#21
Posted 08 November 2016 - 11:41 AM
So P.G.I changed it to a logical system, and people still cry and stamp feet.
Just like to point out the Direwolf got a lot smaller with the resize..
#23
Posted 08 November 2016 - 12:01 PM
#24
Posted 08 November 2016 - 12:02 PM
Cathy, on 08 November 2016 - 11:41 AM, said:
So P.G.I changed it to a logical system, and people still cry and stamp feet.
Just like to point out the Direwolf got a lot smaller with the resize..
Clanners gonna clan.
#25
Posted 08 November 2016 - 12:08 PM
Just give it more torso twist angle, torso twist speed and turn speed.
#26
Posted 08 November 2016 - 12:11 PM
LordKnightFandragon, on 08 November 2016 - 11:30 AM, said:
They both need rescaling, the whole game needs a rescaling, and a real one, not the one we got a few months back.
Every time I jump in my 75 ton Black Knight and it towers over the 100 ton Dire I think "damn that things to damn big".
#27
Posted 08 November 2016 - 12:53 PM
The Nerf Bat, on 08 November 2016 - 11:05 AM, said:
Every time someone post a buff a clan mech thread, PGI breaks out the dartboard of balance and nerfs another I.S. mech
I just can't understand how someone can do badly in a Dire Whale.
Sure, you might have a bad match in one every now and then, especially if you cower at the back or get yourself Nascared. But in most cases, the chassis puts out prodigious amounts of damage and can face down almost any Mech.
I mean, seriously, just how buffed does a chassis have to be? They can't all be potato-proof.
#28
Posted 08 November 2016 - 01:14 PM
Navid A1, on 08 November 2016 - 11:58 AM, said:
So, you say Direwolf does not need a buff?
sorry, I just can not take that seriously.
That's true. Isn't the case of buffing it so it can get powerful. Its only for the whales to have a chance.
Appogee, on 08 November 2016 - 12:53 PM, said:
Sure, you might have a bad match in one every now and then, especially if you cower at the back or get yourself Nascared. But in most cases, the chassis puts out prodigious amounts of damage and can face down almost any Mech.
I mean, seriously, just how buffed does a chassis have to be? They can't all be potato-proof.
That's also true. I'd say it actually can face down virtually any other mech above light, but the game is not about (Edit: that) anymore... With the whale, one mistake, ONLY one dam mistake and you're done. Every other mech has at least a chance to get back (maybe lose a arm or something but still)
Edited by Digous, 08 November 2016 - 01:17 PM.
#29
Posted 08 November 2016 - 01:32 PM
Appogee, on 08 November 2016 - 12:53 PM, said:
Sure, you might have a bad match in one every now and then, especially if you cower at the back or get yourself Nascared. But in most cases, the chassis puts out prodigious amounts of damage and can face down almost any Mech.
I mean, seriously, just how buffed does a chassis have to be? They can't all be potato-proof.
I do badly in the Dire Whale because by the time I've pumped out my Prime lore loadout's main armament out, I've lost a ST to the Kodiak I rounded the corner and faced. But that's coming from a not-great Assault pilot anyways.
#31
Posted 08 November 2016 - 08:10 PM
The Nerf Bat, on 08 November 2016 - 12:11 PM, said:
Every time I jump in my 75 ton Black Knight and it towers over the 100 ton Dire I think "damn that things to damn big".
Cathy, on 08 November 2016 - 11:41 AM, said:
So P.G.I changed it to a logical system, and people still cry and stamp feet.
Just like to point out the Direwolf got a lot smaller with the resize..
Yeah, its because the whole "rescale" was a complete and utter JOKE. It accomplished NOTHING. Thats why there is still so mcuh demand for a rescale.
Yeah, a 75t mech is towering over a 100t. Likewise, the 70t Warhammer is now towering over the 65t Catapult.
PGI shoulda followed the TRO, but used logic with it. Lights, they are 8m, tall as a starting point. Atlas, its the biggest mech at 15m. THen kept and built every mech to be within that 8-15m height based on tonnage. the 40-45t mechs all being roughly the same size, 50-55t all roughly the same size, and so on up the chain. Obviously, design would play a factor in it. But again, logic would have to take over. No, the NOVA, a hunched over, short mech SHOULDNT be as big as the 50t humanoid Centurion.......so, dont even try to go there lol....
Like I said, applied LOgic to it, they seem to have failed on that front.
RestosIII, on 08 November 2016 - 09:53 AM, said:
Yes please.
#32
Posted 08 November 2016 - 08:14 PM
#33
Posted 08 November 2016 - 10:29 PM
#34
Posted 09 November 2016 - 02:59 AM
Ok, they have nowhere near the weapon capabilities, but I still say the Linebacker looks like a tiny Direwolf.
#35
Posted 09 November 2016 - 06:56 AM
MeiSooHaityu, on 09 November 2016 - 02:59 AM, said:
Ok, they have nowhere near the weapon capabilities, but I still say the Linebacker looks like a tiny Direwolf.
You may be onto something there, the linebacker looks like it'll die just as easily as a Dire Wolf too!
#37
Posted 20 January 2018 - 10:39 AM
#38
Posted 20 January 2018 - 10:48 AM
MWO is never going to be balanced. That ship has sailed, enjoy it for what it is and give up all hope.
#39
Posted 20 January 2018 - 10:58 AM
RestosIII, on 08 November 2016 - 09:53 AM, said:
You do realise that the positioning of the LRM launcher is to make it so that people aren't confused right? With the traditional TRO art, that LRM launcher should be in the torso, not the arm.
#40
Posted 20 January 2018 - 11:43 AM
Requiemking, on 20 January 2018 - 10:58 AM, said:
The LRM launcher is in the shoulder.
Like in a some of the mechs nowadays, like the Hero Awesome, the Hero Black Knight, Hero Phoenix Hawk (back when Warhawk was introduced none of these mechs had the shoulder missile geometry though)
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