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Tbr-Prime Build


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#1 j0lt78

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Posted 18 November 2015 - 12:42 PM

I've been playing the game for a couple weeks and finally got myself a Timberwolf. I've built it to function as a LRMboat at range, and use its 4 CERMLs up close.

http://mwo.smurfy-ne...20d662942593456

It seems to be working out pretty well, but I wanted to see if anyone has any suggestions to make it better.

I'm also unsure about my front/back armor placement, it seems a bit weak on the rear side...

Edited by j0lt78, 18 November 2015 - 12:48 PM.


#2 Totem1

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Posted 18 November 2015 - 12:48 PM

Take out the lrm 20's and replace with faster fire and more accurate lrm 15 or 10's. Add another laser to the left torso or a tag. Reduce your rear armour and bump up the front as 18 is normally too much.. 10 is acceptable but depends on your play style and overall awareness.

Plenty more options are available to timbers and I'm sure you will get lots of advice.

#3 j0lt78

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Posted 18 November 2015 - 12:58 PM

View PostTotem1, on 18 November 2015 - 12:48 PM, said:

Take out the lrm 20's and replace with faster fire and more accurate lrm 15 or 10's.

That won't reduce my firepower too much?

Quote

Add another laser to the left torso or a tag.

The tag is something I've thought about, cool, thanks!

Quote

Reduce your rear armour and bump up the front as 18 is normally too much.. 10 is acceptable but depends on your play style and overall awareness.

Hmm, interesting...

So a little more like this: http://mwo.smurfy-ne...f4c6a1ee40c67d3 ?

Thanks for the advice!

Edited by j0lt78, 18 November 2015 - 01:07 PM.


#4 Totem1

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Posted 18 November 2015 - 01:02 PM

On paper yes you will lose 10 missiles from your barrage (from 20 to 15) however you will find if you test these out that 20's go all over the place and 15/10 are the sweet spot of lrms being more accurate especially the artemis versions. Your tag will help with that but be aware you WILL draw fire with it on as it helps the missiles hit the centre torso. Also bear in mind you are firing quicker than the 20's so are putting more out there. Play around in smurfy's before commiting to actually buying anything though.

#5 j0lt78

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Posted 18 November 2015 - 01:13 PM

From what I've read the targeting computer seems pretty beneficial, too.

#6 Roughneck45

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Posted 19 November 2015 - 12:05 PM

I prefer LRM's for suppression instead of the main damage source, so I like to couple them with large lasers.

With the stock omnipods, maybe something like this TBR-PRIME. You could drop the targeting computer or lower leg armor for more ammo.

Edited by Roughneck45, 19 November 2015 - 12:07 PM.


#7 j0lt78

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Posted 09 October 2016 - 10:17 PM

I've done a little playing with it, went for a more laser-vomit style build, but I like being able to fire a lot of missiles before the brawling starts to both assist the lights, and soften the enemy up. This seems to be working well now: http://mwo.smurfy-ne...27aa9a4c95c426f

#8 S 0 L E N Y A

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Posted 10 October 2016 - 01:43 PM

Here you go. All Timmy prime pods.

I actually run this myself from time to time, just so I have a mech that still resembles and functions similar to a Timmy prime as per lore, yet is not completely useless in MWO.

http://mwo.smurfy-ne...0d64d415a075d13

#9 maimaimi

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Posted 10 October 2016 - 10:45 PM

can a make a suggestion that will label me as a total heathen? swap aLRM to SRM, MG, and a flamer

http://mwo.smurfy-ne...3abe1c358116cf0

you are getting at most 400 or so damage out of those 12 tones of LRM, thats pretty poor damage per tone...

Edited by maimaimi, 10 October 2016 - 10:50 PM.


#10 j0lt78

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Posted 11 October 2016 - 06:24 AM

View Postmaimaimi, on 10 October 2016 - 10:45 PM, said:

can a make a suggestion that will label me as a total heathen? swap aLRM to SRM, MG, and a flamer

http://mwo.smurfy-ne...3abe1c358116cf0

you are getting at most 400 or so damage out of those 12 tones of LRM, thats pretty poor damage per tone...


Interesting... How about this: http://mwo.smurfy-ne...52503937a461c65

#11 Aleksandr Sergeyevich Kerensky

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Posted 11 October 2016 - 06:43 AM

The porblem i have with most lrm timber builds, is the iconic big missile ears make you a really big target.

I dont do LuRMs, but if I was going to LuRM up a clan heavy, it would probably br a mad dog instead. Just my two cents...


#12 j0lt78

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Posted 11 October 2016 - 06:47 AM

Yeah, I'm not much of a fan of that, even though the look is pretty iconic. I'm gonna try a 4x6 srm build tonight after work and see how I like that.

#13 Nerd Incognito

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Posted 11 October 2016 - 06:57 AM

I've done well with this variant, if it helps at all. Artemis really is of benefit with the SRM6s. I noticed a huge difference when I made the switch. I've also run similar builds with 1xCUAC10 4xSRM6Art, and 1xLB-20 4SRM6 (couldn't fit the Artemis).

The most effective one, for me, was the CUAC10 build, but all three of them can shred in a brawl. I just found that UAC gave me some range options, too. The LB20 variant is HILARIOUS at point-blank.

#14 S 0 L E N Y A

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Posted 11 October 2016 - 02:07 PM

View PostAleksandr Sergeyevich Kerensky, on 11 October 2016 - 06:43 AM, said:

The porblem i have with most lrm timber builds, is the iconic big missile ears make you a really big target.

I dont do LuRMs, but if I was going to LuRM up a clan heavy, it would probably br a mad dog instead. Just my two cents...


All too true.
Like I said, sometimes nostalgia overwhelms my desire to play well and I bust out the mouse ears.

I do generally prefer to laser vomit or bring a Timmy S with SRMs tho.

View Postmaimaimi, on 10 October 2016 - 10:45 PM, said:

can a make a suggestion that will label me as a total heathen? swap aLRM to SRM, MG, and a flamer

http://mwo.smurfy-ne...3abe1c358116cf0

you are getting at most 400 or so damage out of those 12 tones of LRM, thats pretty poor damage per tone...


That is almost as bad as a stock prime build.
Too many systems with no synergy or focus.

#15 Mel White

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Posted 23 October 2016 - 11:48 AM

I recently bought the Timber Wolf during the sale a few weeks ago and I really struggled with it. The prime especially, but just the other day I stumbled across a really solid one using only stock omnipods. It's a strange mix I admit, but it has out performed every other build I've had for it and right now is out-performing the other chassis as well. That will likely change as I experiment with the others and find build that work, but there you go.


http://mwo.smurfy-ne...fcb031df374c9c3

#16 krevLL

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Posted 31 October 2016 - 12:33 PM

If it isn't boating wub/lasers, I prefer this sledge hammer. If you play second line (only recommended if you have enough assaults) you can generally get away with poking with the lasers until everyone is committed into a brawl and then rofl-stomping your way through. I find that I lead off with the UAC and then use the SRMs when I get within 100m since there isn't the tonnage for ArtIV. I've had limited success with using a UAC5 and SRMArtIV-6, if that's your preference.

In regards to a stock omni-loadout, I don't have anything better than what's been posted already. What I did post is already close enough to a 4xSRM6 + LBX20AC as it is.





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