Edited by Bud Crue, 16 October 2016 - 08:44 AM.
Mixed Tech
Started by Maqi, Oct 16 2016 12:17 AM
26 replies to this topic
#21
Posted 16 October 2016 - 08:43 AM
Only way I would think "mixed tech" would be a good thing is if we gave mercenaries the ability to have unlimited access to run both clan mechs and IS mechs in CW at the cost of lower cbill rewards (or something) and allowed loyalists to maybe have 1 mech of the opposing tech in their drop deck; the later justified for balance sake and to reflect the infusion of clan tech into the IS (and vice-versa) as the clan invasion that CW is supposed to be about (remember?) progresses. That is the extent of "mixed tech" that I want to see. The idea of just letting either sides' mechs run with whatever they want is a non-starter for me. May as well just have 4 mechs in the game if we do that.
#22
Posted 16 October 2016 - 08:46 AM
Mixtech was possible in MW3 and MW4. Wanna guess what techbase wound up being installed on every single 'Mech, with the sole exceptions of X-Pulse and Light Gauss?
Nobody will use IS Gauss if they can use C-Gauss. One is objectively better, costing less in tonnage and slots for the same performance profile. Nobody will use IS ERPPC if C-ERPPC is available, because one does more damage and costs less in tonnage and slots for the same heat. Nobody will use IS DHS, because C-DHS costs one less slot per sink and can be taken in greater numbers (as well as fitting in the CT and legs). Nobody will use IS XL engines becuase C-XL costs fewer slots and is more survivable. Nobody will use IS LB-10X because... well, nobody uses it anyway, but the Clan version is lighter and costs fewer slots.
Some IS lasers might still see use because of their burn times, and some ACs because they offer PPFLD, but by and large IS equipment would vanish overnight. Many Clan Omnimechs would also vanish, because if there is an IS Battlemech with the same tonnage that can mount the same hardware, customization rules would favor the machine with fewer build restrictions (yes, that might even mean the death of the mighty Timberwolf).
In short, Mixtech should never happen in this game.
Nobody will use IS Gauss if they can use C-Gauss. One is objectively better, costing less in tonnage and slots for the same performance profile. Nobody will use IS ERPPC if C-ERPPC is available, because one does more damage and costs less in tonnage and slots for the same heat. Nobody will use IS DHS, because C-DHS costs one less slot per sink and can be taken in greater numbers (as well as fitting in the CT and legs). Nobody will use IS XL engines becuase C-XL costs fewer slots and is more survivable. Nobody will use IS LB-10X because... well, nobody uses it anyway, but the Clan version is lighter and costs fewer slots.
Some IS lasers might still see use because of their burn times, and some ACs because they offer PPFLD, but by and large IS equipment would vanish overnight. Many Clan Omnimechs would also vanish, because if there is an IS Battlemech with the same tonnage that can mount the same hardware, customization rules would favor the machine with fewer build restrictions (yes, that might even mean the death of the mighty Timberwolf).
In short, Mixtech should never happen in this game.
#23
Posted 16 October 2016 - 08:46 AM
And yet we see another failing of MWO - the lack of explanations in game - which leads to new players groping around. While the Academy helps, the sheer lack of brief background and explanations hurts this game. And those brief details should be easy to add in. Such a thing would help new players to have at least some understanding of the universe and the why for certain restrictions and such.
#24
Posted 16 October 2016 - 08:56 AM
The current problem is the GR vs C-GR
This is the absolute when it comes to clan weapons tech being superior!
Edit: oh and maybe MG vs C-MG... Fergot thise weapons exist
This is the absolute when it comes to clan weapons tech being superior!
Edit: oh and maybe MG vs C-MG... Fergot thise weapons exist
Edited by Aleksandr Sergeyevich Kerensky, 16 October 2016 - 09:09 AM.
#25
Posted 16 October 2016 - 09:01 AM
Bud Crue, on 16 October 2016 - 08:43 AM, said:
Only way I would think "mixed tech" would be a good thing is if we gave mercenaries the ability to have unlimited access to run both clan mechs and IS mechs in CW at the cost of lower cbill rewards (or something) and allowed loyalists to maybe have 1 mech of the opposing tech in their drop deck; the later justified for balance sake and to reflect the infusion of clan tech into the IS (and vice-versa) as the clan invasion that CW is supposed to be about (remember?) progresses. That is the extent of "mixed tech" that I want to see. The idea of just letting either sides' mechs run with whatever they want is a non-starter for me. May as well just have 4 mechs in the game if we do that.
That is a really good idea actually - and all without breaking game mechanics. Perhaps for special events or mini-campaign mode (3 maps in a campaign)? Though to hopefully discourage abuses, those players who run pure drop decks would get much richer rewards (reasons: supply chains, InnerSphere version of Spitfire Funds, etc.)
#26
Posted 16 October 2016 - 12:17 PM
For what it's worth, Battletech and former Mechwarrior titles did it properly....by costing resources. Battlemechs (not Omnis) take time and cbills to refit and repair. In BT campaigns, sometimes you don't have enough time to repair everything. Nor can you afford it.
Both the Mechwarrior Mercenaries games incorporated that and allowed both technology bases at a higher cost.
Considering PGI still can't "balance" a game that's not supposed to be balanced in the first place, odds are pretty good they'll never allow it. Imagine trying to code a game that allows both clan ERPPCs and IS PPCs
Both the Mechwarrior Mercenaries games incorporated that and allowed both technology bases at a higher cost.
Considering PGI still can't "balance" a game that's not supposed to be balanced in the first place, odds are pretty good they'll never allow it. Imagine trying to code a game that allows both clan ERPPCs and IS PPCs
#27
Posted 16 October 2016 - 12:45 PM
Willard Phule, on 16 October 2016 - 12:17 PM, said:
For what it's worth, Battletech and former Mechwarrior titles did it properly....by costing resources. Battlemechs (not Omnis) take time and cbills to refit and repair. In BT campaigns, sometimes you don't have enough time to repair everything. Nor can you afford it.
Both the Mechwarrior Mercenaries games incorporated that and allowed both technology bases at a higher cost.
Both the Mechwarrior Mercenaries games incorporated that and allowed both technology bases at a higher cost.
Dude, these were single player features. Zero of that transferred to the multiplayer portion.
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