Streaks Too Nerfed?
#1
Posted 26 October 2016 - 01:16 PM
So. Has the nerf to hit location on streaks just got a little too much? It seems ridiculous that PGI would have nerfed them so bad that they never seek the CT and rarely the Side torsi. For the love of pete, people say nerf the kodiak while others say range it. ok good plan. Old nerf I know but if you fear streaks range the darn thing don't nerf the weapon so it is a piece of crap.
BTW that mad dog had 1 (one)! srm 4 and killed me with it because I naively believed I could take it down with 3 ssrm 6's and 2 er med lasers.(which I didn't fire a lot to control heat). point being, just because the weapon is strong doesn't mean that it should be nerfed until it is a useless piece of junk laying around the mech bay. I am not saying make the streaks all go ct, just saying balance out the RNG hit locations a little better.
#2
Posted 26 October 2016 - 01:22 PM
Try using regular SRMs for one. I would also suggest switching to a SCR instead for that purpose.
#3
Posted 26 October 2016 - 01:26 PM
-lower damage
-make streaks more likely to hit torsos the bigger the target is
would also
-lower range
-reload faster
-either fix the zero crit/weight artemis or give negative quirks on them (maybe add artemis streaks that had the crit and weight to avoid negatives)
-little more ammo per ton but would have it less damage/t than regular srms
There, now they are more balanced against the classes.
Though in your case you should of just used the erml since you said he was already opened.
Edited by dario03, 26 October 2016 - 01:28 PM.
#4
Posted 26 October 2016 - 01:31 PM
The weapon system would still be poor early game, buy mid to late could become a great finisher.
Never going to happen though. PGI is incapable of modifying weapons themselves anymore as side from raw values. See the LBX which will never have ammo switching because the guy who coded the weapon is gone.
Edited by Cabusha3, 26 October 2016 - 01:33 PM.
#5
Posted 26 October 2016 - 01:54 PM
Edited by Mole, 26 October 2016 - 01:54 PM.
#6
Posted 26 October 2016 - 02:00 PM
Mole, on 26 October 2016 - 01:54 PM, said:
I think I was in a match a few days ago where somebody said the same thing.
#7
Posted 26 October 2016 - 02:06 PM
Edited by LordNothing, 26 October 2016 - 02:07 PM.
#8
Posted 26 October 2016 - 02:18 PM
Mole, on 26 October 2016 - 01:54 PM, said:
I love em, at least if I am not in a light mech.
It is almost as good as finding a pure lurm boat.
#9
Posted 26 October 2016 - 02:19 PM
Mole, on 26 October 2016 - 01:54 PM, said:
What does this have to do with the topic?
#10
Posted 26 October 2016 - 02:34 PM
Cabusha3, on 26 October 2016 - 01:31 PM, said:
The weapon system would still be poor early game, buy mid to late could become a great finisher.
Never going to happen though. PGI is incapable of modifying weapons themselves anymore as side from raw values. See the LBX which will never have ammo switching because the guy who coded the weapon is gone.
Aka aimbot
#11
Posted 26 October 2016 - 02:42 PM
Yanlowen Cage, on 26 October 2016 - 01:16 PM, said:
So. Has the nerf to hit location on streaks just got a little too much? It seems ridiculous that PGI would have nerfed them so bad that they never seek the CT and rarely the Side torsi. For the love of pete, people say nerf the kodiak while others say range it. ok good plan. Old nerf I know but if you fear streaks range the darn thing don't nerf the weapon so it is a piece of crap.
BTW that mad dog had 1 (one)! srm 4 and killed me with it because I naively believed I could take it down with 3 ssrm 6's and 2 er med lasers.(which I didn't fire a lot to control heat). point being, just because the weapon is strong doesn't mean that it should be nerfed until it is a useless piece of junk laying around the mech bay. I am not saying make the streaks all go ct, just saying balance out the RNG hit locations a little better.
Oh yeah I remember I think.
I was the maddog under HPG right?
Your streaks did hit twice (if it was you that is), and some didn't register either.
Edited by Scout Derek, 26 October 2016 - 02:44 PM.
#12
Posted 26 October 2016 - 03:12 PM
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