To be clear... I'm not inferring we need to forget the past lest we risk repeating it. I'm offering the reality that clinging to past transgressions is unhealthy in any relationship.
One: Let's establish the harsh reality that the four pillars we were sold way back in the beginning are now irrelevant. That boat sailed long ago with the veer to esport'esk endeavors. Pining over what could have been, is an exercise in frustration. With the present development team and the framework already essentially laid, returning to those pillars is functionally unrealistic.
Two: In any live production environment, the project can and will morph into various shades of the original design concept. To include omission of previously discussed features, modification of existing features and concessions beyond previously discussed changes. Let's drop the pseudo-adolescent inference that everything discussed is a promise that cannot be broken or amended... This is not how real world works and most definitely is not the world of software development.
Three - Being practical / realistic: Let's be honest... We all would not be here if there was not something about MWO, regardless of how small and pedantic it may be that we enjoy about MWO. With that reality, let's dispense with pie-in-the-sky expectations (For the immediate future) and establish real, attainable goals for MWO, this community and this developer. Ya can't get from point A to point B without first taking a step...
Lastly, bearing into consideration the above three baselines, how can we dispense with all the snark, derision, and vitriol and create an environment that might be conducive to re-establishing a non-combative relationship with PGI with an end-goal of having frank and honest discussion about the direction of MWO. Yes, I understand this requires PGI coming to the table and behaving like adults. Conversely, this goes for us as well. Like my mother loved to share with me and my siblings... It takes two to fight.
Question to the community: "Can we overcome our preexisting bias, adjust our expectations and collectively move forward, or are we destine to continue to foster and propagate the existing dystopian environment and drive this game and this community to an early exit"?
Thoughts?
Edited by DaZur, 04 November 2016 - 01:51 PM.