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List Of Improvements


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#1 MedivalJ

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Posted 17 October 2016 - 08:21 PM

The following is a list containing ideas which I have found to be common among other players, as well as myself. In addition, I have taken the liberty of including a few ideas of my own which I did not see brought up by anyone. For the most part everything listed, except where indicated otherwise, is considered a suggestion for how to improve the games functionality and appearance to be more "player friendly".


Mechlab issues
Variant Loadouts: Allow players to save configurations and switch between them. If required items in the configuration are not available, allow the player to buy the items required.
Unit Decals: Allow players to create and equip their own unique decal for their unit.
Upgraded weapons: make new upgraded weapons available for purchase as the timeline progresses.
Ammo Types: Ability to change the ammo type which weapons fire. Ex. LBX-AC-10 can change between slugs or shot.


Pilot Issues
Customizable Jumpsuit/whatever else you guys can think of...


Mech issues
Bargraph Damage indicator: Ability to switch between different readouts which display the player/enemy mechs health.
Custom Crosshairs: Adds the ability to equip and use custom crosshairs in to their cockpit while piloting their mech.
Mech resizing: Resize mechs to be more proportional to their class.
Mech speed: light mechs don't exactly look nor feel like they're going at 130 km/h to me, though it could just be my perspective. I leave the criticism to you guys.
Cockpit Damage: Adds cracks, sparks, broken glass and noticable damage to the cockpit when it sustains damage.
Cockpit monitors: Displays more useful information on cockpit displays.
Extended Customizable Cockpit: Choose the information which is displayed on which monitor.


Match issues
Additional gametypes: Search and destroy, VIP escort, breakout, convoy assault, king of the hill(s), capture the flag, base war, etc
Field repair: Addition of Mechbays/ Mobile Fieldbases to specific gametypes
Field spawn: Addition to the mechbays suggestion: mechbay spawn - it seems kind of weird that if you're defending you have to be dropped in to your own base. Spawn mechbay turrets to compensate for lack of dropship.
More/Larger maps: While we have an impressive number of maps already, variety is what keeps the battlefield fresh.
AI Pilots: Addition of AI piloted mechs to fill in the slots of missing players in CW.
CW Drop-ins: Allows players to drop into ongoing matches. This replaces any AI pilot occupying that slot and spawns the player on the map normally. Ejecting and/or leaving game once downed does not spawn an AI. Nor if an AI is downed, the player cannot join in that slot.
A campaign or PvE Mode: Either a full blown story driven campaign or something which allows players to work together towards defeating their IS/Clan opponents. Contracts, full blown battles, skirmeshes, etc...
Tournament grounds: An arena would expand on MWOs already area type play-style and allow players to battle in 1v1, 2v2, 3v3 and/or 4v4 combat. This game-type would allow for smaller maps as the purpose is mostly, if not entirely, to allow players to brawl in close-quarters combat.
General chat: allows players to converse between one another in general.
Freelancer chat: allows freelance players to converse with one another in CW.

Extras
Destructable environment: Ability to destroy objects, structures and environment.


Breakaway ideas (These are spitball ideas and daydreams; not something I consider a priority. Just things which sound fun)
Open world: Open world planets which players can traverse, fight one another independently or as a faction (houses/clans), receive contracts and participate in global invasions.
Open Dropship: Transfer between each planets is done via the players own dropship/(mechbay). The player can walk to the galaxy map (pick a destination/fight and land), walk to an on-ship market (purchase weapons, mechs, mechbays... basically everything we already do...), access inventory via an armory and customize mechs (mechbay).
Raid: Should the game ever break away from being purely mech based, not saying it will (Nor encouraging it), and dwelve into a mech/FPS franchise: I would like to submit a new gametype called Raid. The premise of this gametype would be for the player(s) to "raid" an opposing factions hanger, base, and or other military installation for the purpose of stealing mechs, weapons, etc... When the match concludes rewards successfully gathered are split between the players in the form of various rewards and/or salvage. This game-type could be played as the pilot, an elemental, or any other battle armor whichever the player has available.
Addition to the pilot issues: customizable pilot...



As stated above these are suggestions which others have submitted in other forum topics and my own thoughts pertaining to some additions for MWO. Also, the breakway ideas portion can be ignored because as stated they are just ideas which have been floating around in my head about how to expand the game, even though they most likely aren't very realistic.


What do you guys think? If you have an issue with anything mentioned or something you'd like to add to this list and/or future lists please leave a comment.

Edited by MedivalJ, 29 October 2016 - 03:53 PM.






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