Interesting 'rantish' dialogue with good points on both sides.
MWO has become more fleshed out over the years but it does seem like two steps forward one-step-back.
As I only 'quick play' my opinion is limited in that context.
I've easily spent close to if not more $1000 on MWO since 2012 and I play MWO "to experience fighting mechs with better AI" than that offered in any of the single player MW games,
and to play a "Mechwarrior" game in first person, on a tactical level.
In other words, I play MWO when in the mood for a decent multiplayer challenge in an atmosphere that
kind of reminds me of the old MW games.
I don't think
any online (as in PvP) Mechwarrior or BattleTech game can successfully get balance right because, per BT lore, and also per previous MW games, the Clans have better tech and overall more powerful battlemechs. Period.
Trying to balance that power between the Clans and the Inner Sphere, for lack of a better phrase, "breaks" the game.
Quirks, ghost heat, and soon ghost heat 2.0 in MWO just underscores this.
One solution that might've worked:
For multiplayer, PGI
should have stuck with precedent set by previous MW games and made clans OP, and made pug drops
all IS or all Clan. That get's rid of the 'unfair' argument. Leave the IS vs Clan stuff for CW.
Provide "balance" in CW with not allowing Clans to use artillery and airstrikes. That's dezgra for Clanners, right?
And battles ought to be four IS lances vs three Clan stars.
Just adding the suggestions from this paragraph alone would make the game feel more "mechwarrior-ish."
If they implemented the above multiplayer suggestions,
and then started including single player only missions, I think that would help the game extend its life.
I'll be completely honest: if PGI remade Activision's MW
2 series using MWO assets, I for one would pay $5~$10
per mission without a moment's hesitation, especially if they used all the old voice acting assets.
And now my turn to rant:
If I want a game that really reminds me of BT novels (which is as close to lore as I'll get as I've never played TT) I'll play MW2, GBL, or MW2 Mercenaries because the missions are interesting and the storyline is fun despite the enemy (and friendly) mechs' poor A.I.
MWO unfortunately doesn't give me the same thrill of feeling like I've been dropped into the BT universe the way those legacy MW2 games did but its "A.I." is good
Side note: MW 3 & 4 though having good points never made me feel like I was in the BT universe. And MW4's "acting" was some of the worst I've ever had to endure in a game. Except for Duncan Fisher. The one saving grace. That guy was cool.
endrant/
Ghogiel, on 16 October 2016 - 09:42 AM, said:
No way. Goldeneye was one of the best mid 90s era game.
MW2 beats Goldeye for best mid 90s game hands down! And so does the legendary,
Lovecraftian, original Quake! Just saying