Now lets say maps gets returned to randomness. No more voting maps.
Lets say only game modes are votable. How could that turn out? Balance wise and such.
So lets say we can pick between all modes. But also with variations
But each one have at least two variations.
Skirmish
-> Classic. Like what we have now. 15 minute team deathmatch
-> Long war. 45- 60 min match with 3-4 x times the cbills, exp and gxp.
Domination. Increase overall match time to 20 minutes. Double the c-bill, gxp and exp at least. In compensation for increased match time.
-> Fixed center point but with a few turrets, increased c-bill gain and be placed in the most open places on maps as possible to promote higher risk/ high reward.
-> Random moving point with time intervals
Conquest. Ordinary match time. BUT! Each cap point gives increased c-bills. To promote the importance of cap points instead of pure skirmish.
-> Classic. Like now, several fixed capture points.
-> Blitz. Half of the cap points from the standart mode, but they move around randomly. Capture time halved.
Assault. Base stuff including defenses (anti air/ anti airstrike?), important buildings like generators operating turrets, walls (?) etc .Increase match time to 30 - 45 min and increse c-bill, gxp and exp at least to the triple.
-> Symmetrical (both sides get a base)
-> Asymmetrical (one side gets a base, the other team needs to assault) The attacking team could get artillery as a means to break the defense. This is the one we might see in November as far as Im concerned.
Now I know, the reason behind the voting mechanics were to decrease search times and lessen buckets? But for the sake of these ideas, lets say PGI finds a workaround without any if little sacrifice of some kind Guess money is the keyword?
Just some impulsive ideas, work in progress. Needs tweaking (?)
Your thoughts?
Edited by Tordin, 17 October 2016 - 11:06 AM.