

Phx S3 Top Speed?
#1
Posted 21 March 2016 - 08:53 PM
(45t mech)
#2
Posted 21 March 2016 - 08:55 PM
Because I want a Firemoth.
#3
Posted 21 March 2016 - 09:01 PM
Yeonne Greene, on 21 March 2016 - 08:55 PM, said:
TUBAD
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Back on topic...
Base speed: 355 / 45 = 7.888889
7.89 * 16.2 = 127.8 kph
Speed Tweak: +7.5%
MASC II: +23%
Total buff: +30.5%
Total speed: 127.8 * 1.305 = 166.7 kph
Lol.
Edited by FupDup, 22 March 2016 - 08:49 AM.
#4
Posted 21 March 2016 - 09:03 PM
FupDup, on 21 March 2016 - 09:01 PM, said:
----------
Back on topic...
Base speed: 355 / 45 = 7.888889
7.89 * 16.2 = 127.8 kph
Speed Tweak: +7.5%
MASC II: +23%
Total buff: +28.5%
Total speed: 127.8 * 1.285 = 164.2 kph
Lol.
Question. What is the 16.2 value in that equation?
#5
Posted 21 March 2016 - 09:04 PM
FupDup, on 21 March 2016 - 09:01 PM, said:
----------
Back on topic...
Base speed: 355 / 45 = 7.888889
7.89 * 16.2 = 127.8 kph
Speed Tweak: +7.5%
MASC II: +23%
Total buff: +28.5%
Total speed: 127.8 * 1.285 = 164.2 kph
Lol.
Dat's fast. Of course, it's have laughable firepower, but that's pretty fast.
#6
Posted 21 March 2016 - 09:04 PM
FupDup, on 21 March 2016 - 09:01 PM, said:
----------
Back on topic...
Base speed: 355 / 45 = 7.888889
7.89 * 16.2 = 127.8 kph
Speed Tweak: +7.5%
MASC II: +23%
Total buff: +28.5%
Total speed: 127.8 * 1.285 = 164.2 kph
Lol.
I may be wrong on this, but doesn't the game engine limit the speed to ~150kph? Isn't that why the locust caps out at that? I know I freaking teleport a hell of a lot when I'm cruising at speeds around 130 ish and I'm in a brawl.
#8
Posted 21 March 2016 - 09:05 PM
FupDup, on 21 March 2016 - 09:01 PM, said:
----------
Back on topic...
Base speed: 355 / 45 = 7.888889
7.89 * 16.2 = 127.8 kph
Speed Tweak: +7.5%
MASC II: +23%
Total buff: +28.5%
Total speed: 127.8 * 1.285 = 164.2 kph
Lol.
Only like 8.5 tons of weapons with endo and ferro, MASC and 1 JJ though

Probably better off with an XL 350, trim some armor and go LPL+2MLs
#10
Posted 21 March 2016 - 09:06 PM
The Lobsters, on 21 March 2016 - 09:03 PM, said:
Question. What is the 16.2 value in that equation?
It's the generic speed constant that all mechs use.
Just dividing the engine rating by mech tonnage would only give a weird number of hexes that the mech can move per turn (reference to the TT board game). As such, the BT design overlords made a "speed constant" that you multiply the hexes by in order to get your "real life" speed.
#11
Posted 21 March 2016 - 09:09 PM
FupDup, on 21 March 2016 - 09:06 PM, said:
Just dividing the engine rating by mech tonnage would only give a weird number of hexes that the mech can move per turn (reference to the TT board game). As such, the BT design overlords made a "speed constant" that you multiply the hexes by in order to get your "real life" speed.
Thanks, I've been using some Li song mechlab Blackjack-fu, and then needing a lie down afterwards.
#12
Posted 21 March 2016 - 09:17 PM
#13
Posted 21 March 2016 - 09:21 PM
FupDup, on 21 March 2016 - 09:01 PM, said:
----------
Back on topic...
Base speed: 355 / 45 = 7.888889
7.89 * 16.2 = 127.8 kph
Speed Tweak: +7.5%
MASC II: +23%
Total buff: +28.5%
Total speed: 127.8 * 1.285 = 164.2 kph
Lol.
Just to note, the SadCat Clam MASC Mk2 boosts for 23%...but the Spheroid Masc Mk3 (45-60 tons) boosts to 26%.
3 tons however.
So, 26+7.5=33.5%
128*1.335
=170 Kph
But now SSW is confusing me, because it's giving me a 2 ton MASC, but PGI's files specify 3
-<Module faction="InnerSphere" CType="CMASCStats" name="MASCMkIII" id="1602"> <Loc iconTag="StoreIcons\MASC.png" descTag="@MASCMkIII_desc" shortNameTag="@ui_MASCMkIII" nameTag="@MASCMkIII"/> <ModuleStats TonsMax="60" TonsMin="45" amountAllowed="1" health="10" tons="3.0" slots="3"/> <MASCStats WeaponSpread="2.5" WeaponShake="0.25" DamageMax="2.42" DamageMin="1.98" DamageRate="0.5" GaugeDamagePoint="0.75" GaugeDrain="0.04" GaugeFill="0.1" BoostTurn="0.40" BoostDecel="1.75" BoostAccel="1.85" BoostSpeed="0.26"/> </Module>
Either way...the Hawk has gone straight to Plaid.
#14
Posted 21 March 2016 - 09:22 PM
Base speed: 162
Speed Tweak: 174.1
With MASC and Tweak: 206.5
Given that the old max speed in MWO was about 171 kph (max engine Commando), the Dasher is still not possible. As such, Deal With It™.

Mcgral18, on 21 March 2016 - 09:21 PM, said:
Just to note, the SadCat Clam MASC Mk2 boosts for 23%...but the Spheroid Masc Mk3 (45-60 tons) boosts to 26%.
3 tons however.
So, 26+7.5=33.5%
128*1.335
=170 Kph
But now SSW is confusing me, because it's giving me a 2 ton MASC, but PGI's files specify 3
-<Module faction="InnerSphere" CType="CMASCStats" name="MASCMkIII" id="1602"> <Loc iconTag="StoreIcons\MASC.png" descTag="@MASCMkIII_desc" shortNameTag="@ui_MASCMkIII" nameTag="@MASCMkIII"/> <ModuleStats TonsMax="60" TonsMin="45" amountAllowed="1" health="10" tons="3.0" slots="3"/> <MASCStats WeaponSpread="2.5" WeaponShake="0.25" DamageMax="2.42" DamageMin="1.98" DamageRate="0.5" GaugeDamagePoint="0.75" GaugeDrain="0.04" GaugeFill="0.1" BoostTurn="0.40" BoostDecel="1.75" BoostAccel="1.85" BoostSpeed="0.26"/> </Module>
Either way...the Hawk has gone straight to Plaid.
I was looking at the Feb patch notes for the values, and it says 23% for IS MASC Mk. II.
Quote
• Speed boost increased to 23% (from 10%).
• Turn rate increased to 45% (from 25%).
• Acceleration rate increased to 190% (from 175%).
• Deceleration rate increased to 180% (from 150%).
The Pixie's MASC is Mk. II stock, and SSW automatically selects the 2 ton and 2 slot version.
Edited by FupDup, 21 March 2016 - 09:24 PM.
#15
Posted 21 March 2016 - 09:26 PM
#16
Posted 21 March 2016 - 09:45 PM
FupDup, on 21 March 2016 - 09:22 PM, said:
The Pixie's MASC is Mk. II stock, and SSW automatically selects the 2 ton and 2 slot version.
PGI should probably update these then
-<Module faction="InnerSphere" CType="CMASCStats" name="MASCMkII" id="1601"> <Loc iconTag="StoreIcons\MASC.png" descTag="@MASCMkII_desc" shortNameTag="@ui_MASCMkII" nameTag="@MASCMkII"/> <ModuleStats TonsMax="40" TonsMin="25" amountAllowed="1" health="10" tons="2.0" slots="2"/> <MASCStats WeaponSpread="2.5" WeaponShake="0.25" DamageMax="1.32" DamageMin="1.08" DamageRate="0.5" GaugeDamagePoint="0.75" GaugeDrain="0.04" GaugeFill="0.1" BoostTurn="0.45" BoostDecel="1.8" BoostAccel="1.9" BoostSpeed="0.23"/> </Module>
#17
Posted 21 March 2016 - 10:07 PM
Bishop Steiner, on 21 March 2016 - 09:04 PM, said:
XL 355 is only 23 tons. Throw Endo on there and you've got 19.75 tons for weapons, ammo, and armor. That's actually quite good, if you think about it! Probably throw FF on there too since you'll be able to save 12 crits from the 4 engine DHS.
#18
Posted 22 March 2016 - 12:06 AM
Edited by WatDo, 22 March 2016 - 12:06 AM.
#19
Posted 22 March 2016 - 12:16 AM
L3mming2, on 21 March 2016 - 09:17 PM, said:
I believe if you go down to XL340 + MASC + 6 JJ, and drop a half-ton armour, you can squeeze in an LPL and 2 x ML. I'll probably go that route to give it a halfway decent poke.
#20
Posted 22 March 2016 - 08:24 AM
124 ish with speed tweak and 148 with MASC is not bad, and 2 LPLs on the right arm is much nicer than 1 LPL and 2 MLs.
Edited by Gas Guzzler, 22 March 2016 - 08:26 AM.
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