We Want Explanations Concerning Balance Changes!
#41
Posted 20 October 2016 - 11:48 AM
#43
Posted 20 October 2016 - 11:51 AM
oh and of course: my gif of PGI making quirks
#44
Posted 20 October 2016 - 12:45 PM
But actually, I'm a bit worried that all the announcements we are going to get are a new game mode (about 2 years overdue) and a skill tree revamp (3 years overdue).
I was hoping for something more, like a single player campaign, VTOLs (note there are landing pads on the new Terra Therma) and a bunch of new maps.
#45
Posted 20 October 2016 - 12:47 PM
Hold my beer I got this!
#46
Posted 20 October 2016 - 01:00 PM
Novakaine, on 20 October 2016 - 10:50 AM, said:
They seem to be going to have an ED problem.
Which is odd because Clanners have no naughty bits and they smell bad also.
And since PGI has an insane need to keep them OP.
This is the result.
Or.......... The Nerf Dartboard really does exist.
Did someone say "DARTBOARD?"
(Wow..get to use the same graphic twice in a couple of days)
#48
Posted 20 October 2016 - 02:51 PM
This was an attempt at normalizing this particular quirk value based on internal tests, it was not part of a wider balance pass outside of the Jam Chance quirks.
We currently have a series of balance related changes being examined for the Nov. patch which will be much farther reaching then this current patch. And should more directly address many of the points of concern that some have brought up here in the forums.
#49
Posted 20 October 2016 - 02:56 PM
Tina Benoit, on 20 October 2016 - 02:51 PM, said:
This was an attempt at normalizing this particular quirk value based on internal tests, it was not part of a wider balance pass outside of the Jam Chance quirks.
We currently have a series of balance related changes being examined for the Nov. patch which will be much farther reaching then this current patch. And should more directly address many of the points of concern that some have brought up here in the forums.
Thank you for the explanation. It just felt really odd that mechs that were not very popular/"high tier" were receiving nerfs, which just makes them worse. Interested to see the balance changes in November, sounds like we might be addressing the KDK-3 dakka spam?
Edited by Gas Guzzler, 20 October 2016 - 02:56 PM.
#50
Posted 20 October 2016 - 02:57 PM
Tina Benoit, on 20 October 2016 - 02:51 PM, said:
This was an attempt at normalizing this particular quirk value based on internal tests, it was not part of a wider balance pass outside of the Jam Chance quirks.
We currently have a series of balance related changes being examined for the Nov. patch which will be much farther reaching then this current patch. And should more directly address many of the points of concern that some have brought up here in the forums.
Had this been posted BEFORE the patch, people wouldn't have said as much as they did.
It's still unclear what's actually in future patches regarding balance... even if it's just an outline, it's not known to anyone but yourselves... which is counterproductive in figuring out what, let alone why this is being done.
Noone in their right minds would consider using a CUAC2, let alone an CLBX2 on a Mist Lynx unless that was super quirked to K-Town and back... so when we see said numbers, it's hard to get any idea w/o it having being said in the patch notes, or even a Command Chair post stating all of this.
TL;DR
Telling noone about these changes in advance w/o context let's everyone to their imaginations on why we think whoever's balancing the game is out of touch.
Translation: There is no real hint, much less the PTS that there was any hint of actual balance changes or plans to tweak things. This is news to me.
Edited by Deathlike, 20 October 2016 - 02:59 PM.
#51
Posted 20 October 2016 - 04:07 PM
Tina Benoit, on 20 October 2016 - 02:51 PM, said:
This was an attempt at normalizing this particular quirk value based on internal tests, it was not part of a wider balance pass outside of the Jam Chance quirks.
We currently have a series of balance related changes being examined for the Nov. patch which will be much farther reaching then this current patch. And should more directly address many of the points of concern that some have brought up here in the forums.
The PTS patch notes did have small blurbs along with the changes, which were not found (and tend not to be) on the live patch notes
Extending them to the live patch notes would help, ever so slightly, in reception.
Now, we just need to wait a month to see any changes at all...How long has the KDK-3 been the best mech in the game? Complete with powerful quirks?
Edited by Mcgral18, 20 October 2016 - 04:07 PM.
#52
Posted 20 October 2016 - 04:14 PM
Bombast, on 20 October 2016 - 06:08 AM, said:
Save us, Hanse Davion!
Obviously the work of the Capellans.
#53
Posted 20 October 2016 - 04:20 PM
Then this obviously reeks of propaganda!
Edited by Novakaine, 20 October 2016 - 04:20 PM.
#54
Posted 20 October 2016 - 04:29 PM
Tina Benoit, on 20 October 2016 - 02:51 PM, said:
This was an attempt at normalizing this particular quirk value based on internal tests, it was not part of a wider balance pass outside of the Jam Chance quirks.
We currently have a series of balance related changes being examined for the Nov. patch which will be much farther reaching then this current patch. And should more directly address many of the points of concern that some have brought up here in the forums.
Thank you for the interaction and response. Dev input is always welcome, even if it is just for damage control.
As to the comment above:
What target? Balance of some sort? How does that "target" suggest fairly lame mechs need to be made lamer relative to the top performers?
The 5P was over served by its ballistics quirk? ALL it has to offer is a the 2 UAC5 build. If anything it needs better than 30% in such a fragile mech if it is to have any realistic value (see also the Dragon btw). A similar observation, based on your own leader board data, can be said for the DD and the 5M. These mechs are simply not over served by an extra 10% jam chance reduction.
PGI's own stated goals for mechs is that each variant is to have equivalent value to every other mech regardless of its role. This was stated by Paul back when quirks were first introduced. If that is the "target" then how on earth does nerfing mechs as middling as the DD, 5M and 5P provide that equal value? Especially in light of actual game data that can be viewed via the leader boards over the last year?
In other words: there is no way nerfing under performing or even nominally performing mechs helps provide that equivalent value, which PGI has stated is the goal of quirks.
#55
Posted 20 October 2016 - 04:34 PM
Tina Benoit, on 20 October 2016 - 02:51 PM, said:
This was an attempt at normalizing this particular quirk value based on internal tests, it was not part of a wider balance pass outside of the Jam Chance quirks.
We currently have a series of balance related changes being examined for the Nov. patch which will be much farther reaching then this current patch. And should more directly address many of the points of concern that some have brought up here in the forums.
Fine words. Fine words indeed.
But a liar! Who sent you? Romano? Takashi? ComStar?
Who do you work for?!?
#56
Posted 20 October 2016 - 04:57 PM
#58
#59
Posted 20 October 2016 - 05:04 PM
Tina Benoit, on 20 October 2016 - 02:51 PM, said:
This was an attempt at normalizing this particular quirk value based on internal tests, it was not part of a wider balance pass outside of the Jam Chance quirks.
We currently have a series of balance related changes being examined for the Nov. patch which will be much farther reaching then this current patch. And should more directly address many of the points of concern that some have brought up here in the forums.
Its been said already, but I'd like to reiterate that if your overlords had included and abbreviated version of this information in the actual patch notes then there would be a good chance this thread would never have happened. On some level it actually makes PGI's seeming silence even more baffling, as its hardly a secret if you just came here and told us.
The lesson I take from this is that too much information is better than to little. If you give an explanation that people don't like that's their own issue, but if you leave people in the dark then they have nothing to assume but the worst.
P.S. How did you actually find out about the UAC business? Was it covered in a staff meeting or did you have to bug one of the programing team about it?
#60
Posted 20 October 2016 - 05:11 PM
Bud Crue, on 20 October 2016 - 09:53 AM, said:
I loath the very thought of being disrespectful to a host and especially one giving a speech, but still, I kinda hope, that someone has the decency to get drunk (or not) at mechcon and mutter -loud enough for Russ to hear, but still a mutter- something along the lines of "whatever I'm on an island" just as he is about to do one of his big reveals. Video evidence of same, heaven forbid, and the offending miscreant has a full ultimate pack coming (seems an appropriate reward). It would be so perfect, but alas I expect the folks actually attending are those who are serious white knights or tourney participants. Still, I can dream.
i would do this just for the luls if i could get there but plane tickets across the world are above my pay grade atm xD
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