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Fix The Old Hero Mechs.


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#1 Trenchbird

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Posted 04 March 2017 - 07:35 AM

Alright, so I really want to address this. While I understand that the general community opinion on hero 'mechs being crap is to prevent "Pay to win", this mindset is currently getting worse.

I mean, I really like this game, and I want it to be better. I really do. But there are a lot of chassis that are slowly turning to crap; This also means and includes classic hero mechs that may have been good or even ****** already when they came out, are never being used anymore. I've only seen a La Malinche maybe twice, a Dragon Slayer once. Hell, I've never even seen someone run the Fang or the Flame. And I really want to change that. Even with a smaller playerbase.

Which is why I made this thread. I really want to put out a list of community-backed improvements that need to be made to the classic heroes, especially if they can point out things that are issues with the mech chassis itself. And I really want this done in a respectful manner, that way this can actually get done without dissolving into toxic vitrol.

I will add reasons for changes, or other people's suggestions, as time goes on. Especially if this gathers traction. And this is covering mostly IS hero 'mechs, but I might add some of the newer content if that idea gains traction.

Without further blabbering by me, here's the current list.


Quote

=Light=
Locust - Pirate's Bane
-Add two ballistic hardpoints to each side torso or arm. (Quad MG capability is a must for ballistic toting lights, especially ones this small. You can't mount anything bigger than an AC/2 otherwise.)

Commando - The Death Knell
-Increase the number of energy hardpoints per arm to 3. (Seriously, this is needed. Four medium lasers, or even four medium pulses, just isn't as scary anymore. Six medium lasers would likely help the chassis, if self-balanced to make it run a lot hotter.)

Spider - Anansi
-Add an extra missile hardpoint.
-Add one extra energy hardpoint to each arm.

Firestarter - Ember
-Issues relating to the basic Firestarter Chassis.

Jenner - Oxide
-Add two extra missile HPs, one per arm.(A much-needed HP buff, but the launchers will likely get shorn off quickly anyways.)
-Issues relating the the basic Jenner Chassis.

Raven - Huginn
-Add two extra missile HPs. (Huginn is underarmed for the size, and two missile HPs should "Help". This is more of a minor suggestion, however, as this forces overlap with the Oxide's role as the IS "Missile Boat Light", an issue increased by the announcement of the Javelin.)

=Medium=
Cicada - The X5
-Add two missile HPs, one per ST. (Normally, an X5's default loadout is pretty damn... Okay. Adding two missile HPs may add some build creativity to the chassis.

Blackjack - Arrow
-No Changes.

Vindicator - Saint Ive's Blue

Hunchback - Grid iron
- Add either a second ballistic or second missile slot. (One or the other or maybe both should be chosen here. With single Gauss vomit being far less useful now, a boost in HPs may breath new life to the chassis.)
- Add MASC. (I feel it fits the 'mech in general.)

Trebuchet - Loup De Guerre
- Add an extra energy hardpoint in each arm. (Face it, the Trebuchet chassis is another underperformer. Loup De Gurre is not really an exception. Adding two energy HPs allow it to retain more playability, which, while it was already a fun chassis, it needs a bit of a push to be more effective in today's arena.)

Centurion - Yen-Lo-Wang
-Add 1-2 extra laser HPs to the left torso. (This is to add some overall extra fighting capability to the YLW, as despite the benefits of the AC20, it falls behind due to overall crappy backup fire. This may open the door to triple LPL Centurion builds, but considering the CN9-AL is a thing, this isn't too much of an issue or even a bad thing.)

Griffin - Sparky

Shadow Hawk - The Gray Death

Kintaro - Golden Boy
-10-20% armor buffs. (As a brawler, the Golden Boy's default loadout establishes it as a close-quarter fighter, even if it being a chainfire LRM-5 build is also completely possible. An armor buff should assist it, as it is currently weaker physically than most other 55 ton chassis. Other Kintaros should recieve similar buffs.)

Wolverine - Quarantine

=Heavy=
Dragon - Fang
- Remove lower arm actuator in RA f/ AC20. (I feel this fits far more with the "Brawler" mindset of the Fang. As the Flame, ironically, is the only dragon capable of mounting the AC20. At least one Dragon variant should be added or altered in a similar manner so that the Fang and Flame won't be viewed as a "P2W" thing, despite the overall underperformance in today's meta.)

Dragon - Flame

Quickdraw - IV Four

Catapult - Jester
-None.

Catapult - ButterBee
- Reduce missile pack size when mounting SRMs/no missiles/NARC/Missile Counts under 10 tubes. This should also apply to standard Catapult chassis. (Seriously, who forgot to do this in the first place. If I'm mounting a single, or even double, SRM-6, they weigh 4 tons lighter than an LRM-20. These things should not be the same size unless some fool is mounting two LRM-20s per arm anyways.)

Jagermech - Firebrand

Cataphract - Ilya Muromets
- No changes.

Warhammer - Black Widow
- No changes.

Marauder - Bounty Hunter II
- No changes.

Rifleman - Legend Killer
-No changes.

Orion - Protector

Thunderbolt - Top Dog
-No changes.

=Assault=
Awesome - Pretty Baby

Victor - Dragon Slayer
-Remove lower arm actuator on ballistic arm.
-Fix the freaking missile HPs for the Victor chassis in general.

Stalker - Misery
-Add an extra missile and ballistic HP to the respective STs.

Battlemaster - Hellslinger
-No Changes.

Highlander - Heavy Metal
-Remove Lower Arm Actuator to allow for AC20 mounting. (This change is honestly something of a joke, but also a decent suggestion. It both makes the Heavy Metal's name meaningful and also allows it to be a good brawler.)

Banshee - La Malinche
-Add 1-2 extra missile HPs to the right torso.
-Add 1 extra energy HP to each arm.

Atlas - Boar's Head
-Add 1 extra missile HP to the left torso. (Just to add some build flexibility, but not something as crazy as the "ALL THE MISSILE HPs" philosophy of the AS7-S. Three would also be nice and also fit with the current build meta of the Atlas series, while also allowing good abilities on the Boar's Head to retain its XL engine.
-Add 1 extra ballistic HP to the right torso.

Cyclops - Sliepnier
-No Changes.


If there is no text below a name, that means that I feel the chassis needs changes, I just still haven't thought of what. I would love ideas though.

Edited by Catten Hart, 04 March 2017 - 10:23 AM.


#2 Trenchbird

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Posted 04 March 2017 - 10:19 AM

Actually, I'm pretty sure the Enforcer can be faster with an AC20, compared to the YLW.

As for the Ember, I've never actually played it in a fight, so I'll fix that little "No changes" thing ASAP. I think that was a mistake.

The TDK's changes are more relating to the competition than the mech itself, such as the Locust being able to comfortably mount six SPLs or six MLs with few problems.

As for the Boar's Head, that does make more sense. I'll add it.

Edited by Catten Hart, 04 March 2017 - 10:23 AM.


#3 Rogue Jedi

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Posted 04 March 2017 - 01:50 PM

here are my opinions of some of the Heroes, my opinions may differ from yours, so please do not take offence if you dissagree.

The Deaths Knell is fine

Anazi needs a significant redisign, Spider is one of my favorate chassis and I loved them all until Anazi came out, I purchased it imeadiatly when it arived in game but I just cannot make it work properly, it needs to loose ether the B hardpoints or the M hardpoint, and increase the number of other hardpoints.

the Ember is still one of my most effective Mechs, although Medusa is now getting more play time because that thing can realy jump (why a 40 tonner with 4 tons invested in JJs jumps higher than the 30 ton SDR-5V with 6 tons of jets is a discussion for another thread) so I do not think any change is needed to the FS9-E.
although I would not complain if it had an extra 2 B hardpoints.

Yen Lo is fine.

Firebrand is fine

Black Widow, the only things which could make it better are Jumpjets or more B hardpoints but as it is already (in my opinion) the best Mech in the game it does not need help.

Bounty Hunter is way too slow, it needs a much higher engine cap

the others I ether do not own or have not tried to play recently so cannot speak for them





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