


#1
Posted 13 October 2016 - 12:45 AM

#2
Posted 13 October 2016 - 12:47 AM
#3
Posted 13 October 2016 - 01:09 AM
I would rather get PGI to work on more important stuff
more maps
advanced imaging
special ops missions for FP
you know cool stuff to make the game more fun
#4
Posted 13 October 2016 - 01:13 AM
SSRM2 = 2 Missiles (No Change)
SSRM4 = 2 Missiles, 2 Missiles
SSRM6 = 2 Missiles, 2 Missiles, 2 Missiles
Edited by BumbleBee, 13 October 2016 - 01:14 AM.
#5
Posted 13 October 2016 - 01:23 AM
Also implement IS SSRM4/6. I'd love to make the Cheaters sad.
Edited by El Bandito, 13 October 2016 - 01:30 AM.
#6
Posted 13 October 2016 - 01:29 AM
#7
Posted 13 October 2016 - 02:02 AM
#8
Posted 13 October 2016 - 03:17 AM
Davegt27, on 13 October 2016 - 01:09 AM, said:
I would rather get PGI to work on more important stuff
more maps
advanced imaging
special ops missions for FP
you know cool stuff to make the game more fun
You understand that PGI consists of more than one person and you understand that a map designer isn't necessarily the best choice to do balancing work, right?
People never cease to ... let's say "surprise" me.
On the topic itself:
It's funny: I didn't know if the OP thought Streaks to be too good or too bad.
I'm still not sure.
Aren't streaks quite balanced compared to the rest of the weapons?
#9
Posted 13 October 2016 - 03:34 AM
Paigan, on 13 October 2016 - 03:17 AM, said:
I'd say they are unbalanced in most cases... too strong vs lights and too weak vs fatties, and in general too easy to use.
I'd reduce range like bandito said, and also add IS 4's and 6's to even the field, and if possible also add some element of "aim" to it. For example it has been suggested before that tag+SSRM would hit focus where the tag is aimed or something like that. If so, reduce damage by a fair bit. Imo this would make them weaker vs lights and stronger vs fatties, mission accomplished.

#11
Posted 13 October 2016 - 03:42 AM
>First reduce the spread it disgusting
>Second bring (IS) Streak 4,6
>Third Buff (IS) Streak range to 300m so it can compete with it's clan counterpart
>Fourth Make it dangerous against any mech tonnage
#12
Posted 13 October 2016 - 03:47 AM
Battlemaster56, on 13 October 2016 - 03:42 AM, said:
>First reduce the spread it disgusting
>Second bring (IS) Streak 4,6
>Third Buff (IS) Streak range to 300m so it can compete with it's clan counterpart
>Fourth Make it dangerous against any mech tonnage
Why stop there? Why not go the whole way:
> replace all weapons and all mechs for both IS and Clans with 1 mech type carrying only 1 hardmounted weapon of 1 type that is easy to use (e.g. instant hit front loaded damage homing energy weapon)
That is what you're saying, isn't it?
Edited by Paigan, 13 October 2016 - 03:48 AM.
#13
Posted 13 October 2016 - 03:50 AM
#14
Posted 13 October 2016 - 03:52 AM
Paigan, on 13 October 2016 - 03:47 AM, said:
> replace all weapons and all mechs for both IS and Clans with 1 mech type carrying only 1 hardmounted weapon of 1 type
That is what you're saying, isn't it?
What?! I don't where you going at, but whatever you said is plain stupid I'm just throwing my hat in the box for ideas for balancing streaks I just want them to be atleast a semi competitive weapon in it's own right not this niche 20-45 tonner hunting weapon.
But if you don't like IS getting new toys then fine it's your opinion I'm just want both sides to be even in the weapon department.
#15
Posted 13 October 2016 - 04:03 AM
#16
Posted 13 October 2016 - 04:14 AM
They have clear advantages and disadvantages and if you use them to make a dedicated light-mech hunter you pay the price in reduced effectiveness against larger targets.
Pretty much spot on at the moment. I would not want to see them changed much.
They could do with a more impressive sound effect, though

#17
Posted 13 October 2016 - 04:52 AM
Battlemaster56, on 13 October 2016 - 03:52 AM, said:
But if you don't like IS getting new toys then fine it's your opinion I'm just want both sides to be even in the weapon department.
1.)
Do you like cooking your dog and your family?
Don't be a psychopath, use punctuation!
(Seriously, it's cumbersome to read unstructured stuff like that. I would even say it's rude to burden others with reading it multiple times until they figured out the intended structure themselves.)
2.)
What I subtly and satirically indicated is that all your suggestions tend to equalize away variety:
> make streaks more like other weapons
> give all factions a comparable set of streaks
> increase IS streaks range (clans have 360m, btw)
> make that one weapon good against every enemy
All what you say is "I want a simple one-size-fits-all weapon".
Hence my, admittedly comedic, extrapolation of the direction you're aiming at.
It was MEANT to be stupid as a form of satire to show your error.
I'm sorry if it was too subtle.
Edited by Paigan, 13 October 2016 - 04:54 AM.
#18
Posted 13 October 2016 - 05:08 AM
Edited by Viktor Drake, 13 October 2016 - 05:09 AM.
#19
Posted 13 October 2016 - 05:37 AM
Battlemaster56, on 13 October 2016 - 03:42 AM, said:
>First reduce the spread it disgusting
>Second bring (IS) Streak 4,6
>Third Buff (IS) Streak range to 300m so it can compete with it's clan counterpart
>Fourth Make it dangerous against any mech tonnage
Streaks don't have a true spread, each missile locks to and tracks a random component at launch, from what I hear they used to all lock to CT.
2 and 3 are part of asymmetrical balance between Clan and IS. Not saying it is off the table, but would have to be examined in conjunction with other buffs and quirks that have been used to bring parity between the two groups.
As far as number 4, I think they are fairly healthy where they are at. The tracking gives an increased chance to hit, but requires a lock time and they have a lower DPS than unguided SRM due to reload time. The option to dumb-fire them would be nice though.
#20
Posted 13 October 2016 - 05:48 AM
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