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So I Happened To Check The Steam Stats On Mwo....wow!


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#41 Kotzi

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Posted 19 October 2016 - 08:16 AM

The only reason to go to steam or any other major gaming distribution portal is to reach more potential customers. There is no other reason to splitt your revenue. Thus not having this effect is not a minor problem because steam is not working for free i guess.

#42 Livewyr

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Posted 19 October 2016 - 08:17 AM

View PostRedwo1f, on 18 October 2016 - 12:53 PM, said:

...didn't realize it was this bad! They had 4 thousand and change players December 2015, and there has been a continual overall downward trend since then, till now where there is only 1 thousand and change players. That is only 25% of what they used to have. Wow.

Suggests that directions they have been taking have not gained new players nor been enough for many to keep playing.

...maybe a little less cash cow mech grabs and a little more substance needed...


Wanna buy a mech pack?

#43 LordKnightFandragon

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Posted 19 October 2016 - 08:22 AM

View PostLivewyr, on 19 October 2016 - 08:17 AM, said:


Wanna buy a mech pack?


If early adopter rewards are a 25 mission PVE Campaign...

#44 Livewyr

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Posted 19 October 2016 - 09:40 AM

View PostLordKnightFandragon, on 19 October 2016 - 08:22 AM, said:


If early adopter rewards are a 25 mission PVE Campaign...


Do you really want PGI designing your PvE campaign?

Look at:
Turret mechanics (got aim?)
Artillery Strike mechanics (really, smoke for arty?)
Long Tom (trolololol)
Base capture mechanics (stand in square)
ECM Mechanics (on/off)
Ghost heat (haw haw)
Energy Draw (lolwut?)

Think about those imaginative features... and then tell me you *really* want PGI to do a PvE campaign.

#45 Positive Mental Attitude

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Posted 19 October 2016 - 10:12 AM

View PostMcgral18, on 18 October 2016 - 01:08 PM, said:

There is that whole new Steam player thing


That drops off, on any game




We're a niche community, and we have to deal with that
Unfortunately, PGI also refuses to communicate, and make repeated poor decisions, that probably doesn't help new player attraction or retention



That drops off on new games... many of those people most likely just moved over from the stand alone and still quit.

#46 MadcatX

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Posted 19 October 2016 - 10:24 AM

View PostRedwo1f, on 18 October 2016 - 12:53 PM, said:

Suggests that directions they have been taking have not gained new players nor been enough for many to keep playing.

...maybe a little less cash cow mech grabs and a little more substance needed...


There's no suggestion there: to my knowledge they have done NOTHING to bring awareness of this game to anyone.

Mind you if Steam itself wasn't so bad at allowing every dumb indie game that are much, MUCH worse then this through it's doors, MWO and other titles might get a bit more discoverability. Just a little bit though.

#47 Deathlike

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Posted 19 October 2016 - 10:36 AM

View PostMadcatX, on 19 October 2016 - 10:24 AM, said:


There's no suggestion there: to my knowledge they have done NOTHING to bring awareness of this game to anyone.

Mind you if Steam itself wasn't so bad at allowing every dumb indie game that are much, MUCH worse then this through it's doors, MWO and other titles might get a bit more discoverability. Just a little bit though.


I wouldn't blame Steam for this. PGI is using Steam like all other forms of PR... a pointless waste of time (for the most part).

The thing is PR won't fix what ails it... what they would have to do is actually fix FW/CW and the NPE, and then promote the heck out of it.

Still, it wouldn't be enough... fixing the game has to be a progressive thing, and not something as static as the gamemodes that we have. There's a good reason why it is mostly considered "multiple versions of Skirmish/Deathmatch".

#48 LordKnightFandragon

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Posted 20 October 2016 - 01:45 AM

View PostLivewyr, on 19 October 2016 - 09:40 AM, said:


Do you really want PGI designing your PvE campaign?

Look at:
Turret mechanics (got aim?)
Artillery Strike mechanics (really, smoke for arty?)
Long Tom (trolololol)
Base capture mechanics (stand in square)
ECM Mechanics (on/off)
Ghost heat (haw haw)
Energy Draw (lolwut?)

Think about those imaginative features... and then tell me you *really* want PGI to do a PvE campaign.


Well.....I imagine it wouldnt be any worse or shallow then Armored Warfare's PVE.

That AI has: Cloaking, Energy Shields, Teleportation, Shooting through wall hacks, aim bots, ignore slope, instant reloads.

THe mode is nothing but a timed shoot house, where you have ot kill 30-40 tanks and sit on a series of circles inside of 10 minutes......

Soooo, idk, if its at least that good, then sure.....I just dont want the AI hacks to follow...

#49 Livewyr

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Posted 20 October 2016 - 05:35 AM

View PostLordKnightFandragon, on 20 October 2016 - 01:45 AM, said:


Well.....I imagine it wouldnt be any worse or shallow then Armored Warfare's PVE.

That AI has: Cloaking, Energy Shields, Teleportation, Shooting through wall hacks, aim bots, ignore slope, instant reloads.

THe mode is nothing but a timed shoot house, where you have ot kill 30-40 tanks and sit on a series of circles inside of 10 minutes......

Soooo, idk, if its at least that good, then sure.....I just dont want the AI hacks to follow...


Let's not extend the US Election (two turds of unimaginable turdiness) into a PvE experience.

Let's just let PGI continue selling mechpacks for terrible gameplay experience until the game collapses, and leave a nice bed of roses on the grave.
Maybe in another 20 years a company without a few ego maniacs at the top will pick up the MW brand and make a good mechwarrior game.

#50 Deathlike

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Posted 20 October 2016 - 01:09 PM

Wasn't it that Russ on twitter that said they should be in the top #100 games played on Steam? That would only be true in the beginning... you wouldn't be able to find them on the list now since Feb 2016.

Oh well.





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