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Dire Wolf Remodeling/rescaling

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#21 C E Dwyer

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Posted 08 November 2016 - 11:41 AM

People screamed and stamped feet because sizing, had no logic and people demanded it did.

So P.G.I changed it to a logical system, and people still cry and stamp feet.

Just like to point out the Direwolf got a lot smaller with the resize..

#22 Navid A1

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Posted 08 November 2016 - 11:58 AM

View PostAppogee, on 08 November 2016 - 09:44 AM, said:

So... you're saying you think the Dire Wolf needs a buff...?

I'm sorry, I just can't take this premise seriously.


So, you say Direwolf does not need a buff?

sorry, I just can not take that seriously.

#23 Sarsaparilla Kid

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Posted 08 November 2016 - 12:01 PM

How is this different than every other IS mech that has gone obsolete with no relief in sight? It's power creep in the name of selling new mech packs...kinda hard for them to reverse the trend, or they go broke.

#24 Juodas Varnas

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Posted 08 November 2016 - 12:02 PM

View PostCathy, on 08 November 2016 - 11:41 AM, said:

People screamed and stamped feet because sizing, had no logic and people demanded it did.

So P.G.I changed it to a logical system, and people still cry and stamp feet.

Just like to point out the Direwolf got a lot smaller with the resize..

Clanners gonna clan. Posted Image

#25 Navid A1

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Posted 08 November 2016 - 12:08 PM

You don't need to mess with the model anymore.

Just give it more torso twist angle, torso twist speed and turn speed.

#26 A Shoddy Rental Mech

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Posted 08 November 2016 - 12:11 PM

View PostLordKnightFandragon, on 08 November 2016 - 11:30 AM, said:

Both the Warhawk and DIrewolf are to damn big. THey are both about the same height, but the Warhawk is alot skinnier overall then the Dire Wolf. DIre Wolf is way to damn fat though, as is the Warhawk.

They both need rescaling, the whole game needs a rescaling, and a real one, not the one we got a few months back.


Every time I jump in my 75 ton Black Knight and it towers over the 100 ton Dire I think "damn that things to damn big". Posted Image

#27 Appogee

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Posted 08 November 2016 - 12:53 PM

View PostThe Nerf Bat, on 08 November 2016 - 11:05 AM, said:


Every time someone post a buff a clan mech thread, PGI breaks out the dartboard of balance and nerfs another I.S. mech

I just can't understand how someone can do badly in a Dire Whale.

Sure, you might have a bad match in one every now and then, especially if you cower at the back or get yourself Nascared. But in most cases, the chassis puts out prodigious amounts of damage and can face down almost any Mech.

I mean, seriously, just how buffed does a chassis have to be? They can't all be potato-proof.

#28 Digous

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Posted 08 November 2016 - 01:14 PM

View PostNavid A1, on 08 November 2016 - 11:58 AM, said:


So, you say Direwolf does not need a buff?

sorry, I just can not take that seriously.



That's true. Isn't the case of buffing it so it can get powerful. Its only for the whales to have a chance.

View PostAppogee, on 08 November 2016 - 12:53 PM, said:

I just can't understand how someone can do badly in a Dire Whale.

Sure, you might have a bad match in one every now and then, especially if you cower at the back or get yourself Nascared. But in most cases, the chassis puts out prodigious amounts of damage and can face down almost any Mech.

I mean, seriously, just how buffed does a chassis have to be? They can't all be potato-proof.


That's also true. I'd say it actually can face down virtually any other mech above light, but the game is not about (Edit: that) anymore... With the whale, one mistake, ONLY one dam mistake and you're done. Every other mech has at least a chance to get back (maybe lose a arm or something but still)

Edited by Digous, 08 November 2016 - 01:17 PM.


#29 RestosIII

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Posted 08 November 2016 - 01:32 PM

View PostAppogee, on 08 November 2016 - 12:53 PM, said:

I just can't understand how someone can do badly in a Dire Whale.

Sure, you might have a bad match in one every now and then, especially if you cower at the back or get yourself Nascared. But in most cases, the chassis puts out prodigious amounts of damage and can face down almost any Mech.

I mean, seriously, just how buffed does a chassis have to be? They can't all be potato-proof.


I do badly in the Dire Whale because by the time I've pumped out my Prime lore loadout's main armament out, I've lost a ST to the Kodiak I rounded the corner and faced. But that's coming from a not-great Assault pilot anyways.

#30 Ace Selin

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Posted 08 November 2016 - 07:38 PM

View PostNavid A1, on 08 November 2016 - 11:58 AM, said:


So, you say Direwolf does not need a buff?

sorry, I just can not take that seriously.

It doesn't, the Direwolf is still a supremely strong mech,

There are many other mechs that need help, unlike the Dire.

#31 LordKnightFandragon

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Posted 08 November 2016 - 08:10 PM

View PostThe Nerf Bat, on 08 November 2016 - 12:11 PM, said:


Every time I jump in my 75 ton Black Knight and it towers over the 100 ton Dire I think "damn that things to damn big". Posted Image

View PostCathy, on 08 November 2016 - 11:41 AM, said:

People screamed and stamped feet because sizing, had no logic and people demanded it did.

So P.G.I changed it to a logical system, and people still cry and stamp feet.

Just like to point out the Direwolf got a lot smaller with the resize..


Yeah, its because the whole "rescale" was a complete and utter JOKE. It accomplished NOTHING. Thats why there is still so mcuh demand for a rescale.

Yeah, a 75t mech is towering over a 100t. Likewise, the 70t Warhammer is now towering over the 65t Catapult.

PGI shoulda followed the TRO, but used logic with it. Lights, they are 8m, tall as a starting point. Atlas, its the biggest mech at 15m. THen kept and built every mech to be within that 8-15m height based on tonnage. the 40-45t mechs all being roughly the same size, 50-55t all roughly the same size, and so on up the chain. Obviously, design would play a factor in it. But again, logic would have to take over. No, the NOVA, a hunched over, short mech SHOULDNT be as big as the 50t humanoid Centurion.......so, dont even try to go there lol....

Like I said, applied LOgic to it, they seem to have failed on that front.

View PostRestosIII, on 08 November 2016 - 09:53 AM, said:

Give me a Warhawk with actual PPC barrels and the LRM launcher in the correct position for the Prime,


Yes please.

#32 Randall Flagg

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Posted 08 November 2016 - 08:14 PM

The direwolf is complete garbage in it's current state. It needs rescaling, accel/decel quirks, and torso structure buffs. I own 8 including a gold.. so yea. Get on it. There is literally no excuse for it being OP in a post KD3 world.

#33 Lucian Nostra

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Posted 08 November 2016 - 10:29 PM

I will say the Dire Wolf needs to get its model fixed to more closely match the artwork, torso not be as tall but be a bit longer. It's far to boxy when it should be more rectangular

#34 MeiSooHaityu

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Posted 09 November 2016 - 02:59 AM

The Direwolf re-scaled is called the Linebacker :)

Ok, they have nowhere near the weapon capabilities, but I still say the Linebacker looks like a tiny Direwolf.

#35 Bradigus

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Posted 09 November 2016 - 06:56 AM

View PostMeiSooHaityu, on 09 November 2016 - 02:59 AM, said:

The Direwolf re-scaled is called the Linebacker Posted Image

Ok, they have nowhere near the weapon capabilities, but I still say the Linebacker looks like a tiny Direwolf.


You may be onto something there, the linebacker looks like it'll die just as easily as a Dire Wolf too!

#36 Digous

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Posted 09 November 2016 - 07:44 AM

View PostBradigus, on 09 November 2016 - 06:56 AM, said:

You may be onto something there, the linebacker looks like it'll die just as easily as a Dire Wolf too!


Got the same impression here.

#37 cinco

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Posted 20 January 2018 - 10:39 AM

i'm sorry, but whoever modeled the direwolf(the first and the current iteration) needs to be taken out and shot. it looks nothing like the concept art, which looks far superior. not only that, it doesn't resemble the classic look itself. just look at the leg armor, it's supposed to be rounded and "fat", but now they've changed it to the typical rectangle with bevels their artists are so in love with. can someone please hire a new 3d artist with better visual acuity/skill/talent/whatever so they can do justice to the concept arts? people are shelling out real money for these mechs, the least they can do is make sure the quality is there.

#38 LordBraxton

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Posted 20 January 2018 - 10:48 AM

But the same can be said about 90% of IS chassis

MWO is never going to be balanced. That ship has sailed, enjoy it for what it is and give up all hope.

#39 Requiemking

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Posted 20 January 2018 - 10:58 AM

View PostRestosIII, on 08 November 2016 - 09:53 AM, said:

Give me a Warhawk with actual PPC barrels and the LRM launcher in the correct position for the Prime, THEN we can talk about the Dire Wolf.

You do realise that the positioning of the LRM launcher is to make it so that people aren't confused right? With the traditional TRO art, that LRM launcher should be in the torso, not the arm.

#40 Juodas Varnas

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Posted 20 January 2018 - 11:43 AM

View PostRequiemking, on 20 January 2018 - 10:58 AM, said:

You do realise that the positioning of the LRM launcher is to make it so that people aren't confused right? With the traditional TRO art, that LRM launcher should be in the torso, not the arm.

The LRM launcher is in the shoulder.
Like in a some of the mechs nowadays, like the Hero Awesome, the Hero Black Knight, Hero Phoenix Hawk (back when Warhawk was introduced none of these mechs had the shoulder missile geometry though)





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