Initially, one side started with 2 ramps up the the central high ground locations and the other side had 0.
Then, it was changed so one side had 2 ramps and the other 1. An improvement.
However, perhaps the true balance point is when both sides have 1 ramp? Or 2?
Also, taking the low water route is unpopular because there is no cover. (No, things that do not block weapon fire do not count as cover). Perhaps make more cover down there and expanding it a bit? Non-Jump Jet Mechs feel trapped down there.
0
Ramp Balance And More...
Started by ShaneoftheDead, Oct 20 2016 03:13 PM
No replies to this topic
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users