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Can We Just All Please Drop Any Pretense Left Of This Being "a Battletech Game"?


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#141 Mystere

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Posted 17 October 2016 - 10:53 AM

View PostScout Derek, on 17 October 2016 - 10:39 AM, said:

Though I know some things are going to go down in this year or the next - They have something planned. and even they won't say anything for fear of criticism.

It'll be the turning point, for better - or worse.


They're announcing a time shift to 3060 along with ... drum roll please ... more Mech packs! Posted Image

#142 Bud Crue

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Posted 17 October 2016 - 11:16 AM

View PostScout Derek, on 17 October 2016 - 10:39 AM, said:


Though I know some things are going to go down in this year or the next - They have something planned. and even they won't say anything for fear of criticism.



Keeping things secret to prevent criticism.

Yeah.

Has that ever worked well for anybody? From movie studios to restaurants; nearly any form of entertainment venue or medium that I can think of -including video game studios- when they keep things secret so as to prevent unwanted criticism it always makes that inevitable criticism worse. Always.

I'm sure however, that given PGI's stellar history in this regard, they will buck that trend though and deliver something worthy of acclaim and universal praise.

#143 Deathlike

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Posted 17 October 2016 - 11:23 AM

View PostBud Crue, on 17 October 2016 - 11:16 AM, said:

I'm sure however, that given PGI's stellar history in this regard, they will buck that trend though and deliver something worthy of acclaim and universal praise.


Only in Russ's dreams...

#144 Scout Derek

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Posted 17 October 2016 - 12:06 PM

View PostBud Crue, on 17 October 2016 - 11:16 AM, said:


Keeping things secret to prevent criticism.

Yeah.

Has that ever worked well for anybody? From movie studios to restaurants; nearly any form of entertainment venue or medium that I can think of -including video game studios- when they keep things secret so as to prevent unwanted criticism it always makes that inevitable criticism worse. Always.

I'm sure however, that given PGI's stellar history in this regard, they will buck that trend though and deliver something worthy of acclaim and universal praise.


of course. why else would I say they would keep it under the table? In any rational sense being a little open about what they're doing would actually mitigate interest rather than not trusting.

but, if that's how they want to do it, so be it. It's not like they consider our opinions valid here or worth listening to at all, which, in fact, they did state in a polite lost of "you're the minority."

#145 Imperius

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Posted 17 October 2016 - 01:09 PM

View PostScout Derek, on 17 October 2016 - 10:39 AM, said:


even then, the initiative to go find coders for the game to add more interesting content isn't there. Mech packs are a easier source of $$$ for them, and a long term one at that so long as people buy them.

There will be a point in time where that majority who buy mechpacks will either stop or just disappear. it's a matter of time.

Though I know some things are going to go down in this year or the next - They have something planned. and even they won't say anything for fear of criticism.

It'll be the turning point, for better - or worse.

It better be PVE and hopefully an engine swap. Otherwise I don't see MWO open till 2020.

#146 Deathlike

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Posted 17 October 2016 - 01:15 PM

View PostImperius, on 17 October 2016 - 01:09 PM, said:

It better be PVE and hopefully an engine swap. Otherwise I don't see MWO open till 2020.


The latter is not happening as you're hoping for.

What is more likely to happen is PvE development is being done on the different engine, and then work on the multiplayer portion starts much later (we're talking about a year plus).

None of this would be immediate on any realistic basis (especially on PGI's timetable).

#147 Imperius

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Posted 17 October 2016 - 01:58 PM

View PostDeathlike, on 17 October 2016 - 01:15 PM, said:


The latter is not happening as you're hoping for.

What is more likely to happen is PvE development is being done on the different engine, and then work on the multiplayer portion starts much later (we're talking about a year plus).

None of this would be immediate on any realistic basis (especially on PGI's timetable).

I already said that would be fine by me in my "Did PGI just announce Unreal Engine 4 and PVE silently thread"

Pvp in this game means absolutely nothing to me. I'm sorry the MM is bad and so is the general potatos. Games are hardly fun just giant disappointments filled with a bunch of "why?."

I'm ok with PVE on a new engine then pvp getting those updates later or never. As long as my mechs transfer I will not care. If they attempt to sell me mechs twice I'll get out my pitchfork.

#148 Alex Morgaine

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Posted 17 October 2016 - 02:12 PM

Hmmmm... Battletech universe.... A mass exodus leaving a few behind to try to Carry on...

Sounds familiar....

Maybe even prophesied?

#149 Death Proof

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Posted 17 October 2016 - 02:26 PM

View PostTeer5, on 15 October 2016 - 04:52 PM, said:

There are other games which have Mechs, like recently released Hybrid Wars. They are literally called mechs and are visually very similiar to BT mechs. So I guess either their legal department sucks or it's OK to call big stompy robots as mechs, as long as they are not too similiar to BT.


Mech is a generic term for big robotic war machines, since it's also short form of "mecha."

The only way somebody would possible get into legal trouble is if they used the term "BattleMech" (one-word) which is a trademark of the BattleTech IP.

#150 bLeeat

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Posted 17 October 2016 - 02:43 PM

its too bad the white knights didn't wake up sooner.

good news seems to be that,the peoples are all on the same boat now, and the few, are now tho's who still enable cash grab and think more mechs will fix things.

bad news seems to be pgi has the community blocked and the game seems to be on its last leg.

#151 SirNotlag

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Posted 17 October 2016 - 04:47 PM

View PostbLeeat, on 17 October 2016 - 02:43 PM, said:

its too bad the white knights didn't wake up sooner.

good news seems to be that,the peoples are all on the same boat now, and the few, are now tho's who still enable cash grab and think more mechs will fix things.

bad news seems to be pgi has the community blocked and the game seems to be on its last leg.


I wouldn't say last leg, I'd say unchanging. Population is back around prior to steam, no new content aside from some new maps and mechs. Ever since the clans showed up its all been par for the course.

#152 a gaijin

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Posted 17 October 2016 - 05:45 PM

Interesting 'rantish' dialogue with good points on both sides.
MWO has become more fleshed out over the years but it does seem like two steps forward one-step-back.

As I only 'quick play' my opinion is limited in that context.

I've easily spent close to if not more $1000 on MWO since 2012 and I play MWO "to experience fighting mechs with better AI" than that offered in any of the single player MW games, and to play a "Mechwarrior" game in first person, on a tactical level.
In other words, I play MWO when in the mood for a decent multiplayer challenge in an atmosphere that kind of reminds me of the old MW games.

I don't think any online (as in PvP) Mechwarrior or BattleTech game can successfully get balance right because, per BT lore, and also per previous MW games, the Clans have better tech and overall more powerful battlemechs. Period.
Trying to balance that power between the Clans and the Inner Sphere, for lack of a better phrase, "breaks" the game.
Quirks, ghost heat, and soon ghost heat 2.0 in MWO just underscores this.

One solution that might've worked:
For multiplayer, PGI should have stuck with precedent set by previous MW games and made clans OP, and made pug drops all IS or all Clan. That get's rid of the 'unfair' argument. Leave the IS vs Clan stuff for CW.
Provide "balance" in CW with not allowing Clans to use artillery and airstrikes. That's dezgra for Clanners, right?
And battles ought to be four IS lances vs three Clan stars.
Just adding the suggestions from this paragraph alone would make the game feel more "mechwarrior-ish."

If they implemented the above multiplayer suggestions, and then started including single player only missions, I think that would help the game extend its life.
I'll be completely honest: if PGI remade Activision's MW2 series using MWO assets, I for one would pay $5~$10 per mission without a moment's hesitation, especially if they used all the old voice acting assets.


And now my turn to rant:
If I want a game that really reminds me of BT novels (which is as close to lore as I'll get as I've never played TT) I'll play MW2, GBL, or MW2 Mercenaries because the missions are interesting and the storyline is fun despite the enemy (and friendly) mechs' poor A.I.
MWO unfortunately doesn't give me the same thrill of feeling like I've been dropped into the BT universe the way those legacy MW2 games did but its "A.I." is good ;)

Side note: MW 3 & 4 though having good points never made me feel like I was in the BT universe. And MW4's "acting" was some of the worst I've ever had to endure in a game. Except for Duncan Fisher. The one saving grace. That guy was cool.

endrant/

View PostGhogiel, on 16 October 2016 - 09:42 AM, said:

No way. Goldeneye was one of the best mid 90s era game.

MW2 beats Goldeye for best mid 90s game hands down! And so does the legendary, Lovecraftian, original Quake! Just saying :)

#153 GreyNovember

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Posted 17 October 2016 - 06:35 PM

To be fair, if the kind of people who won't drop the whole "battletech" fixation actually DO leave, it would be a refreshing change of pace.





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