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There Is No Bucket Fix For 0/0 0/0 0/0


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#21 Black Ivan

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Posted 27 October 2016 - 12:45 AM

CW needs a massive overhaul, nothing else will safe it, but PGI is obviously not listening

#22 Carl Vickers

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Posted 27 October 2016 - 02:24 AM

View PostFallingAce, on 26 October 2016 - 12:50 PM, said:

Last time I counted, 19 of last 20 weekends had an event. Only 1 was dedicated SOLEY to FW.
Used to get 2 or 3 day break between events, but not anymore.


It keeps the people logging in for freebies.

#23 Bud Crue

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Posted 27 October 2016 - 02:45 AM

View PostBlack Ivan, on 27 October 2016 - 12:45 AM, said:

CW needs a massive overhaul, nothing else will safe it, but PGI is obviously not listening


We all know that aint happening.
At this point, I would settle for a role back to Phase 2. Sort of:

Lose longtom (it actually is irrelevant now but as long as it exists casuals won't play),
Lose the unit tax,
Leave the merc rewards pathway (the screams of outrage would be deafening if they took it) and give mercs the ability to run either tech, but then give loyalists much greater rewards on their rewards pathway including a bit of an increase for losses.

That's it. Better teams get an incentive to stay as mercs by getting the ability to run either tech. BT fans and lore nerds can stay loyalists and still progress even when acting as cannon fodder for the merc units, which, lets be honest, are generally the best players and will dominate the game no matter what PGI does to try to limit them.

If PGI wants to make me happy and make planets mean something with more fluff, and/or MC rewards (or whatever) that actually amount to something, that would be fine too. More maps, a lot more maps, would be a good addition as well. Even better, maps that have us doing something other then, gate, gens omega. Heck, If they want to make each planet have a campaign like feel with thematically linked maps that require a progression of victories to take the planet, I wouldn't mind that either, but I am trying to be realistic here and I just don't think PGI has the will or ability to do a lot of this type of macro-scale stuff so skip it (for now).

Point is, I don't actually think it would take much to make the mode fun and attractive for all types of players. I think there is a ton of potential even with the current base framework (repetitive as it may be), but PGI is so stuck in their view that "buckets are the only problem" that they can't see beyond the "this is Russ's game", and he knows how to make it great, even though he clearly doesn't play it nor understand what those that do want out of it.

#24 Lyoto Machida

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Posted 27 October 2016 - 05:54 PM

View PostSunstruck, on 25 October 2016 - 10:37 PM, said:

At night CW/FP has been 0/0, on all planets for all modes. There is no fix or bucket issue here, the entire mode needs to be redone so its FUN to play.


And yet PGI can't even do something simple like raise c-bill and XP rewards to see what happens...the guy who coded the rewards probably left the company.

#25 martian

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Posted 28 October 2016 - 01:02 AM

View PostLyoto Machida, on 27 October 2016 - 05:54 PM, said:

And yet PGI can't even do something simple like raise c-bill and XP rewards to see what happens.



I am going to be honest: Not even some small rise in C-Bill and XP rewards will stimulate me to play CW.

Why? It's simple: The entire CW sucks and I will not waste my time to be farmed on maps that are ridiculously badly designed (among other things), not even for few C-Bills more.

Edited by martian, 28 October 2016 - 01:11 AM.


#26 Cox Devalis

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Posted 28 October 2016 - 11:55 PM

View PostKoniving, on 26 October 2016 - 01:25 PM, said:

What's the current change?
Last change I know, the maximum damage to a single mech at the epicenter (30 meters wide) is 1370 damage
and average damage is about 300 to those in the area.

This was back in August.

And unless this most recent patch included another change, I have yet to see it to have been changed.


Last time I saw a Long Tom was some kind of scouting event or something. I play CW every bloody night. There is no Long Tom anymore and its damage was dramatically reduced.
It's amazing how people who do not play CW talk about what's happening in it.

#27 BearFlag

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Posted 29 October 2016 - 11:52 AM

View PostCox Devalis, on 28 October 2016 - 11:55 PM, said:


Last time I saw a Long Tom was some kind of scouting event or something. I play CW every bloody night. There is no Long Tom anymore and its damage was dramatically reduced.
It's amazing how people who do not play CW talk about what's happening in it.


Yeah. I Scout a lot. It's pretty dead. Haven't seen LT activation in ages. Has any one even seen the revised Long Tom in the wild?

Edited by BearFlag, 29 October 2016 - 11:53 AM.


#28 MischiefSC

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Posted 29 October 2016 - 04:30 PM

View PostBearFlag, on 29 October 2016 - 11:52 AM, said:


Yeah. I Scout a lot. It's pretty dead. Haven't seen LT activation in ages. Has any one even seen the revised Long Tom in the wild?


You've hit on a crux of the issue though.

If LT had been fixed 8+ months ago FW would be more active today. That PGI left it for most of a year was a big indicator of how few **** to give PGI had for FW.

If I drop a bag of garbage in my front yard and leave it for a week it's pretty tacky. If I leave it for 8 months I clearly just don't care, at all, and probably shouldn't be trusted to make adult decisions.

When something is that absolutely clownshoes broken and such an incredibly bad idea and you leave it for most of a year there is no sane reason for anyone to ever, ever trust you to make adult decisions again.

It would be insane to trust PGI at this point. The most consistent thing they've done is show they are out of touch and at *best* apathetic about the gameplay.

Edited by MischiefSC, 29 October 2016 - 06:17 PM.


#29 Tavious Grimm

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Posted 29 October 2016 - 05:26 PM

View PostMischiefSC, on 29 October 2016 - 04:30 PM, said:


You've hit on a crux of the issue though.

If LT had been fixed 8+ months ago FW would be more active today. That PGI left it for most of a year was a big indicator of how few **** to give PGI had for FW.

If I drop a bag of garbage in my front yard and leave it for a week it's pretty tacky. If I leave it for 8 months I clearly just don't care, at all, and probably shouldn't be trusted to make adult decisions.

When something is that absolutely clownshoes broken and such an incredibly bad idea and you leave it for most of a year there is no Dane reason for anyone to ever, ever trust you to make adult decisions again.

It would be insane to trust PGI at this point. The most consistent thing they've done is show they are out of touch and at *best* apathetic about the gameplay.


What Mischief said lol.

#30 A Shoddy Rental Mech

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Posted 29 October 2016 - 07:46 PM

View PostMischiefSC, on 29 October 2016 - 04:30 PM, said:

You've hit on a crux of the issue though.

If LT had been fixed 8+ months ago FW would be more active today. That PGI left it for most of a year was a big indicator of how few **** to give PGI had for FW.

If I drop a bag of garbage in my front yard and leave it for a week it's pretty tacky. If I leave it for 8 months I clearly just don't care, at all, and probably shouldn't be trusted to make adult decisions.

When something is that absolutely clownshoes broken and such an incredibly bad idea and you leave it for most of a year there is no sane reason for anyone to ever, ever trust you to make adult decisions again.

It would be insane to trust PGI at this point. The most consistent thing they've done is show they are out of touch and at *best* apathetic about the gameplay.


Faction Play went from Christmas time till some time in July with no one in charge of Faction play.
https://youtu.be/mxCJoE5Vogc?t=140 (Explanation from Russ)

It's only been 6 months since phase 3 launched on April 19th . Just seems soooo much longer.

Some how PGI managed to launch phase 3 without anyone (other than Russ) in charge of Faction Warfare.

PGi finaly admitted the FW was a mess with the round table on July 28th. (3 months ago)

Podcast about FW with Russ September 7 (2 months ago)

End result: SOON

#31 MazeRunner

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Posted 29 October 2016 - 11:28 PM

Adding maps, upping rewards, changing map layouts, switching to One Bukkit etc won't fix the problem of no players.

Right now, it's mainly the hardcore CW players who hang around farming each other. When groups of newer to the mode players show up, they get eaten by the vets- cry and then go back to nascar mode. If noone is around to play, nothing PGI can do at this point will bring back people in enough numbers.

#32 Cox Devalis

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Posted 30 October 2016 - 04:10 AM

Adding some unique rewards like mechs or modules could make me love CW even more.

PS: Does someone read all these texts? (I mean PGI)

#33 martian

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Posted 30 October 2016 - 04:21 AM

View PostCox Devalis, on 30 October 2016 - 04:10 AM, said:

PS: Does someone read all these texts? (I mean PGI)

No. Why do you ask? Posted Image

Russ knows what's best fo you.

#34 Kin3ticX

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Posted 30 October 2016 - 06:37 AM

View PostMischiefSC, on 29 October 2016 - 04:30 PM, said:

You've hit on a crux of the issue though.

If LT had been fixed 8+ months ago FW would be more active today. That PGI left it for most of a year was a big indicator of how few **** to give PGI had for FW.

If I drop a bag of garbage in my front yard and leave it for a week it's pretty tacky. If I leave it for 8 months I clearly just don't care, at all, and probably shouldn't be trusted to make adult decisions.

When something is that absolutely clownshoes broken and such an incredibly bad idea and you leave it for most of a year there is no sane reason for anyone to ever, ever trust you to make adult decisions again.

It would be insane to trust PGI at this point. The most consistent thing they've done is show they are out of touch and at *best* apathetic about the gameplay.


So much damage has been done to the reputation of the mode. In MWO's twitch community the mode is widely considered a joke. There are a few CW streamers but its mostly a side show with a smaller portion of followers that stick with CW streams. I can list off well known players that stream from our own community and not only do they not stream CW they probably dont have nice things to say about it. NGNG doesnt even touch it unless its a podcast or a townhall about how to save it and if I was chasing donations, subscriptions, and follows I wouldnt either.

Edited by Kin3ticX, 30 October 2016 - 06:40 AM.


#35 C E Dwyer

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Posted 30 October 2016 - 07:16 AM

I think you'll find that the combination of Long Tom, even with reduced damage, and Kodiak -3 have wiped F.W off the face of the earth.

Only thing that will save F.W is a nerf to the big bad bear number -3 the removal of Long Tom and no other events but Faction Warfare ones.

Impressions are far more powerful than facts, before I get told that the KDK-3 isn't Op. that LT is a lot weaker, it doesn't matter what the facts are it is how people perceive things.

Had L.T been this weak from the start, had the KDK-3 been fitted with low mounts, had F.W not been killed off at weekends by QP events, then there would still be people playing F.W.

I want to play FW but i'm not going to be attempting to even log in, until it has a population where I can play a match in 40 minutes, because of my RL constraints.

Currently I would be lucky to find a match and get it done with in an hour, and I'm not prepared to do that because the chances are it will be 1 hour 15 and counting

Edited by Cathy, 30 October 2016 - 07:18 AM.


#36 Tavious Grimm

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Posted 30 October 2016 - 11:28 AM

Ya know what would make CW great again....pull it from the game...followed by an honest to gods apology FROM Russ..saying something along the lines.."We here at PGI apologize for putting out this abomination known as Phase 3. We are pulling it from the game while we effect changes to the mode. Furthermore we will keep you abreast of changes while engaging the COMMUNITY with ideas and suggestions for improvement. Again we are removing Faction Play to affect changes to the mode. PGI and I wish to thank you for your continued patience in this difficult time."

#37 Deathlike

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Posted 30 October 2016 - 11:46 AM

View PostKin3ticX, on 30 October 2016 - 06:37 AM, said:


So much damage has been done to the reputation of the mode. In MWO's twitch community the mode is widely considered a joke. There are a few CW streamers but its mostly a side show with a smaller portion of followers that stick with CW streams. I can list off well known players that stream from our own community and not only do they not stream CW they probably dont have nice things to say about it. NGNG doesnt even touch it unless its a podcast or a townhall about how to save it and if I was chasing donations, subscriptions, and follows I wouldnt either.


It comes back to who PGI is listening to and/or those that are involved with CW/FW development.

I'm sure sticking a finger in each ear socket is for the best results regarding feedback.

#38 Kin3ticX

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Posted 30 October 2016 - 12:51 PM

View PostDeathlike, on 30 October 2016 - 11:46 AM, said:


It comes back to who PGI is listening to and/or those that are involved with CW/FW development.

I'm sure sticking a finger in each ear socket is for the best results regarding feedback.


Eventually a dead CW will catch up with PGI but for now they have been able to deflect it pretty well.

#39 VitriolicViolet

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Posted 30 October 2016 - 01:21 PM

ah this game will tank and die in the next year or 2 at most.
There was a post several years back from Russ stating the game would only exist as long as we fund it and im guessing that their revenue has been looking unhealthy at the least.
I think whatever they are going to say at Mechcon is their last chance. and it still doesnt look good.

#40 Deathlike

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Posted 30 October 2016 - 02:47 PM

View PostKin3ticX, on 30 October 2016 - 12:51 PM, said:


Eventually a dead CW will catch up with PGI but for now they have been able to deflect it pretty well.


I'm not sure if there's any deflecting... rather that they would pretend it didn't happen/exist.





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