblivious with the game and who plays it that I'm currently just waiting, with baited breath, for Russ' announcement of his entry into politics with Paul running his media campaign.


It is sad that, once again, a game mode made primarily for Group/Unit play is being ruined by the solo only special snowflakes.

#33 BearFlag

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Posted 27 October 2016 - 06:25 PM

View PostTWIAFU, on 25 October 2016 - 02:58 AM, said:


It is sad that, once again, a game mode made primarily for Group/Unit play is being ruined by the solo only special snowflakes.


You keep repeating this in multiple threads now. And you're still wrong. Solos didn't kill your precious Deja Vu Mode. PGI did. They killed it in the womb with bad design. It was stillborn. I know it's hard to believe, but most (90%?) don't like Invasion. Period. Not fun. Stomp, get stomped. Not fun. Unit, solo, not fun.

In case you've forgotten history, CW was released with some excitement and high expectations in Dec 2014. It was accompanied by an event. As soon as the Stocking Stuffer event ended, the queues went dry. Sound like a familiar pattern? It's never been "good" for most players because the game play is bad. That's what killed the queues and the not so treasured Carnage Mode.

I joined the forum shortly after CW's release. Wanted to join the discussion and see it improve. Didn't know any better. I quit my unit a few months after CW. Pointless planets, respawing meatgrinder and not fun. And, of course, an oblivious company. Been solo (until very recently) ever since.

But like I said in the other thread, go ahead, make Invasion unit only, make it grouped unit only. I'll stick with Scout. The 90% will stick with QP.

View PostMischiefSC, on 19 October 2016 - 07:48 PM, said:

Rivalries are a powerful part of what FW was and should be and it feeds into people playing the game for the sake of the game being fun to play and play as a part of.

This isn't a SP game - FW is, at its core, even more 'MP' than the rest of MW:O. What faction and unit you belong to, rivalries and goals that run counter to other specific groups of players are literally what it offers that QP doesn't. That is *exactly* what needs grown and developed in FW instead of continually trying to make FW more and more like QP with new maps/modes.

It's hard to say if this game was fun once until PGI kept trying to 'fix' what was wrong with it, or if it was never that fun but we made it so in spite of what was wrong with it and in 'fixing' it PGI has stripped even that shallow avenue of joy from it.

PGI is so out of touch and so oblivious with the game and who plays it that I'm currently just waiting, with baited breath, for Russ' announcement of his entry into politics with Paul running his media campaign.


I think for most, Invasion was never fun - from day one. Forum posts from that first month laid out the problems which have been repeated here over and over. PGI has done little to improve it in 22 months. They tried and failed to fix spawn camping. I.E. They have a broken game mode but leave it live. I can't fathom a developer or a game designer who leaves "broken" for such a stretch of time.

(And, yes, spawn camping is easily mitigated through exclusion zones combined with other techniques.)

Rivalry. In the absence of deep group rivalry, in the presence of Invasion's mass mech mashing, on a characterless star map, I find Scout a breath of fresh air. Sharp action, varied tactics, only four enemy names which are often familiar. It's personal (in a good way). Pilot skills matter as opposed to 300-300-300-300 damage - yep, did my part, yawn.

But, apparently, not many like Scout either. It too is barren. In this case, IS pugs (and some groups I imagine) were chased away by poor balance. And...months...go...by. Imbalance destroys a game by reputation first, then for real. And again, can't fathom a game designer NOT urgently obsessed with even slight imbalances.

How do you create rivalry through in-game elements? I dunno. Scout does it accidentally - low numbers in game and low numbers re-queuing. You see the same guys all evening (if at all). I'd be willing to bet there are dozens of ideas on this very forum.

Edited by BearFlag, 27 October 2016 - 06:28 PM.


#34 Kin3ticX

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Posted 29 October 2016 - 02:18 PM

The importance of space nerd politics to the success of CW is paramount and highly underestimated

I wanted a simple feature to be able to send cbills to other units from coffer to coffer and NOPE

There are also other ways to embrace space nerd politics but a simple "hey we will pay you 1,000,000 space bux to **** these dudes up" works for me

Mercstar was doing it in phase 2 but PGI not only didnt add a unit-unit cbill transfer feature but they CLOSED the workaround as well. FML

Edited by Kin3ticX, 29 October 2016 - 02:19 PM.


#35 Zolaz

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Posted 30 October 2016 - 11:04 AM

Russ says you live on an island and arent the target demographic he is shooting for.

#36 Journeyman

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Posted 30 October 2016 - 01:14 PM

View PostZolaz, on 30 October 2016 - 11:04 AM, said:

Russ says you live on an island and arent the target demographic he is shooting for.


Does that mean when the target demographic shows up, we can expect some positive changes?

#37 Kin3ticX

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Posted 30 October 2016 - 01:39 PM

View PostJourneyman, on 30 October 2016 - 01:14 PM, said:


Does that mean when the target demographic shows up, we can expect some positive changes?


They are working on what they said they would do in the townhall, most of which sounded good. The problem is, it will take them forever

#38 Crockdaddy

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Posted 31 October 2016 - 01:31 PM

Ahem, gentlemen if I may have your attention, I have a great deal for you. Could I care to interest you into purchasing a mechpack?

#39 FallingAce

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Posted 31 October 2016 - 03:16 PM

View PostMischiefSC, on 19 October 2016 - 07:48 PM, said:

Rivalries are a powerful part of what FW was and should be and it feeds into people playing the game for the sake of the game being fun to play and play as a part of.

This isn't a SP game - FW is, at its core, even more 'MP' than the rest of MW:O. What faction and unit you belong to, rivalries and goals that run counter to other specific groups of players are literally what it offers that QP doesn't. That is *exactly* what needs grown and developed in FW instead of continually trying to make FW more and more like QP with new maps/modes.

It's hard to say if this game was fun once until PGI kept trying to 'fix' what was wrong with it, or if it was never that fun but we made it so in spite of what was wrong with it and in 'fixing' it PGI has stripped even that shallow avenue of joy from it.

PGI is so out of touch and so oblivious with the game and who plays it that I'm currently just waiting, with baited breath, for Russ' announcement of his entry into politics with Paul running his media campaign.


It's hard to develop rivalries when the main population of Facton Warfare changes alligiences every 7 days. Only thing we were left with dislike for Davions(no offense ;) and -MS- that carried over from phase 2. And now it will matter even less since Davions and Kuritans will be in the same bucket.

And no, I will not be buying mechpacks for that.







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