This opens the door to heavier weapons systems coming with negative torso twist quirks, negative turret elevation and depression quirks, and negative arm maneuvering quirks(with arm mounted weapons).
In the end game, this could mean that gauss rifles, AC-20's and heavier weapons should have more difficulty targeting lights/fast mechs than lighter weapons systems like medium lasers, SSRM's, etc. Which in turn could deter boating of heavier weapons to avoid compounding negative torso and arm maneuvering quirks.
In terms of geekdom. Many large anti ship cannons mounted on spaceships in the star wars universe are too large and unwieldy to target fast & maneuverable fighters. The battleship missouri's main guns are probably too slow to target jets, planes or helicopters.
I'm half kidding about this, btw.. On one hand I think it could have potential. On the other hand there are assaults like the direwolf which already have issues with light mechs without piling additional handicaps on top of it.
Consider this a joke. (*Wonders if anyone will bother reading this far*) It would be nice if more "original" ideas were floated. Sized hardpoints and other ideas have already been done. Here's my attempt.
Edited by I Zeratul I, 28 November 2016 - 07:24 PM.