

#21
Posted 18 October 2016 - 02:37 PM
First impression it looks like LRM paradise, but there are in fact enough places to take cover, if your smart and look at how it undulates.
#23
Posted 18 October 2016 - 03:20 PM
Edited by Ghogiel, 18 October 2016 - 03:20 PM.
#24
Posted 18 October 2016 - 03:25 PM
Ghogiel, on 18 October 2016 - 03:20 PM, said:
Like most new maps, it won't feel terrible until you have had to play it over and over and over..... Question is, does it feel better than the one it replaced?
Edited by Bilbo, 18 October 2016 - 03:27 PM.
#25
Posted 18 October 2016 - 03:26 PM
#26
Posted 18 October 2016 - 03:35 PM
#27
Posted 18 October 2016 - 05:40 PM
#28
Posted 18 October 2016 - 05:43 PM
Teer5, on 18 October 2016 - 05:40 PM, said:
I was surprised to see Thermal mostly working some of the time
Previously, straight up white blob with black specs (robots)
Now it's greyscale, with black (or grey....) mechs
Usable in the less visible areas.
#29
Posted 18 October 2016 - 05:46 PM
Only drawback are the darn dropship alarm sound after dropping down, it have stuck at least twice through two matches on this map. Need fix asap. First time I heard it for an extended time, somone pointed out that the volcanoes were about to erupt!

Bilbo, on 18 October 2016 - 03:25 PM, said:
Umm over and over? Reason: EVENT.
Dont you worry, after the event is over people who are die hard biased agains hot maps will reign again.... They dont want or cant adapt their overheating issues. You know, ultra tryhard syndrome. Cant have them move out from their comfort zone you know.

Need random maps back again to eliminate such biased voting.
Edited by Tordin, 18 October 2016 - 05:51 PM.
#30
Posted 18 October 2016 - 06:22 PM
#31
Posted 18 October 2016 - 06:40 PM
It's different. Sort of like Polar only dark and hot. It would be better in a Night Gyr or Hellslinger, I think. But I own neither of those. It's a different map, feels nothing like old TT. Games don't seem to get to the pug-zapper anymore. All in all'its a definite improvement.
Edited by Chados, 18 October 2016 - 06:41 PM.
#32
Posted 18 October 2016 - 06:55 PM
#33
Posted 19 October 2016 - 07:54 AM
#34
Posted 19 October 2016 - 07:59 AM
#35
Posted 19 October 2016 - 08:02 AM
There is an excellent variety of open ground, concealment, and dense cover, supporting pretty much every style of play without necessarily encouraging fights to take place in the same spots every match.
#36
Posted 19 October 2016 - 08:03 AM
Bilbo, on 18 October 2016 - 03:25 PM, said:
that might be a bit like saying >
"yes, this steaming pile of **** is not as bad as that steaming pile that was made after the 10 beers and dodgy left over tacos"
#37
Posted 19 October 2016 - 08:08 AM
#39
Posted 19 October 2016 - 08:15 AM
It is very good. however, usually those with the higher ground have trouble fighting the others with lower ground. (aka those who spawn near the old center.)
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