Critical Rocket, on 17 October 2016 - 04:54 AM, said:
The main problem now is that PGI are very much set in their way and really they always have been. Player suggestions like your own her Sergei have been put forward before and sadly they have never been acknowledged by the devs. I always found it rather striking that in a town hall (can't remember which) Russ referred to MWO as "my game". I have never come across this kind of attitude before from a developer of a title that wants to appeal to as many players as possible. Worse though is that it kind of solidifies that any idea's that basically aren't his or someone close to him are ignored.
You sound like you own this game - let me tell you, that's not actually how this works.
The modern gaming industry (and especially online gaming) has been functioning under this idea that the players are basically "allowed" to play in the game. Even moreso Free-to-Play games. It's their servers, their software, their code. We log in and play it. If they shut down the power tomorrow, there is nothing you could do to stop it and no amount of whining, complaining, begging or threatening will make them bring it back. Five years after they turn off the servers, you're not going to be able to re-install the game from a disk and play it for old-times sake.
There is one main factor keeping this going: Money.
PGI is a for-profit business that is looking to make themselves a living and have fun doing it with a cool IP that they (AFAIK) don't own (i.e. they're paying to use it).
As for your relationship with PGI, you may give them cash money to encourage them to keep the servers on. For that cash money, you are given certain in-game privileges and expendable in-game resources.
PGI has to spend that money as wisely as possible, and out of the infinite number of things they can do, they have to carefully marshal their resources to make sure that what they do adds to the game and doesn't upset the majority of players.
- They have to add new mechs. Really - it's kind of necessary. Each time they add a mech, a certain percentage of folks are going to buy it. It's an important revenue stream.
- Adding caches almost certainly wasn't about getting more people to pay for keys to open the caches. Those keys go for $0.10 to $0.17 each, when you break it down - less than that, if you consider key and MC giveaways and the fact that you don't have to open it at all, and just sell the cache for in-game credits. It is much more obviously about reciprocity and keeping people hooked.
Sadly, adding content like maps and missions are not going to bring in direct funds, unless they find a way to monetize it directly (more on that later). Maps require a huge amount of work, not just from design and layout, but modeling it, adding dodads, weather and atmospheric effects, lighting, setting mission zones, testing for fixing any bugs, etc. So honestly, making the investment to add more maps is expensive, with minimal direct return.
Adding new game modes would probably be more difficult, because after developing the mode rules and testing them, they then have to modify *each* of the extant maps to accommodate the new mode, which will again, require testing and again, no direct profit.
SO - how to better monetize this game, without disturbing the careful balance of the free-to-play realm?
Add premium level missions/content.
For those people who buy Premium time, provide them an additional level of benefit: access to a more open game setting, more MMO than 12v12 Shooter. give it quests and and content, an expansive world map, battle zones.
Really want to get it done? Kickstarter. PGIs launch screens and website is well tuned to let us know about things like a Kickstarter.
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I think the biggest issue the game faces and has done since day 1 is pinpoint accuracy of weapons. High alpha pinpoint shots ruin the game for many and I can't imagine how boring and frustrating it is for new players who just die instantly from being alpha'd by some boat across the map or blind corner. The older titles at least had a general reticle that indicated that yes your shot will go where you are pointing but it will be within this circle. That at least made the fights last a little longer than what we have now.
The Basilisk mentioned that adding recoil (or ballistic variance) might be a good idea - and I agree. I can't imagine it would be difficult to add a small amount of variation in the spread of a ballistic weapon.
Tweaking and testing would be necessary of course. Increase the variation when walking, reduce the variation when standing still or moving slow. Weapons with higher velocity would have less variation. The whole thing could look like this:

I predict that this alone would stop the pinpoint damage problems, as well as encourage people to move in much closer - sniping at range would be more difficult and dangerous, since for accuracy you would need to stop, making you vulnerable to return fire. It would keep the Gauss and the PPC as the kings of sniping, but it would still be hard. LRMs and SRMs already have this as part of their basic functionality.
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I have no idea if energy draw will change anything given PGI's track record, however I hope it does improve gameplay. The game is currently in a sweet spot for the comp side of things as mentioned above but if PGI are banking on the comp players keeping them afloat financially then they are going to be in for a shock. I don't want MWO to sink but it's hard to support them when they keep ignoring player feedback (for the most part) and worse still remain completely silent here on the forums. I guess if PGI were more communicative then parts of the community wouldn't feel so jaded by the whole thing.
One problem is fan entitlement (no you don't own this game) and the vocal angry minority when things change. Too often they will stir up a bunch of crap, and the people who are uncommitted in the fight will start saying "yeah!" making it into a giant rolling snowball of destruction of angry players. There's no winning for PGI in this space. Any action PGI takes will be taken wrong - try to explain, and they get crapped on. Try to fix it, they break something else. Block or delete messages, and they're being tyrants. Reasonable people ask for calm or remain silent because they don't want to be in the fight.
PGI loses, MWO dies.
Honestly, I think that PGI is far ahead of many other game makers and are doing a fantastic job communicating. Just look at the whole thing around the Energy Draw, and warning us of revised maps coming. Can you imagine if Blizzard developed and did public testing like that out in the open? The End-Times would arrive pretty much immediately.
And I'm positive PGI reads most of what goes on here in the forums. That's one of the things Community Managers do, and flag important stuff for devs to see.
Edited by ScottAleric, 17 October 2016 - 07:18 AM.