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Hot-Fix Scheduled For 20-Oct-2016
#21
Posted 20 October 2016 - 01:05 AM
I am personally loving this remake, it's making it more accessible but at the same time I can see some strategy angles coming in.
But please please please fix Assault !!!! Dammit it's overdue and taking too long to fix this. At least revert it back with turrets so there is a base.
I miss my favourite game mode.
#22
Posted 20 October 2016 - 01:15 AM
aGentleWarrior, on 20 October 2016 - 12:51 AM, said:
However that makes me think: don't you have a test environment where you install your patches and test it?
I did not need more then a hour to notice most of that stuff.
Maybe you should not announce updates before doing a test run, or is it intended that we are the testers?
That is a common template that 1-2 days after patch a hotfix is installed...
aGentleWarrior, on 20 October 2016 - 12:51 AM, said:
However that makes me think: don't you have a test environment where you install your patches and test it?
I did not need more then a hour to notice most of that stuff.
Maybe you should not announce updates before doing a test run, or is it intended that we are the testers?
That is a common template that 1-2 days after patch a hotfix is installed...
Every serious game does a hot-fix after every patch!
Thats what i have heard from a friend, who has heard that from hers sisters friends friend.
I dont know any game where you got a hotfix after every patch, but iam old and dont know **** about the digital world.
Maybe the kids can tell me a game where you get a hotfix after every patch?
At least playing the "new" maps one or two times, is what i would expect, it would have showen the beep-bug.
And its not the first time that a single match with some patch-changes would have showen some bugs.
In the end we can clearly say they dont test patches and they dont play a single match to test a "new" map.
But we have a new mech for every patch so we can do their one time test match and all the other patch-testing for them with the new toys.
Wanna buy a new mech-pak to do their patch testing?*
*This time with the brand new clearly p2w option.
Buy the hero and get the only variant with ballistics!
Edited by Galenit, 20 October 2016 - 01:28 AM.
#25
Posted 20 October 2016 - 02:51 AM
Galenit, on 20 October 2016 - 01:15 AM, said:
Thats what i have heard from a friend, who has heard that from hers sisters friends friend.
I dont know any game where you got a hotfix after every patch, but iam old and dont know **** about the digital world.
Maybe the kids can tell me a game where you get a hotfix after every patch?
At least playing the "new" maps one or two times, is what i would expect, it would have showen the beep-bug.
And its not the first time that a single match with some patch-changes would have showen some bugs.
In the end we can clearly say they dont test patches and they dont play a single match to test a "new" map.
But we have a new mech for every patch so we can do their one time test match and all the other patch-testing for them with the new toys.
Wanna buy a new mech-pak to do their patch testing?*
*This time with the brand new clearly p2w option.
Buy the hero and get the only variant with ballistics!
Meant to read [color=#959595]That is a common template AT PGI that 1-2 days after patch a hotfix is installed...[/color]
#26
Posted 20 October 2016 - 03:08 AM
#27
Posted 20 October 2016 - 04:18 AM
Dee Eight, on 20 October 2016 - 03:08 AM, said:
The major difference is that blizzard had the budget and resources to overhaul WoW and build it out in a way that partches are near-seemless and behind the scenes...
#28
Posted 20 October 2016 - 04:31 AM
Sorry if I am killing the fun for some of you, you may take revenge on the MWO battlefields.
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/wink.png)
Edit:
Another new bug I encountered is that you cannot zoom out again after heat shutdown in zoomed mode. You need to zoom in again to be able to zoom out.
Edited by X Player, 20 October 2016 - 08:53 AM.
#29
Posted 20 October 2016 - 06:41 AM
627, on 19 October 2016 - 10:47 PM, said:
Gone are the times where you could read "LRM5 here, plz lock"
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/sad.png)
(Yeah, the hopper can still do it, I know... but JumpLurming was never a thing)
Nooooo, please leave me my LRM 5
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/sad.png)
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/sad.png)
Also, I kinda liked the alarm on Terra Therma. It added a certain feeling of urgency.
I honestly thought it was a feature until someone said something about it on the chat.
Edited by Ravenlord, 20 October 2016 - 06:43 AM.
#30
Posted 20 October 2016 - 07:32 AM
We need a warhorn for that...
#31
Posted 20 October 2016 - 08:34 AM
![-_-](http://static.mwomercs.com/forums//public/style_emoticons/default/sleep.png)
~D. V. "Just when you think you've found them all, one more shows up..." Devnull
#32
Posted 20 October 2016 - 08:52 AM
#33
Posted 20 October 2016 - 08:56 AM
D V Devnull, on 20 October 2016 - 08:34 AM, said:
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/sleep.png)
~D. V. "Just when you think you've found them all, one more shows up..." Devnull
In regard to this, the Bug Report is now Filed. View it @ http://mwomercs.com/forums/topic/238613-tutorialacademy-crazy-bug-wrong-battlegrid-map/ to see what's up.
![:huh:](http://static.mwomercs.com/forums//public/style_emoticons/default/huh.png)
~D. V. "Bug Report Created." Devnull
#34
Posted 20 October 2016 - 10:42 AM
#35
Posted 20 October 2016 - 11:55 AM
InnerSphereNews, on 19 October 2016 - 04:23 PM, said:
• Select 'Mech: Fixed an issue where the 'Mech could either not be visible, or only partially visible, in the 'Mech Portrait after making a customization change.
Hopefully this means the portraits for my Loyalty mechs come back, they disappeared as soon as I customized them all
![:P](http://static.mwomercs.com/forums//public/style_emoticons/default/tongue.png)
#36
Posted 20 October 2016 - 01:05 PM
Rhialto, on 20 October 2016 - 08:52 AM, said:
Yeah, I saw this thread so I thought I'd bring it up too. It seems kind of weird that LRM10s would fire in two volleys but LRM5s, 15s, and 20s would fire in one volley.
#37
Posted 20 October 2016 - 01:19 PM
InnerSphereNews, on 19 October 2016 - 04:23 PM, said:
What? That was a bug, not a feature? But this way makes so much more sense than the way it was before! Please don't fix it! I don't wanna go back!
![:(](http://static.mwomercs.com/forums//public/style_emoticons/default/sad.png)
#38
Posted 20 October 2016 - 01:33 PM
#39
Posted 20 October 2016 - 01:51 PM
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