Jump to content

Clan Streaks

Balance

49 replies to this topic

#1 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 13 October 2016 - 12:45 AM

Russ asked, what say you?

Posted Image

#2 CheeseThief

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 580 posts
  • LocationBeyond the Black Stump

Posted 13 October 2016 - 12:47 AM

I would start with giving IS SSRM 4 and 6 packs so we have something to balance them against.

#3 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,086 posts
  • LocationCO

Posted 13 October 2016 - 01:09 AM

well I would not do anything Clan streaks are bad but not that bad to worry about at this point

I would rather get PGI to work on more important stuff

more maps
advanced imaging
special ops missions for FP

you know cool stuff to make the game more fun

#4 BumbleBee

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 541 posts

Posted 13 October 2016 - 01:13 AM

Id be all for ripple firing pairs of missiles. Maybe 0.2 - 0.3 seconds in between

SSRM2 = 2 Missiles (No Change)
SSRM4 = 2 Missiles, 2 Missiles
SSRM6 = 2 Missiles, 2 Missiles, 2 Missiles

Edited by BumbleBee, 13 October 2016 - 01:14 AM.


#5 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 13 October 2016 - 01:23 AM

Nerf CSSRM range from 360 meters to 270 meters, for a start. That way they will be in line with SRMs and IS SSRMs. It will also allow Lights to escape that much faster.

Also implement IS SSRM4/6. I'd love to make the Cheaters sad.

Edited by El Bandito, 13 October 2016 - 01:30 AM.


#6 Lunatic NEo

    Member

  • PipPipPip
  • Mercenary
  • Mercenary
  • 60 posts

Posted 13 October 2016 - 01:29 AM

I would give IS CLAN XL Engine! Muahahhah

#7 Kotzi

    Member

  • PipPipPipPipPipPipPipPip
  • 1,356 posts

Posted 13 October 2016 - 02:02 AM

Nothing. Absolutely nothing.

#8 Paigan

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,789 posts

Posted 13 October 2016 - 03:17 AM

View PostDavegt27, on 13 October 2016 - 01:09 AM, said:

well I would not do anything Clan streaks are bad but not that bad to worry about at this point

I would rather get PGI to work on more important stuff

more maps
advanced imaging
special ops missions for FP

you know cool stuff to make the game more fun

You understand that PGI consists of more than one person and you understand that a map designer isn't necessarily the best choice to do balancing work, right?

People never cease to ... let's say "surprise" me.

On the topic itself:
It's funny: I didn't know if the OP thought Streaks to be too good or too bad.
I'm still not sure.
Aren't streaks quite balanced compared to the rest of the weapons?

#9 Duke Nedo

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2023 Top 12 Qualifier
  • CS 2023 Top 12 Qualifier
  • 2,184 posts

Posted 13 October 2016 - 03:34 AM

View PostPaigan, on 13 October 2016 - 03:17 AM, said:

Aren't streaks quite balanced compared to the rest of the weapons?


I'd say they are unbalanced in most cases... too strong vs lights and too weak vs fatties, and in general too easy to use.

I'd reduce range like bandito said, and also add IS 4's and 6's to even the field, and if possible also add some element of "aim" to it. For example it has been suggested before that tag+SSRM would hit focus where the tag is aimed or something like that. If so, reduce damage by a fair bit. Imo this would make them weaker vs lights and stronger vs fatties, mission accomplished. :)

#10 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 13 October 2016 - 03:40 AM

View PostCheeseThief, on 13 October 2016 - 12:47 AM, said:

I would start with giving IS SSRM 4 and 6 packs so we have something to balance them against.


WIN!

After that, give IS everything else they are missing in this part of the timeline.

Rest of the LBx, Ultras, etc.

#11 Battlemaster56

    Member

  • PipPipPipPipPipPipPipPipPip
  • Pack Leader
  • Pack Leader
  • 2,930 posts
  • LocationOn the not so distant moon on Endor

Posted 13 October 2016 - 03:42 AM

Want a way to balance (C) Streaks?

>First reduce the spread it disgusting
>Second bring (IS) Streak 4,6
>Third Buff (IS) Streak range to 300m so it can compete with it's clan counterpart
>Fourth Make it dangerous against any mech tonnage

#12 Paigan

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,789 posts

Posted 13 October 2016 - 03:47 AM

View PostBattlemaster56, on 13 October 2016 - 03:42 AM, said:

Want a way to balance (C) Streaks?

>First reduce the spread it disgusting
>Second bring (IS) Streak 4,6
>Third Buff (IS) Streak range to 300m so it can compete with it's clan counterpart
>Fourth Make it dangerous against any mech tonnage

Why stop there? Why not go the whole way:
> replace all weapons and all mechs for both IS and Clans with 1 mech type carrying only 1 hardmounted weapon of 1 type that is easy to use (e.g. instant hit front loaded damage homing energy weapon)

That is what you're saying, isn't it?

Edited by Paigan, 13 October 2016 - 03:48 AM.


#13 PyckenZot

    Member

  • PipPipPipPipPipPipPip
  • Mercenary Rank 7
  • Mercenary Rank 7
  • 870 posts
  • Google+: Link
  • Facebook: Link
  • Twitter: Link
  • LocationAnderlecht, Belgium

Posted 13 October 2016 - 03:50 AM

Is there something wrong with clan streaks? Or do you just go hugging every MDD and SCR you see in your LCT?

#14 Battlemaster56

    Member

  • PipPipPipPipPipPipPipPipPip
  • Pack Leader
  • Pack Leader
  • 2,930 posts
  • LocationOn the not so distant moon on Endor

Posted 13 October 2016 - 03:52 AM

View PostPaigan, on 13 October 2016 - 03:47 AM, said:

Why stop there? Why not go the whole way:
> replace all weapons and all mechs for both IS and Clans with 1 mech type carrying only 1 hardmounted weapon of 1 type

That is what you're saying, isn't it?

What?! I don't where you going at, but whatever you said is plain stupid I'm just throwing my hat in the box for ideas for balancing streaks I just want them to be atleast a semi competitive weapon in it's own right not this niche 20-45 tonner hunting weapon.
But if you don't like IS getting new toys then fine it's your opinion I'm just want both sides to be even in the weapon department.

#15 TercieI

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 8,170 posts
  • LocationThe Far Country

Posted 13 October 2016 - 04:03 AM

There's a problem with clan streaks? I'm a light pilot primarily and I don't feel like they're out of line at all since they're so limited in what they can do. The only real concern I have with them is the range, but they're easy enough to dodge at the high end that even that's not a big deal.

#16 The Amazing Atomic Spaniel

    Member

  • PipPipPipPipPipPipPip
  • 932 posts
  • LocationBath, UK

Posted 13 October 2016 - 04:14 AM

Right now clan streaks are surely one of the most balanced weapons in the game?

They have clear advantages and disadvantages and if you use them to make a dedicated light-mech hunter you pay the price in reduced effectiveness against larger targets.

Pretty much spot on at the moment. I would not want to see them changed much.

They could do with a more impressive sound effect, though :)

#17 Paigan

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,789 posts

Posted 13 October 2016 - 04:52 AM

View PostBattlemaster56, on 13 October 2016 - 03:52 AM, said:

What?! I don't where you going at, but whatever you said is plain stupid I'm just throwing my hat in the box for ideas for balancing streaks I just want them to be atleast a semi competitive weapon in it's own right not this niche 20-45 tonner hunting weapon.
But if you don't like IS getting new toys then fine it's your opinion I'm just want both sides to be even in the weapon department.


1.)
Do you like cooking your dog and your family?
Don't be a psychopath, use punctuation!

(Seriously, it's cumbersome to read unstructured stuff like that. I would even say it's rude to burden others with reading it multiple times until they figured out the intended structure themselves.)


2.)
What I subtly and satirically indicated is that all your suggestions tend to equalize away variety:
> make streaks more like other weapons
> give all factions a comparable set of streaks
> increase IS streaks range (clans have 360m, btw)
> make that one weapon good against every enemy

All what you say is "I want a simple one-size-fits-all weapon".
Hence my, admittedly comedic, extrapolation of the direction you're aiming at.
It was MEANT to be stupid as a form of satire to show your error.
I'm sorry if it was too subtle.

Edited by Paigan, 13 October 2016 - 04:54 AM.


#18 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 13 October 2016 - 05:08 AM

This is easy. Introduce the new weapons tech that the IS developed in response to the Clan Invasion. If you advance the time line just a tiny bit, the IS pretty much reaches parity with Clan weapons introducing UAC/10s, UAC/20s, the full LB series, Heavy PPC (Comparable to a Clan ER PPC), IS Steak 4s and 6s, etc. Of course you would have to add in a few completely new weapons such as MRMs and such as well but let's face it, This would go a long way toward balancing the IS and Clan weapons plus it is the new content everyone wants anyway and would breath new life into the game.

Edited by Viktor Drake, 13 October 2016 - 05:09 AM.


#19 Nightops25

    Member

  • PipPip
  • The Grizzly
  • The Grizzly
  • 44 posts

Posted 13 October 2016 - 05:37 AM

View PostBattlemaster56, on 13 October 2016 - 03:42 AM, said:

Want a way to balance (C) Streaks?

>First reduce the spread it disgusting
>Second bring (IS) Streak 4,6
>Third Buff (IS) Streak range to 300m so it can compete with it's clan counterpart
>Fourth Make it dangerous against any mech tonnage


Streaks don't have a true spread, each missile locks to and tracks a random component at launch, from what I hear they used to all lock to CT.

2 and 3 are part of asymmetrical balance between Clan and IS. Not saying it is off the table, but would have to be examined in conjunction with other buffs and quirks that have been used to bring parity between the two groups.

As far as number 4, I think they are fairly healthy where they are at. The tracking gives an increased chance to hit, but requires a lock time and they have a lower DPS than unguided SRM due to reload time. The option to dumb-fire them would be nice though.

#20 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,133 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 13 October 2016 - 05:48 AM

Well, first i'd give IS their own SSRM4s and SSRM6s. And ill give the C-SSRMs the C-LRM stream volley.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users