LikeUntoGod, on 26 November 2016 - 08:46 PM, said:
I have something like a top 5 myself but not like yours, lol.
And you did yours in a Spider which does have the advantage of being hard to hit. The SDR-5D is perfect for a long fight. And I've found you need an energy based mech for a very long fight.
Sooooo, you seem perfect to answer a question. About Spiders. Some months ago during a 50% off light sale I bought Ravens, Jenners, and Locusts. They were cheap and gave me PT. And I bought some extra Locusts with C-Bills.
Well, I hate them. I have yet to finish their pilot trees. Even the Jenner Hero is lame now. I do some damage but almost never survive.
But I'm OK with the ACH. Maybe I'm thinking because it is man-like and I find I do better in those. A month of PT is $12.00 so the Mastery Bundle is only $17.00
And my first really good game I'd played was with a Spider Pilot as a partner, lol.
The Arctic Cheetah is hands-down the best combat Light in the game right now. The humaniform chassis helps, as does its amazing number of hardpoints and ECM. The Spider I play as a scout-harasser with an ER Large and two Medium lasers - that match is atypical because of the perfect storm of highly focused gameplay on both sides. More often, some jerk will come running after me, often with something bigger, and I won't be able to put out that kind of score.
The Raven and Locust chassis are actually pretty decent for a Light - but they're an acquired taste. In order to really get the most out of them, especially Locusts, you have to master the Sneaky Scout style of gameplay - and that's best done with an ECM chassis that can defend itself and get around with Jump Jets. Which is exactly what the Arctic Cheetah and Spider do. If you're using a Light to stand in the middle of the team and corner poke, You're Doing It Wrong, and you should have brought a bigger 'mech with more firepower, armor, and heat sinks. In any case the Arctic Cheetah and/or Spider will teach you how to use mobility, if you pilot them right. The Raven 3L can do the same sort of things, but it's not jump-capable - most people waste it as an ER Large Laserchicken, though that build can do well (under similar conditions as the aforementioned fight.)
PS: Don't underestimate ammo-dependent builds in long fights. I ran out of SRM ammunition here, leaving me with 3 small pulse lasers for the last three enemies alive.
Edited by Void Angel, 26 November 2016 - 09:21 PM.