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Is There A New "karl Berg" To Talk To?


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#1 benben10

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Posted 14 October 2016 - 01:53 PM

I was looking at some old archived posts in different places ( this post explaining a bug fix is an interesting read), and it was really interesting and encouraging to see a dev from the programming side talking to us about what goes on behind the scenes and giving us some feedback on problems.

I was wondering if there is another programming dev that interacts with the community like this. Especially as since I just started learning programming, i think it would be cool to again have someone like that to talk to.

If all else fails, can someone post some links to what the devs have said about why multiple ammo types is not possible? Is there anything mentioned in one of the Townhall meetings or maybe in some tweets? I have been looking but mostly just finding speculation from players.

Edited by benben10, 14 October 2016 - 01:54 PM.


#2 SpiralFace

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Posted 14 October 2016 - 01:59 PM

One of the programmers, Neema, recently wrote a Gamasutra article diving deep into how the HSR system within MWO works.

He then was answering questions within a thread that was asking questions regarding the article.

I'm not sure if he is still responding to that thread, but I would imagine that would probably be the best one to get his attention.

#3 Lyoto Machida

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Posted 14 October 2016 - 02:53 PM

View PostSpiralFace, on 14 October 2016 - 01:59 PM, said:

One of the programmers, Neema, recently wrote a Gamasutra article diving deep into how the HSR system within MWO works.

He then was answering questions within a thread that was asking questions regarding the article.

I'm not sure if he is still responding to that thread, but I would imagine that would probably be the best one to get his attention.


Let's hope he didn't get terminated for directly interacting with the player base.

#4 Tristan Winter

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Posted 14 October 2016 - 02:57 PM

View Postbenben10, on 14 October 2016 - 01:53 PM, said:

If all else fails, can someone post some links to what the devs have said about why multiple ammo types is not possible? Is there anything mentioned in one of the Townhall meetings or maybe in some tweets? I have been looking but mostly just finding speculation from players.

As I recall, the NGNG crew tend to filter out pesky questions about multiple ammo types, cockpit monitors, customizable HUD, map redesigns (e.g. Forest Colony 2), MG buffs, Class I jump jets, Atlas glowing eyes, getting rid of bad sound effects, and stuff like that.

It's one of the reason they shouldn't call it a "townhall", because it's not actually direct communication between the community and the people of authority. It's an interview with the PGI president, carried out by PGI employees.

Edited by Tristan Winter, 14 October 2016 - 03:03 PM.


#5 Green Mamba

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Posted 14 October 2016 - 03:02 PM

View PostTristan Winter, on 14 October 2016 - 02:57 PM, said:

As I recall, the NGNG crew tend to filter out pesky questions about multiple ammo types, cockpit monitors, customizable HUD, map redesigns (e.g. Forest Colony 2), MG buffs, Class I jump jets, Atlas glowing eyes, getting rid of bad sound effects, and stuff like that.

It's one of the reason they shouldn't call it a "townhall", because it's not actually direct communication between the community and the people of authority. It's an interview with PGI staff, carried out by PGI employees.



So its Just like the Hillary Clinton VS. Bernie Sanders/Donald Trump "supposed " debates Posted Image

#6 Tristan Winter

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Posted 14 October 2016 - 03:08 PM

View PostGreen Mamba, on 14 October 2016 - 03:02 PM, said:

So its Just like the Hillary Clinton VS. Bernie Sanders/Donald Trump "supposed " debates Posted Image

Kind of. Although it's particularly special because the guy being interviewed is actually paying the people who are interviewing him. How likely are they to ask critical questions? In the case of American politics, I guess it's more a case of TV broadcasters being indirectly paid by interest groups who also pay the politicians? (i.e. Fox fires you if you ask the important, difficult questions)

I wouldn't say that NGNG are shills, but it's pretty weird that clicking a link that says "Community" on the website leads you to NGNG, who are paid by PGI. That's... kind of in the grey area, I think.

#7 benben10

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Posted 14 October 2016 - 03:45 PM

@SpiralFace- thanks for those links. definitely makes me feel better seeing some dev interaction.

@Tristan Winter- thanks for the info. now i do not have to worry about going through those hours long recordings. Do they just talk about the same stuff that is on the homepage and news, or is do they sometimes talk about some cool behind the scenes stuff and hint at future possibilities?

#8 Deathlike

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Posted 14 October 2016 - 04:13 PM

View PostTristan Winter, on 14 October 2016 - 03:08 PM, said:

Kind of. Although it's particularly special because the guy being interviewed is actually paying the people who are interviewing him. How likely are they to ask critical questions? In the case of American politics, I guess it's more a case of TV broadcasters being indirectly paid by interest groups who also pay the politicians? (i.e. Fox fires you if you ask the important, difficult questions)

I wouldn't say that NGNG are shills, but it's pretty weird that clicking a link that says "Community" on the website leads you to NGNG, who are paid by PGI. That's... kind of in the grey area, I think.


It's called conflict of interest. This might be considered Lostech in Vancouver.


Anyways, any dev found communicating with the community will be excommunicated soon enough. If Russ isn't getting attention or praise, that dev is almost inevitably silenced.

Edited by Deathlike, 14 October 2016 - 04:14 PM.


#9 Navid A1

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Posted 14 October 2016 - 06:07 PM

I want to talk to Paul.

#10 Lyoto Machida

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Posted 14 October 2016 - 09:11 PM

View PostNavid A1, on 14 October 2016 - 06:07 PM, said:

I want to talk to Paul.


Dude...you're in Vancouver!

#11 Navid A1

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Posted 14 October 2016 - 09:27 PM

View PostLyoto Machida, on 14 October 2016 - 09:11 PM, said:

Dude...you're in Vancouver!

I want to make a joke.
But I don't want to get banned.

#12 Goose

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Posted 14 October 2016 - 09:47 PM

If you're not Max-TierOne, you've got nothing they want to hear. Posted Image

#13 Peter2k

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Posted 15 October 2016 - 01:07 AM

View Postbenben10, on 14 October 2016 - 01:53 PM, said:

If all else fails, can someone post some links to what the devs have said about why multiple ammo types is not possible? Is there anything mentioned in one of the Townhall meetings



View PostSader325, on 30 September 2016 - 09:12 AM, said:

Hasn't this been the prevailing theory for months?


View PostBud Crue, on 26 September 2016 - 08:39 AM, said:


Here is the requested source btw:

April 16, 2015 Town Hall. At about 2:30-ish Summary: Programmer left, resources allocated elsewhere, etc.
Pod cast is in the archives and on you tube if really interested.






View PostDovisKhan, on 30 September 2016 - 05:19 AM, said:


It's a matter of "want", they obviously don't want it or don't have the resources.


Because it's really not that big of a problem to hire someone or outsource the job. Heck, I'd be willing to bet that at least one guy in the MWO playerbase is capable of this job

They obviously don't WANT to add new weapons.


#14 S 0 L E N Y A

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Posted 15 October 2016 - 03:31 AM

View PostGoose, on 14 October 2016 - 09:47 PM, said:

If you're not Max-TierOne, you've got nothing they want to hear. Posted Image


They dont want to hear from us either, trust me.

#15 benben10

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Posted 15 October 2016 - 06:22 AM

@Peter2k- thank you very much for the link, but unfortunately that does not really expand on the technical reasons.

#16 cazidin

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Posted 15 October 2016 - 07:05 AM

View PostBoogie138, on 15 October 2016 - 03:31 AM, said:

They dont want to hear from us either, trust me.


Russ would love to hear what positive things you have to say about MW:O in 140 characters or less. Please join him on Twitter!

#17 DAYLEET

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Posted 15 October 2016 - 11:57 AM

View PostTristan Winter, on 14 October 2016 - 02:57 PM, said:

As I recall, the NGNG crew tend to filter out pesky questions about multiple ammo types, cockpit monitors, customizable HUD, map redesigns (e.g. Forest Colony 2), MG buffs, Class I jump jets, Atlas glowing eyes, getting rid of bad sound effects, and stuff like that.

Mostly Thats a good thing. One of the most frustrating thing with the townhall was having them answer the for the ten millionth time the same question again and again(ammo swap & dumping, as7 eye, quads, mg) Does it really satisfy you to hear again that mg's are fine and in a good place right now? Some were trully avoided but for the most part it was just reiteration and Russ dont need anyone asking the same thing to reiterate something 3 times explaining it 3 different way with the same freakin result at the end with some rambling in between, we were going nowhere fast most of the times. He needed to get concise and learn to say "i answered that already, which part of "we arent doing that" do you not get?".

#18 Tristan Winter

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Posted 15 October 2016 - 12:20 PM

View PostDAYLEET, on 15 October 2016 - 11:57 AM, said:

Mostly Thats a good thing. One of the most frustrating thing with the townhall was having them answer the for the ten millionth time the same question again and again(ammo swap & dumping, as7 eye, quads, mg) Does it really satisfy you to hear again that mg's are fine and in a good place right now? Some were trully avoided but for the most part it was just reiteration and Russ dont need anyone asking the same thing to reiterate something 3 times explaining it 3 different way with the same freakin result at the end with some rambling in between, we were going nowhere fast most of the times. He needed to get concise and learn to say "i answered that already, which part of "we arent doing that" do you not get?".


I disagree, actually. I think NGNG picked the wrong questions all the time. Instead of asking about ammo swap, MGs and the other things I mentioned, the bad, repetitive questions were mosty like this:
"Can we get the Mad Cat Mk II?" "Yes, eventually. No ETA."
"Will you make more maps?" "Yes, eventually. No ETA."
"Will we have more game modes?" "Yes, eventually. No ETA."
"Can we have more Hellbringer variants?" Yes, eventually. No ETA."
"May we have other weapons and tech? Arrow IV?" "Yes, eventually. No ETA."

And the important balance issues (e.g. hoverjets) should have been brought up every time, because Russ seemed oblivious to a number of things we kind of took for granted that he was aware of.

I believe I've watched every Town Hall there ever was, and I've written summaries for 2 or 3 of them and posted them here. I don't recall Atlas Glowing eyes being mentioned a single time. Buffing MGs may have been mentioned once, but it was not a recurring question, to my recollection. I do remember it was spammed in chat and ignored a lot though.

#19 DAYLEET

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Posted 15 October 2016 - 12:25 PM

View PostTristan Winter, on 15 October 2016 - 12:20 PM, said:


I disagree, actually. I think NGNG picked the wrong questions all the time. Instead of asking about ammo swap, MGs and the other things I mentioned, the bad, repetitive questions were mosty like this:
"Can we get the Mad Cat Mk II?" "Yes, eventually. No ETA."
"Will you make more maps?" "Yes, eventually. No ETA."
"Will we have more game modes?" "Yes, eventually. No ETA."
"Can we have more Hellbringer variants?" Yes, eventually. No ETA."
"May we have other weapons and tech? Arrow IV?" "Yes, eventually. No ETA."

And the important balance issues (e.g. hoverjets) should have been brought up every time, because Russ seemed oblivious to a number of things we kind of took for granted that he was aware of.

I believe I've watched every Town Hall there ever was, and I've written summaries for 2 or 3 of them and posted them here. I don't recall Atlas Glowing eyes being mentioned a single time. Buffing MGs may have been mentioned once, but it was not a recurring question, to my recollection. I do remember it was spammed in chat and ignored a lot though.

The ammo swap answer was "not now" and the ammo dump answer was "id like it". Let me translate that for you. No and No.

#20 Tristan Winter

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Posted 15 October 2016 - 12:45 PM

Btw, I should mention that the guy who really sold me on the fun to be had with the Nova was Soy. He posted a large number of 12SPL Nova highlights, showing just how lethal that mech can be when you're a proper ninja.











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