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Raven 3L Or Oxide Better?


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Poll: Which is more beneficial for team? (19 member(s) have cast votes)

Which will benefit the team more in faction play?

  1. Oxide (14 votes [73.68%] - View)

    Percentage of vote: 73.68%

  2. Raven 3L (2 votes [10.53%] - View)

    Percentage of vote: 10.53%

  3. Other Jenner (2 votes [10.53%] - View)

    Percentage of vote: 10.53%

  4. Other Raven (1 votes [5.26%] - View)

    Percentage of vote: 5.26%

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#1 utopian201

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Posted 23 October 2016 - 02:13 AM

Hi
I posted this in the newbie forum, but didn't get that many replies, hope its allowed to post here in the faction forum where it is more relevant. (or could that topic be moved here/deleted?)

I'm building up my IS drop deck (been playing Clan since I started) for Faction play.
My deck is so far:
2x Battlemasters
Blackjack

Which leaves me 35 tons. Which would be better for faction play, a Raven or Jenner?
A Raven can help the team with ECM cover, whereas an Oxide would help for damage dealing.

I'm guessing the Raven 3L and Oxide are the best variants of their respective chassis (the Raven 2x and 4x are good, but I'm assuming if I have the chance to give ECM cover for the team, I should take it)

Which would be more beneficial for the team?

I will probably run the Raven with 3 med lasers and 2x 6srms and stay with the push rather than hang back and 'snipe' with er large lasers.

Almost mastered the battlemaster, haven't started on the blackjack yet. I want to make the 'best' decision since I'm going to be mastering 3 variants of the 35 tonner which will take a while Posted Image

Thanks!

Edited by utopian201, 23 October 2016 - 03:26 AM.


#2 justcallme A S H

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Posted 23 October 2016 - 03:23 AM

Don't frontload a IS deck.

Drop one Battlemaster to a heavy and put a Med in.

IS lights are suicide against clan streaks, absolute waste of a wave.

#3 B L O O D W I T C H

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Posted 23 October 2016 - 03:24 AM

Personally, i think you don't go wrong with either of them.

I am running a 2X midrange build and a 4X longrange build for my 35 ton slot.
I hardly ever integrate any of my 3L into my decks. Reasoning is because the 2X has much more offensive capabilities and the 4X is much better at longrange trades (pokes). I rather have something which lets me engage the enemy more effectively then just being a "external ECM" for my teammates.
I do use a Huginn occasionally (mostly on vitric).

As for the Oxide, it is a one trick pony (with potatoe hitboxes) if you go up against IS it is by far better off then fielding it against clans.

I would recommend going with the raven lineup since it gives you options.

Shortrange? 2X, Huginn or 3L
Midrange? 2X or 3L
Long range? 4X or 3L

Opposed to Jenner

Shortrange? Oxide
Midrange? nope
Longrange? nope

#4 Marquis De Lafayette

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Posted 23 October 2016 - 09:53 AM

I tend to agree with Ash on this one. But if you just must drop that battlemaster(s) and need to use a 35 tonner (I would use a single battlemaster/ oxide combo on grim portico.. battlemaster high mounts for the win... so I get the desire) the oxide is the way to go. It's the most durable light (not saying much) and it's structure and cooldown quirks give you a chance to get off a few srm volleys before a streakdog/ crow gets you.. and do not deceive yourself...it will get you. So, you better score 400 dmg or better in each of those battlemasters, as even that blackjack isn't going to hold up well against whatever your Clan opponents are dropping in wave 3. If you aren't doing at least 800 combined dmg with those first 2 battlemasters, I would re-think your plan and drop heavies instead..

At least you didn't ask about the locust... when I see a locust or spider in FW (the locust is a very viable QP
Mech, so I guess people just feel like they have to use it in FW I guess) I just lock on and laugh. As it's kind of a race to see which streakdog of steakcrow gets to 1 shot them from 350 meters first. They are always harsssing a Nova or something and look like they are doing well against it. Then bam, from out of nowhere.. The end comes quickly for them... streaks kill lights dead.


#5 sdlkflwejlfwefiu

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Posted 23 October 2016 - 09:58 AM

View PostToha Heavy Industries, on 23 October 2016 - 03:24 AM, said:

Midrange? nope


There is the 6 medlaser jenner, thats mid range :)

#6 Monkey Lover

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Posted 23 October 2016 - 10:30 AM

Depends on who you play with. If im with my unit or people i can trust to push the oxide is great. If you're with pugs or a mixed team without a drop caller then er laser raven.

Edited by Monkey Lover, 23 October 2016 - 10:31 AM.


#7 Kubernetes

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Posted 23 October 2016 - 10:32 PM

I wouldn't bother with long-range lights at all. You don't want to drop it early because it doesn't have the dps to beat back waves of assaults and heavies, and you don't want to drop it later because fast movers and streak boats will demolish you.

Edited by Kubernetes, 23 October 2016 - 10:33 PM.


#8 utopian201

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Posted 24 October 2016 - 12:44 AM

View PostKubernetes, on 23 October 2016 - 10:32 PM, said:

I wouldn't bother with long-range lights at all. You don't want to drop it early because it doesn't have the dps to beat back waves of assaults and heavies, and you don't want to drop it later because fast movers and streak boats will demolish you.


In either case, I was going to run an srm build (in faction warfare anyway). I don't believe in hanging back while the team fights :)

hhmm, perhaps I should look at balancing my drop deck, but metamechs suggested 2x battlemasters, blackjack and oxide.

#9 justcallme A S H

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Posted 24 October 2016 - 12:54 AM

Metamechs is outdated for some stuff.

#10 762 NATO

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Posted 24 October 2016 - 01:05 AM

I run the Ilya, Black Widow, WHM-6R (S) and an Oxide. Cbills FTW!! If you can put up 300 damage and 3-4 kills with your Oxide, I won't begrudge you. In FW you need to be looking at KMDDs, kills and GenRush. That is the way of things. Offense is about brawling. So is defense, really. Enjoy! Don't let the salt get too deep. Welcome to MWO.

Cheers!

And GROG Corps is always recruiting actives!

#11 Kmieciu

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Posted 24 October 2016 - 01:18 AM

View Postjustcallme A S H, on 23 October 2016 - 03:23 AM, said:

IS lights are suicide against clan streaks, absolute waste of a wave.


True dat.
If you're dead set on a light, then 2xERLL RVN-4X can poke a bit @ 800 meter range.

#12 FallingAce

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Posted 24 October 2016 - 09:25 AM

Raven 3L on Boreal

Oxide other 5 maps and scouting.

#13 Crockdaddy

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Posted 24 October 2016 - 10:48 AM

View Postjustcallme A S H, on 23 October 2016 - 03:23 AM, said:

Don't frontload a IS deck.

Drop one Battlemaster to a heavy and put a Med in.

IS lights are suicide against clan streaks, absolute waste of a wave.


Your post almost motivates me enough to pull my unit back into FP to give lessons on light play. Almost. FP sucks. But yeah unless you specialize and plan for it lights against clans are largely a no go.

#14 justcallme A S H

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Posted 24 October 2016 - 02:43 PM

Go for it?

I saw SRMx/COMA use a oxide/light wave half a dozen times, were good fights but they didn't win the battle. Actually I think I've seen about 5 different groups try it now, hasn't worked. Even on Grim when we were totally out of position/caught off guard with a 6-man against a 12-man. Managed to essentially have everyone put their backs to a wall, made it work.

Problem is there is literally 2-3 streakboats every wave now for clanners from what I've seen on both sides of the fence. If they even half work together you can mow down 3-4 lights in a matter of seconds and then what is left? Clean up really.

That is post rescale. Before it, absolutely would've caused serious pain. But yeah... FP does suck.

Edited by justcallme A S H, 24 October 2016 - 04:12 PM.


#15 Appogee

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Posted 24 October 2016 - 02:46 PM

Oxides can do some serious damage if dropped at the right time.

Poking with ERLs and Ravens is a great way to lose matches.

View Postutopian201, on 24 October 2016 - 12:44 AM, said:

metamechs suggested 2x battlemasters, blackjack and oxide.

I like metamechs in general, but the FP drop decks are outdated and very sub-optimal.

#16 Chagatay

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Posted 25 October 2016 - 06:54 PM

In quick play the answer to me is obvious. SRM lights are very strong. FP also tends to focus on brawls so probably there as well.





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