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Post Your Verdict Of Terra Therma 2

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#21 C E Dwyer

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Posted 18 October 2016 - 02:37 PM

I like it.

First impression it looks like LRM paradise, but there are in fact enough places to take cover, if your smart and look at how it undulates.

#22 Zieten

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Posted 18 October 2016 - 02:56 PM

View PostWattila, on 18 October 2016 - 02:01 PM, said:

Chokepoint map, two teams staring at each other and not moving much. Nice if you're dakka, PPFLD or LRM. Not so much for others.


This.

#23 Ghogiel

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Posted 18 October 2016 - 03:20 PM

Only played it twice. Doesn't seem terrible yet.

Edited by Ghogiel, 18 October 2016 - 03:20 PM.


#24 Bilbo

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Posted 18 October 2016 - 03:25 PM

View PostGhogiel, on 18 October 2016 - 03:20 PM, said:

Only played it twice. Doesn't seem terrible yet.

Like most new maps, it won't feel terrible until you have had to play it over and over and over..... Question is, does it feel better than the one it replaced?

Edited by Bilbo, 18 October 2016 - 03:27 PM.


#25 BLOOD WOLF

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Posted 18 October 2016 - 03:26 PM

Lots of spot to move around and initiate flanks so I am cool with that.

#26 L3mming2

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Posted 18 October 2016 - 03:35 PM

so much better then the one it replaces, how good it realy is? thats sommething we will only know when most ppl start to get familiar with its lay out.. first fiw maches on it where a load of fun for me do...

#27 Tier5 Kerensky

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Posted 18 October 2016 - 05:40 PM

It's way too dark. I like the openness, and the uneven terrain, and many small walls all over, plus few big mountains. But I'd really like to see it in somewhat well lit occasionally.

#28 Mcgral18

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Posted 18 October 2016 - 05:43 PM

View PostTeer5, on 18 October 2016 - 05:40 PM, said:

It's way too dark. I like the openness, and the uneven terrain, and many small walls all over, plus few big mountains. But I'd really like to see it in somewhat well lit occasionally.


I was surprised to see Thermal mostly working some of the time


Previously, straight up white blob with black specs (robots)
Now it's greyscale, with black (or grey....) mechs
Usable in the less visible areas.

#29 Tordin

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Posted 18 October 2016 - 05:46 PM

I love it. Wont repeat myself too much from that other thread, but far better than the old one. More even playing field, more atmospheric, better contrasts, nice effets, darker and more intimidating, more routes to take, not as lrm friendly as you expect and now several more lava pits to camp around telling stories. Alot of covers for little lights, spooking around.

Only drawback are the darn dropship alarm sound after dropping down, it have stuck at least twice through two matches on this map. Need fix asap. First time I heard it for an extended time, somone pointed out that the volcanoes were about to erupt! Posted Image Nice effect I thought, good it wasnt the case or there would be a race to higher ground!

View PostBilbo, on 18 October 2016 - 03:25 PM, said:

Like most new maps, it won't feel terrible until you have had to play it over and over and over..... Question is, does it feel better than the one it replaced?


Umm over and over? Reason: EVENT.
Dont you worry, after the event is over people who are die hard biased agains hot maps will reign again.... They dont want or cant adapt their overheating issues. You know, ultra tryhard syndrome. Cant have them move out from their comfort zone you know. Posted Image

Need random maps back again to eliminate such biased voting.

Edited by Tordin, 18 October 2016 - 05:51 PM.


#30 CheeseThief

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Posted 18 October 2016 - 06:22 PM

I wouldn't call this a rework so much as a completely new map, therefore I am sad that the old one went away because of it.

#31 Chados

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Posted 18 October 2016 - 06:40 PM

Three drops on new TT.

It's different. Sort of like Polar only dark and hot. It would be better in a Night Gyr or Hellslinger, I think. But I own neither of those. It's a different map, feels nothing like old TT. Games don't seem to get to the pug-zapper anymore. All in all'its a definite improvement.

Edited by Chados, 18 October 2016 - 06:41 PM.


#32 Kaptain

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Posted 18 October 2016 - 06:55 PM

Played maybe 10? game on it so far. Its far better than the old version. Pretty hard to see when the enemy has ECM as none of the vision modes work and there is a ton of smoke and spurting fire. It has plenty of "ups" and for the most part I find the terrain passable without jump jets. Ill give it a 6.5 out of 10 for now.

#33 Quicksilver Aberration

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Posted 19 October 2016 - 07:54 AM

Seems good except for domination, which seems to funnel teams through chokepoints like the old terra therma except at a much closer range. The domination point needs to be in a spot with more open avenues.

#34 Xocoyol Zaraoul

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Posted 19 October 2016 - 07:59 AM

It's not Terra Therma 2.0, it's a whole new different map that honestly supports greater battlefield diversity (Both "where" and "how" battles are fought).

#35 Y E O N N E

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Posted 19 October 2016 - 08:02 AM

I like it, especially for Conquest and Domination.

There is an excellent variety of open ground, concealment, and dense cover, supporting pretty much every style of play without necessarily encouraging fights to take place in the same spots every match.

#36 Ghogiel

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Posted 19 October 2016 - 08:03 AM

View PostBilbo, on 18 October 2016 - 03:25 PM, said:

Like most new maps, it won't feel terrible until you have had to play it over and over and over..... Question is, does it feel better than the one it replaced?

that might be a bit like saying >

"yes, this steaming pile of **** is not as bad as that steaming pile that was made after the 10 beers and dodgy left over tacos"

#37 GRiPSViGiL

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Posted 19 October 2016 - 08:08 AM

LOL pathetic that they have to redo maps and the community thinks this is progress.

#38 Davers

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Posted 19 October 2016 - 08:13 AM

View PostGRiPSViGiL, on 19 October 2016 - 08:08 AM, said:

LOL pathetic that they have to redo maps and the community thinks this is progress.


Side-gress perhaps? ;)

#39 Scout Derek

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Posted 19 October 2016 - 08:15 AM

played it 10 times.


It is very good. however, usually those with the higher ground have trouble fighting the others with lower ground. (aka those who spawn near the old center.)

#40 GRiPSViGiL

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Posted 19 October 2016 - 08:19 AM

View PostDavers, on 19 October 2016 - 08:13 AM, said:

Side-gress perhaps? Posted Image

MWO "On a treadmill since 2013"





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