Design Your Own Quirk!
#21
Posted 24 October 2016 - 09:55 PM
I pilot a dire wolf. So for it to have a single quirk would be almost impossible to imagine, let alone be able to create your own quirk!
simply not gonna happen.
#22
Posted 24 October 2016 - 09:56 PM
Death Blossom
- when under 20 % health 3000 % er ppc cooldown and -3000 % heat generation
#23
Posted 24 October 2016 - 11:12 PM
all armor and structure set to 1 when standing still despite been told that you are getting flanked.
#24
Posted 24 October 2016 - 11:56 PM
How a quirk that extends a mech's sensor range? Or a quirk that decreases the range at which you're detected?
#25
Posted 25 October 2016 - 01:35 AM
Cheers!
#26
Posted 25 October 2016 - 01:41 AM
#27
Posted 25 October 2016 - 05:27 AM
I'd drop major dosh to have a +30% C-Bill module that I could drop in my [Insert flavor of the month mech].
#28
Posted 25 October 2016 - 05:44 AM
#29
Posted 25 October 2016 - 05:50 AM
El Bandito, on 24 October 2016 - 05:39 PM, said:
EBJ in MWO doesn't need crapload of internal durability, without becoming too strong. It is already a good mech.
I'd personally give the Firestarters 300% Flamer Range.
Firestarter:
Flamers
+50% heat effect against targets
-50% heat generation
#30
Posted 25 October 2016 - 06:20 AM
#32
Posted 25 October 2016 - 07:11 AM
#33
Posted 25 October 2016 - 07:20 AM
30% fewer inexperienced players on your PUG team.
#35
#36
Posted 25 October 2016 - 07:46 AM
Instead what I would like to see on a HBK and HBK IIC , mostly HBK IIC these days , is faster torso turn rate or faster acceleration and deceleration.
#37
Posted 25 October 2016 - 08:54 AM
Rear Admiral Tier 6, on 24 October 2016 - 09:56 PM, said:
Death Blossom
- when under 20 % health 3000 % er ppc cooldown and -3000 % heat generation
That sounds like a special, does anyone want to go there?
Edited by Johnny Z, 25 October 2016 - 08:53 AM.
#38
Posted 25 October 2016 - 09:00 AM
5vs quirk: med laser heat gen minus forty percent. Only work on spider 5v.
Booster rockets: jump jet burn time minus fifty percent.
Pilot's Will: critical chance receiving minus thirty percent upon being alpha attacked.
Sight beyond sight: Sensor boost sixty percent. Applies to any light mech.
Ramming speed: ramming/collision damage increased by one hundred percent. Applies to atlas only.
The nuke: lrm damage increased to 1.5 per missile.
Mobile Medic: Spawn mobile repair field unit which repairs twenty percent of a mechs total health and spawns for only ten seconds one time use per match.
The Duke: No guass charge time. Increases guass reload speed by fifteen seconds.
#39
Posted 25 October 2016 - 09:06 AM
(because it makes sense in the lore that if Urbie is damaged, he is all of a sudden doing 3000% damage...)
On the side note, for people that do take it seriously, I like many of your ideas. Keep it coming!
#40
Posted 25 October 2016 - 09:41 AM
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