

A Mechtoberfest Side Effect
#1
Posted 16 October 2016 - 06:51 PM
Just a thought.
#2
Posted 16 October 2016 - 07:00 PM
BlueFlames, on 16 October 2016 - 06:51 PM, said:
Just a thought.
You're absolutely right. There was a time where 25% of the queue was filled with ERPPC/Gauss Kodiaks. At the same time there was a 25% queue of ERPPC/Gauss Timber Wolves and Warhammers and a 28% queue of ERPPC Novas and Blackjacks. The light queue, whatever you can pack an ERPPC on to.
Super fun.
#3
Posted 16 October 2016 - 07:15 PM
At my tier it was 25% LRM AS7-D-DC, 25% laser boat Timberwolves, 25% Run-to-the-hills-and-aim-poorly-with-ppcs Shadowcats, and 25% miscelanious lights that didn't seem to understand I don't miss with my AC5 Urbie when they start chasing me.
A few representatives of newly purchased mechs such as the Kodiak and Night Gyr thrown in for a little bit of variety, though.
#4
Posted 16 October 2016 - 08:19 PM
Foxfire kadrpg, on 16 October 2016 - 07:15 PM, said:
At my tier it was 25% LRM AS7-D-DC, 25% laser boat Timberwolves, 25% Run-to-the-hills-and-aim-poorly-with-ppcs Shadowcats, and 25% miscelanious lights that didn't seem to understand I don't miss with my AC5 Urbie when they start chasing me.
A few representatives of newly purchased mechs such as the Kodiak and Night Gyr thrown in for a little bit of variety, though.
Due to the "success" of PSR that is exactly what T1 looks like.
#5
Posted 16 October 2016 - 08:29 PM

Edited by Dollar Bill, 16 October 2016 - 08:31 PM.
#6
Posted 16 October 2016 - 08:30 PM
#7
Posted 16 October 2016 - 08:33 PM
Edited by Snowbluff, 16 October 2016 - 08:33 PM.
#8
Posted 16 October 2016 - 08:39 PM
Snowbluff, on 16 October 2016 - 08:33 PM, said:
Alternatively, Lights provide 1.5x the payout of Heavies/Assaults, Mediums 1.25x, and make that a normal thing.
#9
Posted 16 October 2016 - 08:52 PM
Yeonne Greene, on 16 October 2016 - 08:39 PM, said:
Alternatively, Lights provide 1.5x the payout of Heavies/Assaults, Mediums 1.25x, and make that a normal thing.
This is how it should be. Instead, PGI tried to buff light mechs through speed (lag) and small laser spam to perform at an unreal level for their tonnage. It happens way too often that the high score for the game comes from a Jenner IIC or a Cheeto. I would much rather see a light mech get a solid 300pt game and then get a multiplier to get the reward level up to a heavy.
#10
Posted 16 October 2016 - 09:11 PM
AC, on 16 October 2016 - 08:52 PM, said:
Well, no. There is no such thing as "performance for the tonnage" in MWO as you are thinking about it. Heavier 'Mechs should not just be better as a matter of course, that's ridiculous. There is nothing wrong with a Light getting the high score, especially not in Quick Play where player ability runs the gamut from potato to alien freaks of nature in a single match. Increasing the payout has nothing to do with Light performance and everything to do with simply incentivizing more people to play them. This would speed up match-making considerably, and if more people played them more people would understand just what they can and cannot do. There is not a single Light that is OP, period. It's just players unable to hit the target or maneuver right making it look that way.
And PGI never tried to buff Lights through speed. PGI never tried to buff Lights, ever, with the exception of the quirks...which they've reeled in to the point where Lights are fairly useless when the players on the field know how to shoot.
Edited by Yeonne Greene, 16 October 2016 - 09:11 PM.
#12
Posted 16 October 2016 - 11:35 PM
#13
Posted 17 October 2016 - 02:26 AM
Dollar Bill, on 16 October 2016 - 08:29 PM, said:

Yep, PGI found another way to spend even less time on MWO.
Multi-week events.
Enjoy.
#14
Posted 17 October 2016 - 03:04 AM
I'm T1 and frankly I still don't see the sniper meta everyone is talking about. One or two per match, but the Dakka hauling KDK-3 and NGRs were still the main threat on the battlefield.
That and suicidal lights who just wanted a KMDD.

The other side effect for myself is that I mastered about 5 different mechs that aren't from Heavy.

#15
Posted 17 October 2016 - 03:05 AM
BlueFlames, on 16 October 2016 - 06:51 PM, said:
Just a thought.
As you see, only good things come from good ol' Germany!


#16
Posted 17 October 2016 - 03:14 AM
AC, on 16 October 2016 - 08:52 PM, said:
Dunno but in T1 I can do that only if the enemy team is ignoring me for a longer period.ACHs, however, a different thing. ECM boosts survivability of lights enormously
#17
Posted 17 October 2016 - 07:08 AM
Perhaps, with their advances in telemetrics, they could have an event that rewarded players that had all three weapon types in a single map and used all three kinds in order to achieve the KMDD.
That may result in more varied mech designs.
That and maybe the type of weapon used to achieve a kill. MG challenge anyone?
#18
Posted 17 October 2016 - 07:16 AM
Given my limited play time, events tend to push me in specific directions and specific builds that I might not terribly enjoy over others, but because I feel driven (yes I could ignore the event goals) to meet the requirements of the event I just keep running them.
Ah my poor neglected Panther 10P. Soon my friend, soon.
#19
Posted 17 October 2016 - 07:26 AM
El Bandito, on 16 October 2016 - 10:44 PM, said:
I have mixed feelings. I feel a little burnt out, as my OCD didn't allow for anything but 100% completion and playing every day chasing the KMDD felt very tedious towards the end.
It's funny, as I knew I was running mechs I felt confident that my chances of getting a KMDD would go up (Oxide, Nova, Night Gyr and Dire's specifically) but it wasn't until on a whim once I finished for the day I decided to take out an Urbie and realized how different I was playing. I genuinely enjoyed that single match in an Urbie more than I did any match during the event.
I genuinely feel that this game is more enjoyable when there are events happening, but not when the events force you to change your play style. Which I guess is a big part of why the "Mechwarrior Things" was the first event I just straight up didn't even try on for the past couple years.
#20
Posted 17 October 2016 - 07:28 AM
BlueFlames, on 16 October 2016 - 06:51 PM, said:
Just a thought.
As long as the incentive is something that doesn't require people to change their playstyle to complete, sure. KMDD sucked because light mechs had a very hard time accomplish it plus everyone was so focus on the KMDD that they played stupid and this includes myself. Overall I had some of worst gameplay experiences of my life during this event.
However I do think it is a good idea. Maybe they should do daily missions like, "Do 350 damage in a light mech 5 times and get 100k C-bills or 25 MC or some other reward" Same types of things could be applied to other other weight classes as well and make the rotate every 24 hours. Stuff like that.
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