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Does "bring Crappy Map" System Work Again?


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#21 Bombast

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Posted 29 October 2016 - 11:04 AM

View PostMrMadguy, on 29 October 2016 - 08:58 AM, said:

You should remember 3 things about past map rotation:
1) When map rotation was random, 3 same maps in a row crap was happening even more often, than it happens now, lol. Map rotation was the same BS with may be 3-4 maps, repeating over and over again.
2) When map rotation was random, we were able to make hard mode choice. Let's return this feature too? M? Do you realize, that all other modes, except Skirmish, will be dead then, as it happened not long before voting was implemented.


Well, none of that has ANYTHING to do with the subject at hand, so I'll ignore it.

Quote

3) Skirmish was implemented simply because every Assault match tuned into NASCAR-cap-rush with free rewards for 1 minute matches. PGI simply didn't want to give rewards for free. And they still don't want to do it. That's why Skirmish is still here - alive and healthy.


Skirmish was implemented because PGI has trouble placing map objectives. That's it.

Besides that, we're obviously playing different games. While the occasional 0-0 cap win happens, it's massively outweighed by the quantity of games where CampTech is used and nothing happens for 7 minutes. Or when the teams synchronize trains and swap spawn points for 10 minutes. Or when a light mech holds up 23 other people for 8 minutes because he'll be damned if he's going to actually fire his weapon today. Or matches running for 12 1/2 ******* minutes before anyone dies.

Skirmish 'solves' one problem that's rare to begin with. It creates half a dozen other problems that are frequent.

There is a reason games in the same genre as MWO don't use skirmish like this.

View PostMrMadguy, on 29 October 2016 - 09:43 AM, said:

So. RNG in video games usually means "what is controlled by developers - not players". We won't allow them to take control over map rotation again, sorry.


Yes, holding (maps) hostage.

The final resort of heroes.





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