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Srm-2 Exponential Heat Bug

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#1 DarkSyphonex

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Posted 06 November 2016 - 04:28 PM

https://youtu.be/X4ei-eJXKM8

Video demonstrating bug.

Let me first start off by stating a fact, SRM-2's are not currently affected by ghost heat. Only SRM-4's and SRM-6's are.

Alpha striking allows me to expend around 100 rounds before getting close to shutting down from heat. The heat gain is normal and all according to the math.

Using Fire Control or even rapidly manually staggering the SRM-2's demonstrates a bug concerning heat generation with the weapon system.

Staggering shots will proceed normally with proper heat generation, then after seven shots the heat generation will exponentially increase with every shot until overheat. You can clearly see the heat level jump from 60% to 80% just from firing a single SRM-2.

If you release the trigger for a brief moment when the heat is increasing exponentially and then resume fire, the heat generation for the first seven shots after that will see a normal heat generation scale, and will not increase exponentially again until after the seventh shot.

This happens with and without Fire Control, if you fire the SRM-2's in sequence with anywhere from 0.275 seconds to 0.5 seconds either manually or automatically, the bug still occurs.

It does not occur when using the default 0.5 second chain fire in game, however, it will occur even when not using the lowest possible time between shots.

An example; with the currents skills on this particular Locust, if I wanted to continuously fire the SRM-2's with no gap between them I would need to set the time between shots to 0.275 seconds. The bug occurs at this gap. However, if I increase to time to 0.3, 0.35, 0.4 and 0.45 seconds, the bug still occurs. So you get a large firing gap between the SRM-2's and still experience a crippling heat bug. The only time it doesn't occur is when you stagger them above 0.5 seconds.

Edited by DarkSyphonex, 06 November 2016 - 05:00 PM.


#2 Wintersdark

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Posted 06 November 2016 - 04:41 PM

So what you're saying is that SRM2's do in fact have ghost heat, but the "number of weapons" threshold is high.

I've often wondered if ALL weapons have this, in fact, just after a certain count they start generating ghost heat.

#3 DarkSyphonex

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Posted 06 November 2016 - 04:58 PM

View PostWintersdark, on 06 November 2016 - 04:41 PM, said:

So what you're saying is that SRM2's do in fact have ghost heat, but the "number of weapons" threshold is high.

I've often wondered if ALL weapons have this, in fact, just after a certain count they start generating ghost heat.


Negative, I only stated that fact to show that SRM-2's have had no heat penalty associated with them at all in the entire history of the game regardless of how many you're boating, so any heat anomaly they show has to be the result of a bug and not an incorrectly attributed game mechanic that was accidentally applied to them.

In the video, you can see me alpha striking four of them at the same time with normal heat gain, firing around 100 rounds before overheating.

When chain firing, I can't get off even 50 shots before overheating due to the extreme heat jumps that are made beyond the seventh shot, which makes the heat go from normal 3-4% increases per shot to a 20% increase from a single shot.

EDIT: Also, if anyone can show me how to embed a YouTube video instead of just posting the link, that'd be great.

Edited by DarkSyphonex, 06 November 2016 - 05:00 PM.


#4 Aleksandr Sergeyevich Kerensky

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Posted 06 November 2016 - 08:41 PM

View PostDarkSyphonex, on 06 November 2016 - 04:58 PM, said:


Negative, I only stated that fact to show that SRM-2's have had no heat penalty associated with them at all in the entire history of the game regardless of how many you're boating, so any heat anomaly they show has to be the result of a bug and not an incorrectly attributed game mechanic that was accidentally applied to them.

In the video, you can see me alpha striking four of them at the same time with normal heat gain, firing around 100 rounds before overheating.

When chain firing, I can't get off even 50 shots before overheating due to the extreme heat jumps that are made beyond the seventh shot, which makes the heat go from normal 3-4% increases per shot to a 20% increase from a single shot.

EDIT: Also, if anyone can show me how to embed a YouTube video instead of just posting the link, that'd be great.


I just copy and paste the link directly from the website. It usually says something like http/blahblahblah/watch=somethingsomething



#5 Tarogato

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Posted 06 November 2016 - 10:07 PM

Reported this bug five months ago. Nothing back from PGI.






#6 BlueFlames

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Posted 06 November 2016 - 10:17 PM

http://mwo.smurfy-ne...eapon_heatscale

SRM2s are in the standalone penalty group. Six launchers trigger ghost heat, which is consistent with your finding that when rapid-firing, it's the seventh shot that begins to trigger ghost heat.

[edit] Patch notes for the last ghost heat update. [/edit]

Edited by BlueFlames, 06 November 2016 - 10:25 PM.


#7 Curccu

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Posted 07 November 2016 - 02:47 AM

View PostBlueFlames, on 06 November 2016 - 10:17 PM, said:

http://mwo.smurfy-ne...eapon_heatscale

SRM2s are in the standalone penalty group. Six launchers trigger ghost heat, which is consistent with your finding that when rapid-firing, it's the seventh shot that begins to trigger ghost heat.

[edit] Patch notes for the last ghost heat update. [/edit]

You need another edit. You are saying that "Six launchers trigger ghost heat" and "the seventh shot that begins to trigger ghost heat." in the same sentence, latter is the correct one ofc.

#8 Kmieciu

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Posted 07 November 2016 - 03:54 AM

This is not a "SRM" bug.
It is a Heat Scale bug. Or maybe a feature.
Either way it's been like this since it was introduced.

The way it works is like this:
In order for the Heat Scale Count to reset you need a 0.5 second pause between shots.
Fully skilled Locust-3S with SRM2 cooldown module can fire SRM2 every 1.06 seconds.
Therefore you can trigger the ghost heat using 3xSRM2 on a macro, because 1.06 / 3 < 0.5s.

The Heat Scale Counter will never reset and you will start getting penalties on your 7th shot.

7: 1.6 heat penalty
8: 3.8 heat penalty
9: 6.8 heat penalty
10: 10.8 heat penalty
11: 16.8 heat penalty
12: 26.8 heat penalty

This is not something that can be fixed. The 0.5 second timer is basis of how the heat scale system works. (And it's the reason is sucks).

The only thing that can be done is to remove SRM2s from heat scale, just like AC2s.

Edited by Kmieciu, 07 November 2016 - 04:04 AM.


#9 Wintersdark

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Posted 07 November 2016 - 10:02 AM

View PostDarkSyphonex, on 06 November 2016 - 04:58 PM, said:

Negative, I only stated that fact to show that SRM-2's have had no heat penalty associated with them at all in the entire history of the game regardless of how many you're boating, so any heat anomaly they show has to be the result of a bug and not an incorrectly attributed game mechanic that was accidentally applied to them.
Except they clearly DO have a heat penalty associated with them after 6 shots. Just because it's not shown anywhere doesn't mean it doesn't exist.

Quote

In the video, you can see me alpha striking four of them at the same time with normal heat gain, firing around 100 rounds before overheating.
A Ghost Heat limit of 6 means this would never generate ghost heat. You'd need to fire >6 for the exponential heat gain to start.

Quote

When chain firing, I can't get off even 50 shots before overheating due to the extreme heat jumps that are made beyond the seventh shot, which makes the heat go from normal 3-4% increases per shot to a 20% increase from a single shot.
Clear indication of Ghost Heat with a limit of 6.

Quote

EDIT: Also, if anyone can show me how to embed a YouTube video instead of just posting the link, that'd be great.

Use a base youtube URL - just the
https://www.youtube.com/watch?v=X4ei-eJXKM8
nothing else, and not youtu.be or anything else like that - open the video in a browser window and copy/paste the above format link in between the [media] tags.


Edit: You don't even need media tags anymore, it adds them automatically.

Edited by Wintersdark, 07 November 2016 - 10:04 AM.






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