Simbacca, on 24 October 2016 - 02:55 PM, said:
=More on mech higher it goes AND faster the acceleration. Thus players who spend the tonnage for proper Jump Jetting gain the benefit. As originally part of the nerf was to deal with mounting a single JJ for manoeuvre purposes.
=To deal with poptarting - the aiming point jitters around. Thus extreme close range poptart attacks will be unaffected, but sniping poptarting (which was the true problem) is remains ineffectual.
Exactly. I am 100% behind making it so that if you want to actually have useful and usable jump jets, you have to mount the maximum or near the maximum amount of JJs. In fact I believe in TT you had to mount enough JJs to match your walking movement speed at the minimum to be able to jump so the rule should be something like them requiring a minimum of 3 JJs to have any vertical lift and then for each JJ past 3 you get more usefulness and height.
Also I always point to my Heavy Metal when people complain about JJs. For the Heavy Metal, a 90 ton Assault mech, to really have any useful JJ capability prior to the nerfs, it had to mount the absolutely largest engine it could carry plus mount 5 JJs, each weighing 2 tons each. To get useful Jump capability out of that mech I ended up devoting something like 15 maybe 20 tons of my available space to JJs instead of devoting that weight to weapons and DHS. If your investing that sort of tonnage, you should get a benefit equal to that tonnage investment. The Hoverjets Assault mechs get now, aren't worth the investing the 10 tons toward the weight of the JJs..
Edited by Viktor Drake, 25 October 2016 - 12:40 PM.