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Put Back Random Map Selection Please..............


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#21 Quicksilver Aberration

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Posted 17 October 2016 - 10:13 AM

View PostRed Shrike, on 17 October 2016 - 10:02 AM, said:

World of Tanks doesn't allow it either, yet people don't whine about it. Even if they end up playing artillery on Himmelsdorf.

The last part means nothing to me, but there is more to maps than simply terrain in this game, heat plays a factor as well in this game.

#22 Red Shrike

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Posted 17 October 2016 - 10:16 AM

View PostQuicksilver Kalasa, on 17 October 2016 - 10:13 AM, said:

The last part means nothing to me, but there is more to maps than simply terrain in this game, heat plays a factor as well in this game.

Artillery fires in an arc. Himmelsdorf is almost nothing but buildings, as such an artillery player usually has nothing to shoot at. (Because the buildings are blocking everything)

Well, I suppose you could try shooting less. Would do wonders for ttk too.

Edited by Red Shrike, 17 October 2016 - 10:17 AM.


#23 Quicksilver Aberration

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Posted 17 October 2016 - 10:32 AM

View PostRed Shrike, on 17 October 2016 - 10:16 AM, said:

Well, I suppose you could try shooting less. Would do wonders for ttk too.

Or you just take more generalized builds and build diversity in PUG queue decreases even further. Not that it doesn't already happen, but without being able to have specific builds for more harsh or lenient maps you will see a lot less specialization and that isn't a good thing.

Edited by Quicksilver Kalasa, 17 October 2016 - 10:32 AM.


#24 LowSubmarino

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Posted 17 October 2016 - 10:47 AM

No. Absolutely not.

That would suck hard on an epic level.

Being forced to play a map like forest colony regularly would be too frustrating. Being forced to play bad maps like forest colony or - to a lesser extent e.g. mordor - that often was the reason I had stopped playing mwo almost completly. Hardly played the game at all and actually wanted to uninstall.

I love being able to vote for the good maps. The maps you mentioned are awesome. I dont mind playing them over and over again cause they are great maps.

That ppl actively vote those maps over and over again only indicates that mwo lacks more quality, fun maps.

It doesnt make sense to then say 'okay, we play on the same maps a lot so we go back to a system where we simply force the players to play on bad maps as often as on the few good maps'.

That is ********.

Just ********.

Forest colony just sux. It is no fun to play on the map.

Dont touch the voting system.

That was by far the very best choice and upgrade in the entire game for as long as mwo exists. One of the best choices they ever made. Allowing to vote for maps.

#25 Tordin

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Posted 17 October 2016 - 10:53 AM

Voting maps begone alredy! You have to grind votes for several matches in a row to even tip the chance in your favor to get the map you want! Such should not be needed.

Now. I do want game modes to be random too but if its correct that voting reduces waiting time and buckets(?) they at least can to some degree be votable.

#26 Khosumi

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Posted 17 October 2016 - 10:55 AM

View Postoneda, on 17 October 2016 - 10:47 AM, said:

Dont touch the voting system.

That was by far the very best choice and upgrade in the entire game for as long as mwo exists. One of the best choices they ever made. Allowing to vote for maps.


Actually, let us vote the maps but give us the 3/3/3/3 system back for game modes. I think that could be a happy medium.

#27 Red Shrike

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Posted 17 October 2016 - 03:38 PM

View PostQuicksilver Kalasa, on 17 October 2016 - 10:32 AM, said:

Or you just take more generalized builds and build diversity in PUG queue decreases even further.

Something which I already do.

View PostQuicksilver Kalasa, on 17 October 2016 - 10:32 AM, said:

without being able to have specific builds for more harsh or lenient maps you will see a lot less specialization and that isn't a good thing.

I dunno about that. I like seeing builds with more than one weapon type.

#28 MoonUnitBeta

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Posted 17 October 2016 - 03:56 PM

or how about just 2 map options, and two game mode options.

#29 Quicksilver Aberration

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Posted 17 October 2016 - 04:03 PM

View PostRed Shrike, on 17 October 2016 - 03:38 PM, said:

I dunno about that. I like seeing builds with more than one weapon type.

I think you miss what I mean by generalized, I mean mid-long range mechs with ballistics and energy. So basically, Dakka (UAC10/5 or AC5s), Gauss, and PPCs in some sort of combination. You won't suddenly see more bracket builds, just more specialized mid-long builds that have some sort of DPS and aren't pure laser vomit.

Edited by Quicksilver Kalasa, 17 October 2016 - 04:04 PM.


#30 Mcgral18

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Posted 17 October 2016 - 04:14 PM

You know, if more maps were considered good, there would be more diversity...


They killed off Frozen, and Forest is an inferior good
They could put those old maps in (Frozen night), and you'd get two additional choices which would get picked more often (than present choices)

#31 Carl Vickers

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Posted 17 October 2016 - 04:19 PM

View PostQuicksilver Kalasa, on 17 October 2016 - 07:53 AM, said:

There are two reasons map voting is necessary:
  • Many maps are bad, whether the DZs are unbalanced, the map in general has issues (terra therma for example), or just has the annoying haze that permeates many maps.
  • There is no way to select mechs based on the map, allow us to pick from 4 mechs or something.
Fix at least one of those and we could easily remove map voting.



Agree with the first point, very much so.

2nd point not so much, I preferred the randomness of when we didnt have a choice in maps and my mechs are designed, heat wise, to work on any temperature map. While the idea does have potential for fun it also has a lot of potential for abuse.

#32 RestosIII

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Posted 17 October 2016 - 04:30 PM

View PostMcgral18, on 17 October 2016 - 04:14 PM, said:

You know, if more maps were considered good, there would be more diversity...


They killed off Frozen, and Forest is an inferior good
They could put those old maps in (Frozen night), and you'd get two additional choices which would get picked more often (than present choices)


I still think PGI has an irrational hatred for caves. First it was Forest Colony, then Frozen City. Give us our caves back PGI!

#33 BumbleBee

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Posted 17 October 2016 - 04:35 PM

View PostMoonUnitBeta, on 17 October 2016 - 03:56 PM, said:

or how about just 2 map options, and two game mode options.


It kinda feels like that already...

Bring back random maps pls

Edited by BumbleBee, 17 October 2016 - 04:35 PM.


#34 vibrant

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Posted 17 October 2016 - 04:48 PM

View PostRestosIII, on 17 October 2016 - 04:30 PM, said:

I still think PGI has an irrational hatred for caves. First it was Forest Colony, then Frozen City. Give us our caves back PGI!

I'd love a map with a (limited) underground cave network... all pitch-black, only lit up with muzzle flashes and has to be traversed with thermal vision.

#35 Macster16

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Posted 17 October 2016 - 04:54 PM

Map voting is one of the reasons I began to play the game less and less. HPG is probably my most disliked map and it gets picked all the time while Forest Colony and Polar Highlands are 2 of my favourite and they hardly ever get picked. The game has an issue with getting stale and map voting only makes it get stale faster.

#36 Zeddicus Zul Zander

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Posted 17 October 2016 - 04:55 PM

Another fantasy option would be if PGI would add a drop down menu for maps like the one that's for the servers. Player selects which maps they're willing to play and accepts the queue time that goes with those selections. The player's selection is passed along to the MM just like it does for the server and would match you with your setting. You want a faster queue, select all maps. You like the popular maps or "good" maps, just select those and you'd probably have a little longer queue time. You find that all that lava is good for your joints, select "Mordor" and have a long wait. Customer choice.

#37 vibrant

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Posted 17 October 2016 - 05:03 PM

View PostZeddicus Zul Zander, on 17 October 2016 - 04:55 PM, said:

Another fantasy option would be if PGI would add a drop down menu for maps like the one that's for the servers. Player selects which maps they're willing to play and accepts the queue time that goes with those selections. The player's selection is passed along to the MM just like it does for the server and would match you with your setting. You want a faster queue, select all maps. You like the popular maps or "good" maps, just select those and you'd probably have a little longer queue time. You find that all that lava is good for your joints, select "Mordor" and have a long wait. Customer choice.

I believe the reason they don't allow this... is because you can then craft your build to suit a specific map. For example, there will be a whole bunch of LRM-boats on each and every match of Alpine Peaks... if you're in a more generalist mech, you're going to be continually bombarded by mechs who wanna sit behind the hills and just rain down terror.

At least with random maps and/or voted maps, everyone's in the same boat. If you choose a specialist build, you're going to have to be flexible on playstyle depending on the chosen map.

Edited by vibrant, 17 October 2016 - 05:03 PM.


#38 Captain Stiffy

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Posted 17 October 2016 - 05:03 PM

No thanks. I'm glad I finally don't have to play extremely terrible clickbait maps like TT all the time now.

Actually I'm glad I don't have to play that one map. The new one won't help. It's the concept that sucks. It sucks in this particular game to an extreme degree for ten thousand reasons you can search for.

#39 Jingseng

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Posted 17 October 2016 - 05:08 PM

Which is why you shouldn't listen to players too much.

Spend time and resources implementing the change they specifically clamored for.

Spend time and resources undoing the changes they specifically clamored for.

Spend time and resources redoing the .......

Not to mention waste time and resources and morale dealing with constant forum screaming for, un-for, re-for, re-un-for, etc....

#40 RestosIII

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Posted 17 October 2016 - 07:33 PM

View PostZeddicus Zul Zander, on 17 October 2016 - 04:55 PM, said:

Another fantasy option would be if PGI would add a drop down menu for maps like the one that's for the servers. Player selects which maps they're willing to play and accepts the queue time that goes with those selections. The player's selection is passed along to the MM just like it does for the server and would match you with your setting. You want a faster queue, select all maps. You like the popular maps or "good" maps, just select those and you'd probably have a little longer queue time. You find that all that lava is good for your joints, select "Mordor" and have a long wait. Customer choice.


'makes post in a different font just to get noticed'

Posted Image

Personally, I hate (current) Forest Colony and River City, and don't like Domination of Conquest all that much, but I'd LOVE for random maps and game modes. Make it so that builds setup around diversity have a use because people will finally have to deal with different environmental conditions. That, and I'd LOVE to actually go to maps like TT more often without having to strong-arm the community to vote for it.





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